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tweak sys.wait() routines on various targets
add warning to docs about FP usage in IRQ
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bbf6357222
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32c1c19224
@ -561,15 +561,32 @@ sys {
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}}
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}
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sub wait(uword jiffies) {
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; --- wait approximately the given number of jiffies (1/60th seconds)
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asmsub wait(uword jiffies @AY) {
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; --- wait approximately the given number of jiffies (1/60th seconds) (N or N+1)
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; note: the system irq handler has to be active for this to work as it depends on the system jiffy clock
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repeat jiffies {
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ubyte jiff = lsb(c64.RDTIM16())
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while jiff==lsb(c64.RDTIM16()) {
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; wait until 1 jiffy has passed
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}
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}
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%asm {{
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stx P8ZP_SCRATCH_B1
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sta P8ZP_SCRATCH_W1
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sty P8ZP_SCRATCH_W1+1
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_loop lda P8ZP_SCRATCH_W1
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ora P8ZP_SCRATCH_W1+1
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bne +
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ldx P8ZP_SCRATCH_B1
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rts
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+ lda c64.TIME_LO
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sta P8ZP_SCRATCH_B1
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- lda c64.TIME_LO
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cmp P8ZP_SCRATCH_B1
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beq -
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lda P8ZP_SCRATCH_W1
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bne +
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dec P8ZP_SCRATCH_W1+1
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+ dec P8ZP_SCRATCH_W1
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jmp _loop
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}}
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}
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asmsub waitvsync() clobbers(A) {
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@ -527,15 +527,32 @@ sys {
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}}
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}
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sub wait(uword jiffies) {
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; --- wait approximately the given number of jiffies (1/60th seconds)
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asmsub wait(uword jiffies @AY) {
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; --- wait approximately the given number of jiffies (1/60th seconds) (N or N+1)
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; note: the system irq handler has to be active for this to work as it depends on the system jiffy clock
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repeat jiffies {
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ubyte jiff = lsb(c64.RDTIM16())
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while jiff==lsb(c64.RDTIM16()) {
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; wait until 1 jiffy has passed
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}
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}
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%asm {{
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stx P8ZP_SCRATCH_B1
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sta P8ZP_SCRATCH_W1
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sty P8ZP_SCRATCH_W1+1
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_loop lda P8ZP_SCRATCH_W1
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ora P8ZP_SCRATCH_W1+1
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bne +
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ldx P8ZP_SCRATCH_B1
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rts
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+ lda c64.TIME_LO
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sta P8ZP_SCRATCH_B1
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- lda c64.TIME_LO
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cmp P8ZP_SCRATCH_B1
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beq -
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lda P8ZP_SCRATCH_W1
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bne +
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dec P8ZP_SCRATCH_W1+1
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+ dec P8ZP_SCRATCH_W1
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jmp _loop
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}}
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}
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asmsub waitvsync() clobbers(A) {
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@ -908,17 +908,29 @@ sys {
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asmsub wait(uword jiffies @AY) {
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; --- wait approximately the given number of jiffies (1/60th seconds) (N or N+1)
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; note: regular system vsync irq handler must be running, and no nother irqs
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; note: the system irq handler has to be active for this to work as it depends on the system jiffy clock
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%asm {{
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- wai ; wait for irq (assume it was vsync)
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cmp #0
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phx
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sta P8ZP_SCRATCH_W1
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sty P8ZP_SCRATCH_W1+1
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_loop lda P8ZP_SCRATCH_W1
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ora P8ZP_SCRATCH_W1+1
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bne +
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dey
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+ dec a
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bne -
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cpy #0
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bne -
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plx
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rts
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+ jsr c64.RDTIM
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sta P8ZP_SCRATCH_B1
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- jsr c64.RDTIM
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cmp P8ZP_SCRATCH_B1
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beq -
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lda P8ZP_SCRATCH_W1
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bne +
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dec P8ZP_SCRATCH_W1+1
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+ dec P8ZP_SCRATCH_W1
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bra _loop
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}}
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}
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@ -112,7 +112,7 @@ class TestCallgraph: FunSpec({
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"""
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val result = compileText(C64Target(), false, sourcecode)!!
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val graph = CallGraph(result.program)
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graph.allIdentifiers.size shouldBeGreaterThanOrEqual 9
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graph.allIdentifiers.size shouldBeGreaterThanOrEqual 5
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val empties = graph.allIdentifiers.keys.filter { it.nameInSource==listOf("empty") }
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empties.size shouldBe 3
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empties[0].position.line shouldBe 4
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@ -91,13 +91,15 @@ sys (part of syslib)
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``wait(uword jiffies)``
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wait approximately the given number of jiffies (1/60th seconds)
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note: the system irq handler has to be active for this to work as it depends on the system jiffy clock
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Note: the regular system irq handler has run for this to work as it depends on the system jiffy clock.
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If this is is not possible (for instance because your program is running its own irq handler logic *and* no longer calls
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the kernal's handler routine), you'll have to write your own wait routine instead.
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``waitvsync()``
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busy wait till the next vsync has occurred (approximately), without depending on custom irq handling.
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can be used to avoid screen flicker/tearing when updating screen contents.
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note: a more accurate way to wait for vsync is to set up a vsync irq handler instead.
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note for cx16: the system irq handler has to be active for this to work (this is not required on c64)
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note for cx16: the regular system irq handler has to run for this to work (this is not required on C64 and C128)
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``waitrastborder()`` (c64/c128 targets only)
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busy wait till the raster position has reached the bottom screen border (approximately)
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@ -165,3 +165,11 @@ The Commander X16 provides two additional routines that should be used *in your
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; ... do your work that uses vera here...
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cx16.pop_vera_context()
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.. caution::
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It is advised to not use floating point calculations inside IRQ handler routines.
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Beside them being very slow, there are intricate requirements such as having the
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correct ROM bank enabled to be able to successfully call them (and making sure the correct
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ROM bank is reset at the end of the handler), and the possibility
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of corrupting variables and floating point calculations that are being executed
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in the interrupted main program. These memory locations should be backed up
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and restored at the end of the handler, further increasing its execution time...
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