Merge branch 'irmen:master' into issue40(EOF,EOL)

This commit is contained in:
meisl 2021-06-12 20:29:37 +02:00
commit 34b2a65ccb
17 changed files with 48 additions and 37 deletions

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@ -106,6 +106,12 @@ internal class AstIdentifiersChecker(private val program: Program, private val e
if(subroutine.isAsmSubroutine && subroutine.statements.any{it !is InlineAssembly}) {
errors.err("asmsub can only contain inline assembly (%asm)", subroutine.position)
}
if(subroutine.name == subroutine.definingBlock().name) {
// subroutines cannot have the same name as their enclosing block,
// because this causes symbol scoping issues in the resulting assembly source
nameError(subroutine.name, subroutine.position, subroutine.definingBlock())
}
}
super.visit(subroutine)

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@ -1502,7 +1502,7 @@ $label nop""")
val saveA = evalBytevalueWillClobberA(ptrAndIndex.first) || evalBytevalueWillClobberA(ptrAndIndex.second)
if(saveA)
out(" pha")
assignExpressionToVariable(ptrAndIndex.first, asmVariableName("P8ZP_SCRATCH_W2"), DataType.UWORD, null)
assignExpressionToVariable(ptrAndIndex.first, "P8ZP_SCRATCH_W2", DataType.UWORD, null)
assignExpressionToRegister(ptrAndIndex.second, RegisterOrPair.Y)
if(saveA)
out(" pla")
@ -1514,7 +1514,7 @@ $label nop""")
out(" lda (${asmSymbolName(pointervar)}),y")
} else {
// copy the pointer var to zp first
assignExpressionToVariable(ptrAndIndex.first, asmVariableName("P8ZP_SCRATCH_W2"), DataType.UWORD, null)
assignExpressionToVariable(ptrAndIndex.first, "P8ZP_SCRATCH_W2", DataType.UWORD, null)
assignExpressionToRegister(ptrAndIndex.second, RegisterOrPair.Y)
out(" lda (P8ZP_SCRATCH_W2),y")
}

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@ -1696,7 +1696,7 @@ internal class ExpressionsAsmGen(private val program: Program, private val asmge
internal fun translateDirectMemReadExpression(expr: DirectMemoryRead, pushResultOnEstack: Boolean) {
fun assignViaExprEval() {
asmgen.assignExpressionToVariable(expr.addressExpression, asmgen.asmVariableName("P8ZP_SCRATCH_W2"), DataType.UWORD, null)
asmgen.assignExpressionToVariable(expr.addressExpression, "P8ZP_SCRATCH_W2", DataType.UWORD, null)
if (asmgen.isTargetCpu(CpuType.CPU65c02)) {
if (pushResultOnEstack) {
asmgen.out(" lda (P8ZP_SCRATCH_W2) | dex | sta P8ESTACK_LO+1,x")

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@ -319,10 +319,9 @@ internal class FunctionCallAsmGen(private val program: Program, private val asmg
register!!
if(requiredDt largerThan valueDt) {
// we need to sign extend the source, do this via temporary word variable
val scratchVar = asmgen.asmVariableName("P8ZP_SCRATCH_W1")
asmgen.assignExpressionToVariable(value, scratchVar, DataType.UBYTE, sub)
asmgen.signExtendVariableLsb(scratchVar, valueDt)
asmgen.assignVariableToRegister(scratchVar, register)
asmgen.assignExpressionToVariable(value, "P8ZP_SCRATCH_W1", DataType.UBYTE, sub)
asmgen.signExtendVariableLsb("P8ZP_SCRATCH_W1", valueDt)
asmgen.assignVariableToRegister("P8ZP_SCRATCH_W1", register)
} else {
val target: AsmAssignTarget =
if(parameter.value.type in ByteDatatypes && (register==RegisterOrPair.AX || register == RegisterOrPair.AY || register==RegisterOrPair.XY || register in Cx16VirtualRegisters))

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@ -115,7 +115,7 @@ internal class AssignmentAsmGen(private val program: Program, private val asmgen
}
SourceStorageKind.MEMORY -> {
fun assignViaExprEval(expression: Expression) {
assignExpressionToVariable(expression, asmgen.asmVariableName("P8ZP_SCRATCH_W2"), DataType.UWORD, assign.target.scope)
assignExpressionToVariable(expression, "P8ZP_SCRATCH_W2", DataType.UWORD, assign.target.scope)
if (asmgen.isTargetCpu(CpuType.CPU65c02))
asmgen.out(" lda (P8ZP_SCRATCH_W2)")
else
@ -320,7 +320,7 @@ internal class AssignmentAsmGen(private val program: Program, private val asmgen
if(targetDt in WordDatatypes) {
fun assignViaExprEval(addressExpression: Expression) {
asmgen.assignExpressionToVariable(addressExpression, asmgen.asmVariableName("P8ZP_SCRATCH_W2"), DataType.UWORD, null)
asmgen.assignExpressionToVariable(addressExpression, "P8ZP_SCRATCH_W2", DataType.UWORD, null)
if (asmgen.isTargetCpu(CpuType.CPU65c02))
asmgen.out(" lda (P8ZP_SCRATCH_W2)")
else
@ -2089,7 +2089,7 @@ internal class AssignmentAsmGen(private val program: Program, private val asmgen
fun storeViaExprEval() {
when(addressExpr) {
is NumericLiteralValue, is IdentifierReference -> {
assignExpressionToVariable(addressExpr, asmgen.asmVariableName("P8ZP_SCRATCH_W2"), DataType.UWORD, null)
assignExpressionToVariable(addressExpr, "P8ZP_SCRATCH_W2", DataType.UWORD, null)
if (asmgen.isTargetCpu(CpuType.CPU65c02))
asmgen.out(" sta (P8ZP_SCRATCH_W2)")
else
@ -2098,7 +2098,7 @@ internal class AssignmentAsmGen(private val program: Program, private val asmgen
else -> {
// same as above but we need to save the A register
asmgen.out(" pha")
assignExpressionToVariable(addressExpr, asmgen.asmVariableName("P8ZP_SCRATCH_W2"), DataType.UWORD, null)
assignExpressionToVariable(addressExpr, "P8ZP_SCRATCH_W2", DataType.UWORD, null)
asmgen.out(" pla")
if (asmgen.isTargetCpu(CpuType.CPU65c02))
asmgen.out(" sta (P8ZP_SCRATCH_W2)")

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@ -1778,7 +1778,7 @@ internal class AugmentableAssignmentAsmGen(private val program: Program,
asmgen.out(" sta (P8ZP_SCRATCH_W1),y")
}
else -> {
asmgen.assignExpressionToVariable(mem.addressExpression, asmgen.asmVariableName("P8ZP_SCRATCH_W2"), DataType.UWORD, target.scope)
asmgen.assignExpressionToVariable(mem.addressExpression, "P8ZP_SCRATCH_W2", DataType.UWORD, target.scope)
asmgen.out("""
ldy #0
lda (P8ZP_SCRATCH_W2),y
@ -1846,7 +1846,7 @@ internal class AugmentableAssignmentAsmGen(private val program: Program,
asmgen.out(" sta (P8ZP_SCRATCH_W1),y")
}
else -> {
asmgen.assignExpressionToVariable(memory.addressExpression, asmgen.asmVariableName("P8ZP_SCRATCH_W2"), DataType.UWORD, target.scope)
asmgen.assignExpressionToVariable(memory.addressExpression, "P8ZP_SCRATCH_W2", DataType.UWORD, target.scope)
asmgen.out("""
ldy #0
lda (P8ZP_SCRATCH_W2),y

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@ -165,10 +165,21 @@ For Windows it's possible to get that as well; check out `AdoptOpenJDK <https://
For MacOS you can use the Homebrew system to install a recent version of OpenJDK.
Finally: an **emulator** (or a real machine ofcourse) to test and run your programs on.
In C64 mode, thhe compiler assumes the presence of the `Vice emulator <http://vice-emu.sourceforge.net/>`_.
In C64 mode, the compiler assumes the presence of the `Vice emulator <http://vice-emu.sourceforge.net/>`_.
If you're targeting the CommanderX16 instead, there's the `x16emu <https://github.com/commanderx16/x16-emulator>`_.
Make sure you use cx16 emulator and roms **V39 or newer**! Starting from version 6.5, prog8 targets that system version.
Your program may work on V38 but that will only be by luck.
.. attention:: **Commander-X16 V38 vs V39**
Starting with Prog8 7.0 the Commander-X16 support targets the upcoming v39 version of the emulator
and roms, which reflects the current state of the hardware design.
Unfortunately, these have not yet been officially released (at the time of writing, v38 is still
the latest official release). So you have to either compile them from source yourself
or obtain a precompiled version from someone else.
Your cx16 program compiled by prog8 7.0 is meant for v39 but *may* still work on the older v38 release of the emulator.
For this to work you should make sure that the program is not using floating point, nor the ram/rom bank switching logic provided by the libraries.
You can also choose to just stick with Prog8 6.4 (which still targets cx16 v38) and wait it out till
the emulator v39 is officially released - but you won't be able to benefit from the compiler improvements
made for prog 7.0 this way.
.. toctree::

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@ -2,10 +2,6 @@
TODO
====
- fix scope compilation errors for sub with same name as block (kefrenbars example, 'irq')
- add example in documentation for %asminclude and %asmbinary on how to refer to its contents via label or whatever
- test all examples (including imgviewer, assembler and petaxian) before release of the new version
- simplify cx16.joystick_get2() once this cx16 rom issue is resolved: https://github.com/commanderx16/x16-rom/issues/203

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@ -23,7 +23,7 @@ main {
c64.SCROLX &= %11110111 ; 38 column mode
c64.set_rasterirq(&irq.irq, 200, false) ; enable animation via raster interrupt
c64.set_rasterirq(&irq.irqhandler, 200, false) ; enable animation via raster interrupt
ubyte target_height = 10
ubyte active_height = 24
@ -130,7 +130,7 @@ spritedata $0f00 {
irq {
ubyte smoothx=0
sub irq() {
sub irqhandler() {
smoothx = (smoothx-1) & 7
main.perform_scroll = smoothx==7
c64.SCROLX = (c64.SCROLX & %11111000) | smoothx

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@ -7,7 +7,7 @@ main {
sub start() {
txt.print("playing the music from boulderdash,\nmade in 1984 by peter liepa.\n\n")
c64.set_rasterirq(&irq.irq, 60, true) ; enable playback via raster irq
c64.set_rasterirq(&irq.irqhandler, 60, true) ; enable playback via raster irq
}
}
@ -16,7 +16,7 @@ irq {
ubyte note_index = 0
ubyte delay = 0
sub irq() {
sub irqhandler() {
c64.EXTCOL++
delay++
if delay >= 8 {

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@ -26,7 +26,7 @@ main {
cx16.screen_set_mode(128) ; low-res bitmap 256 colors
cx16.FB_init()
cx16.VERA_DC_VSCALE = 0 ; display trick spoiler.......: stretch display all the way to the bottom
cx16.set_rasterirq(&irq.irq, 0)
cx16.set_rasterirq(&irq.irqhandler, 0)
repeat {
; don't exit
@ -44,7 +44,7 @@ irq {
ubyte[32] pixels = 0 to 31
sub irq() {
sub irqhandler() {
next_irq_line += 6
anim1 += 4
anim2 += 6

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@ -31,7 +31,7 @@ main {
palette.set_color(0, 0)
palette.set_color(16, 0)
cx16.set_rasterirq(&irq.irq, 0)
cx16.set_rasterirq(&irq.irqhandler, 0)
repeat {
; don't exit
@ -45,7 +45,7 @@ irq {
uword next_rasterline = 0
const ubyte increment = 4 ; 4 scanlines = 2 lores pixels per color swap (2 scanlines is too tight)
sub irq() {
sub irqhandler() {
if phase & 1 == 0 {
%asm {{
lda #0 ; activate palette #0 (first set of colors)

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@ -13,7 +13,7 @@ main {
txt.plot(14,14)
txt.print("raster bars!")
cx16.set_rasterirq(&irq.irq, 0)
cx16.set_rasterirq(&irq.irqhandler, 0)
repeat {
; don't exit
@ -39,7 +39,7 @@ irq {
ubyte yanim = 0
const ubyte barheight = 4
sub irq() {
sub irqhandler() {
uword c = colors[color_idx]
color_idx++
color_idx &= 31

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@ -5,7 +5,7 @@ main {
sub start() {
c64.SCROLY &= %11101111 ; blank the screen
c64.set_rasterirq(&irq.irq, 40, false) ; register exclusive raster irq handler
c64.set_rasterirq(&irq.irqhandler, 40, false) ; register exclusive raster irq handler
repeat {
; enjoy the moving bars :)
@ -22,7 +22,7 @@ irq {
ubyte color = 0
ubyte yanim = 0
sub irq() {
sub irqhandler() {
if color!=len(colors) {
c64.EXTCOL = colors[color]
c64.RASTER += barheight ; next raster Irq for next color

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@ -46,14 +46,14 @@ main {
}
c64.SPENA = 255 ; enable all sprites
c64.set_rasterirq(&irq.irq, 255, true) ; enable animation
c64.set_rasterirq(&irq.irqhandler, 255, true) ; enable animation
}
}
irq {
sub irq() {
sub irqhandler() {
c64.EXTCOL--
; float up & wobble horizontally

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@ -1,7 +1,6 @@
%import textio
%zeropage dontuse
main {
label:

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@ -38,7 +38,7 @@ main {
c64.SPRPTR[i] = $0a00/64
}
c64.SPENA = 255 ; enable all sprites
c64.set_rasterirq(&irq.irq, 230, true) ; enable animation
c64.set_rasterirq(&irq.irqhandler, 230, true) ; enable animation
}
}
@ -46,7 +46,7 @@ main {
irq {
ubyte angle
sub irq() {
sub irqhandler() {
angle++
c64.MSIGX=0
ubyte @zp spri