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update some docs
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@ -84,11 +84,12 @@ What does Prog8 provide?
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*Multiple supported compiler targets* (contributions to improve these or to add support for other machines are welcome!):
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*Multiple supported compiler targets* (contributions to improve these or to add support for other machines are welcome!):
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- "cx16": [CommanderX16](https://www.commanderx16.com) (65c02 CPU)
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- "c64": Commodore-64 (6502 like CPU)
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- "c64": Commodore-64 (6502 like CPU)
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- "c128": Commodore-128 (6502 like CPU - the Z80 cpu mode is not supported)
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- "c128": Commodore-128 (6502 like CPU - the Z80 cpu mode is not supported)
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- "cx16": [CommanderX16](https://www.commanderx16.com) (65c02 CPU)
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- "pet32": Commodore PET (limited support)
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- "pet32": Commodore PET (experimental)
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- "atari": Atari 8 bit such as 800XL (experimental)
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- "atari": Atari 8 bit such as 800XL (experimental)
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- "neo": Neo6502 (experimental)
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- If you only use standard kernal and prog8 library routines, it is possible to compile the *exact same program* for different machines (just change the compiler target flag)
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- If you only use standard kernal and prog8 library routines, it is possible to compile the *exact same program* for different machines (just change the compiler target flag)
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@ -22,11 +22,12 @@ such as the `Commodore 64 <https://en.wikipedia.org/wiki/Commodore_64>`_.
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You can compile programs for various machines:
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You can compile programs for various machines:
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* Commander X16 (with 65c02 cpu, 65816 cpu specifics are currently not supported)
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* Commander X16 (with 65c02 cpu, 65816 cpu specifics are currently not supported by prog8 itself)
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* Commodore 64
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* Commodore 64
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* Commodore 128 (limited support)
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* Commodore 128 (limited support)
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* Commodore PET (limited support)
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* Commodore PET (limited support)
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* Atari 800 XL (limited support)
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* Atari 800 XL (very limited support)
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* Neo6502 (very imited support)
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Some language features are mentioned below, and you can also read :ref:`comparingprog8` if you
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Some language features are mentioned below, and you can also read :ref:`comparingprog8` if you
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want to quickly read about how Prog8 compares to well-known other languages.
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want to quickly read about how Prog8 compares to well-known other languages.
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@ -103,8 +103,9 @@ msb (x)
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bnk (x)
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bnk (x)
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Get the 'bank' byte from the value x. This means bits 16-24 of that value: bnk($1234567) = $12.
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Get the 'bank' byte from the value x. This means bits 16-24 of that value: bnk($1234567) = $12.
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(To get the 16 bit address out of a value simply use ``x & $ffff``)
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If x is a word or smaller, bnk(x) will always be zero.
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If x is a word or smaller, bnk(x) will always be zero.
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You can consider this equivalent to the expression ``lsb(x >> 16)``.
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You can consider this function equivalent to the expression ``lsb(x >> 16)``.
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mkword (msb, lsb)
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mkword (msb, lsb)
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Efficiently create a word value from two bytes (the msb and the lsb). Avoids multiplication and shifting.
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Efficiently create a word value from two bytes (the msb and the lsb). Avoids multiplication and shifting.
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@ -276,6 +276,10 @@ Unsigned integers are in the range 0-255 for unsigned byte types, and 0-65535 fo
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The signed integers integers are in the range -128..127 for bytes,
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The signed integers integers are in the range -128..127 for bytes,
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and -32768..32767 for words.
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and -32768..32767 for words.
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Only for ``const`` numbers, you can use larger values (32 bits signed integers). The compiler can handle those
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internally in expressions. As soon as you have to actually store it into a variable,
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you have to make sure the resulting value fits into the byte or word size of the variable.
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.. attention::
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.. attention::
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Doing math on signed integers can result in code that is a lot larger and slower than
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Doing math on signed integers can result in code that is a lot larger and slower than
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when using unsigned integers. Make sure you really need the signed numbers, otherwise
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when using unsigned integers. Make sure you really need the signed numbers, otherwise
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@ -427,6 +427,8 @@ type identifier type storage size example var declara
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``bool`` boolean 1 byte = 8 bits ``bool myvar = true`` or ``bool myvar == false``
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``bool`` boolean 1 byte = 8 bits ``bool myvar = true`` or ``bool myvar == false``
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``word`` signed word 2 bytes = 16 bits ``word myvar = -12345``
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``word`` signed word 2 bytes = 16 bits ``word myvar = -12345``
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``uword`` unsigned word 2 bytes = 16 bits ``uword myvar = $8fee``
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``uword`` unsigned word 2 bytes = 16 bits ``uword myvar = $8fee``
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``long`` signed 32 bits integer n/a ``const long LARGE = $12345678``
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(only for consts)
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``float`` floating-point 5 bytes = 40 bits ``float myvar = 1.2345``
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``float`` floating-point 5 bytes = 40 bits ``float myvar = 1.2345``
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stored in 5-byte cbm MFLPT format
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stored in 5-byte cbm MFLPT format
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``byte[x]`` signed byte array x bytes ``byte[4] myvar``
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``byte[x]`` signed byte array x bytes ``byte[4] myvar``
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@ -1,12 +1,25 @@
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TODO
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TODO
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====
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====
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fix weird error messages for long vars long @shared foo2 = 123456
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what to do with bnk(): it's an awkward name but bank() is too general a name and will forbid you to use 'bank' as a variable...
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add a function like addr() or lsw() to complement bnk() in getting easy access to the lower 16 bits of a long integer?
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convert examples/cx16/vtui/testvtui.p8 and zsmkit to new extsub addr capability
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...
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...
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Future Things and Ideas
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Future Things and Ideas
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^^^^^^^^^^^^^^^^^^^^^^^
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^^^^^^^^^^^^^^^^^^^^^^^
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- a way to specify subroutine params for normal (non-asmsub) subs to be in r0-r15 registers instead of allocating a new localvariable for them
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- the previous should give another footgun warning (the @dirty info should be a footgun warning/info as well). Need a switch to turn off footgun warnings.
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- something to reduce the need to use fully qualified names all the time. 'with' ? Or 'using <prefix>'?
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- something to reduce the need to use fully qualified names all the time. 'with' ? Or 'using <prefix>'?
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- on the C64: make the floating point routines @banked so that basic can be permanently banked out even if you use floats? But this will crash when the call is done from program code at $a000+
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- on the C64: make the floating point routines @banked so that basic can be permanently banked out even if you use floats? But this will crash when the call is done from program code at $a000+
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- Libraries: improve ability to create library files in prog8; for instance there's still stuff injected into the start of the start() routine AND there is separate setup logic going on before calling it.
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- Libraries: improve ability to create library files in prog8; for instance there's still stuff injected into the start of the start() routine AND there is separate setup logic going on before calling it.
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@ -1,8 +1,6 @@
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%import floats
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%import strings
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main {
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main {
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sub start() {
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sub start() {
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long @shared foo2 = 123456
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}
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}
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}
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}
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@ -766,17 +766,29 @@ syn match prog8BuiltInFunc "\<diskio\.rename\>"
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" prog8_lib.p8
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" prog8_lib.p8
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" string.p8
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" strings.p8
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syn match prog8BuiltInFunc "\<string\.length\>"
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syn match prog8BuiltInFunc "\<strings\.length\>"
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syn match prog8BuiltInFunc "\<string\.left\>"
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syn match prog8BuiltInFunc "\<strings\.left\>"
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syn match prog8BuiltInFunc "\<string\.right\>"
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syn match prog8BuiltInFunc "\<strings\.right\>"
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syn match prog8BuiltInFunc "\<string\.slice\>"
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syn match prog8BuiltInFunc "\<strings\.slice\>"
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syn match prog8BuiltInFunc "\<string\.find\>"
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syn match prog8BuiltInFunc "\<strings\.find\>"
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syn match prog8BuiltInFunc "\<string\.copy\>"
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syn match prog8BuiltInFunc "\<strings\.rfind\>"
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syn match prog8BuiltInFunc "\<string\.compare\>"
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syn match prog8BuiltInFunc "\<strings\.contains\>"
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syn match prog8BuiltInFunc "\<string\.lower\>"
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syn match prog8BuiltInFunc "\<strings\.copy\>"
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syn match prog8BuiltInFunc "\<string\.upper\>"
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syn match prog8BuiltInFunc "\<strings\.append\>"
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syn match prog8BuiltInFunc "\<string\.pattern_match\>"
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syn match prog8BuiltInFunc "\<strings\.compare\>"
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syn match prog8BuiltInFunc "\<strings\.lower\>"
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syn match prog8BuiltInFunc "\<strings\.lowerchar\>"
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syn match prog8BuiltInFunc "\<strings\.upper\>"
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syn match prog8BuiltInFunc "\<strings\.upperchar\>"
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syn match prog8BuiltInFunc "\<strings\.pattern_match\>"
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syn match prog8BuiltInFunc "\<strings\.hash\>"
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syn match prog8BuiltInFunc "\<strings\.isdigit\>"
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syn match prog8BuiltInFunc "\<strings\.isupper\>"
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syn match prog8BuiltInFunc "\<strings\.islower\>"
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syn match prog8BuiltInFunc "\<strings\.isletter\>"
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syn match prog8BuiltInFunc "\<strings\.isspace\>"
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syn match prog8BuiltInFunc "\<strings\.isprint\>"
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" test_stack.p8
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" test_stack.p8
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