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added sprites.set_mousepointer_image(), sprites.set_mousepointer_hand() and sprites.get_data_ptr()
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@@ -624,7 +624,6 @@ That's why they control one sprite at a time. The exception is the ``pos_batch``
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which is quite efficient to update sprite positions of multiple sprites in one go.
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See the examples/cx16/sprites/dragon.p8 and dragons.p8 programs for ideas how to use it.
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Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/sprites.p8>`_
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to see what's in there.
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