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c64 float problem
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@ -1,6 +1,7 @@
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package prog8.codegen.cpu6502.assignment
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import prog8.code.ast.PtBinaryExpression
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import prog8.code.ast.PtExpression
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import prog8.code.core.*
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import prog8.codegen.cpu6502.AsmGen6502Internal
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@ -180,37 +181,25 @@ internal class AnyExprAsmGen(
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private fun assignFloatBinExpr(expr: PtBinaryExpression, assign: AsmAssignment): Boolean {
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when(expr.operator) {
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"+" -> {
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asmgen.assignExpressionToRegister(expr.left, RegisterOrPair.FAC1, true)
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if(!expr.right.isSimple()) asmgen.pushFAC1()
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asmgen.assignExpressionToRegister(expr.right, RegisterOrPair.FAC2, true)
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if(!expr.right.isSimple()) asmgen.popFAC1()
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assignFloatOperandsToFACandARG(expr.left, expr.right)
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asmgen.out(" jsr floats.FADDT")
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asmgen.assignRegister(RegisterOrPair.FAC1, assign.target)
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return true
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}
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"-" -> {
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asmgen.assignExpressionToRegister(expr.right, RegisterOrPair.FAC1, true)
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if(!expr.left.isSimple()) asmgen.pushFAC1()
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asmgen.assignExpressionToRegister(expr.left, RegisterOrPair.FAC2, true)
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if(!expr.left.isSimple()) asmgen.popFAC1()
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assignFloatOperandsToFACandARG(expr.right, expr.left)
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asmgen.out(" jsr floats.FSUBT")
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asmgen.assignRegister(RegisterOrPair.FAC1, assign.target)
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return true
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}
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"*" -> {
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asmgen.assignExpressionToRegister(expr.left, RegisterOrPair.FAC1, true)
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if(!expr.right.isSimple()) asmgen.pushFAC1()
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asmgen.assignExpressionToRegister(expr.right, RegisterOrPair.FAC2, true)
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if(!expr.right.isSimple()) asmgen.popFAC1()
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assignFloatOperandsToFACandARG(expr.left, expr.right)
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asmgen.out(" jsr floats.FMULTT")
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asmgen.assignRegister(RegisterOrPair.FAC1, assign.target)
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return true
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}
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"/" -> {
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asmgen.assignExpressionToRegister(expr.right, RegisterOrPair.FAC1, true)
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if(!expr.left.isSimple()) asmgen.pushFAC1()
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asmgen.assignExpressionToRegister(expr.left, RegisterOrPair.FAC2, true)
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if(!expr.left.isSimple()) asmgen.popFAC1()
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assignFloatOperandsToFACandARG(expr.right, expr.left)
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asmgen.out(" jsr floats.FDIVT")
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asmgen.assignRegister(RegisterOrPair.FAC1, assign.target)
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return true
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@ -255,6 +244,14 @@ internal class AnyExprAsmGen(
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}
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}
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private fun assignFloatOperandsToFACandARG(left: PtExpression, right: PtExpression) {
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asmgen.assignExpressionToRegister(left, RegisterOrPair.FAC1, true)
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if(!right.isSimple()) asmgen.pushFAC1()
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asmgen.assignExpressionToRegister(right, RegisterOrPair.FAC2, true)
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if(!right.isSimple()) asmgen.popFAC1()
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// TODO: always make sure FAC2 is loaded last (done using CONUPK) otherwise the result will be corrupt on C64
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}
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private fun setupFloatComparisonFAC1vsVarAY(expr: PtBinaryExpression) {
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asmgen.assignExpressionToRegister(expr.left, RegisterOrPair.FAC1, true)
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if(!expr.right.isSimple()) asmgen.pushFAC1()
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@ -1,7 +1,9 @@
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TODO
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====
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- fix on c64 target: examples/cube3d-float (broken since 9.3 with the evalstack removal) it works on x16 target, oddly enough.
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More detailed and simpler code for this problem in floatproblem64.p8 / floatproblem64.asm (the minified version)
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More detailed and simpler code for this problem in floatproblem.p8 / floatproblem64-small.asm (the minified version)
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Seems like MOVFM (loading FAC) corrupts the sign of ARG, so CONUPK (loading ARG) needs to be done AFTER MOVFM (loading FAC)...?
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See assignFloatOperandsToFACandARG()
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- prefix prog8 subroutines with p8s_ instead of p8_ to not let them clash with variables in the asm?
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- allow 'chained' array indexing for expressions: value = ptrarray[0][0]
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80
floatproblem64-small.asm
Normal file
80
floatproblem64-small.asm
Normal file
@ -0,0 +1,80 @@
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.cpu '6502'
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CHROUT = $FFD2
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; C64 addresses for float routines:
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MOVFM = $bba2
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CONUPK = $ba8c
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MOVAF = $bc0c
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MOVEF = $bc0f
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MOVMF = $bbd4
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FOUT = $bddd
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FADDT = $b86a
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FMULTT = $ba2b
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; CX16 addresses for float routines:
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;MOVFM = $fe63
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;CONUPK = $fe5a
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;MOVAF = $fe6c
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;MOVEF = $fe81
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;MOVMF = $fe66
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;FOUT = $fe06
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;FADDT = $fe1b
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;FMULTT = $fe21
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* = $0801
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; 10 SYS 2062
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.word (+), 10
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.null $9e, " 2062"
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+ .word 0
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; program starts here at address 2062
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lda #$8d
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jsr CHROUT
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ldx #0
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stx $6f
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lda #<prog8_float_const_1 ; 0.3
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ldy #>prog8_float_const_1
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jsr CONUPK ; ARG = 0.3
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lda #<prog8_float_const_0 ; -0.8
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ldy #>prog8_float_const_0
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jsr MOVFM ; FAC1 = -0.8 ; On C64 this also seems to corrupt the value in ARG!!! (or at least, the sign of that)
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jsr FADDT ; FAC1 = -0.8 + 0.3 = -0.5
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; ... result in FAC1 will be wrong on C64 (1.1 instead of -0.5)....
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; Seems like MOVFM (loading FAC) corrupts the sign of ARG, so CONUPK (loading ARG) needs to be done AFTER MOVFM (loading FAC)...?
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; print FAC1
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jsr FOUT ; fac1 to string in A/Y
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sta _mod+1
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sty _mod+2
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ldy #0
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_mod lda $ffff,y ; modified
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beq +
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jsr CHROUT
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iny
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bne _mod
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+ lda #$8d
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jsr CHROUT
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; print expected
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ldy #0
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- lda string_1,y
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beq +
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jsr CHROUT
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iny
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bne -
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+
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loop jmp loop
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string_1
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.text "-.5 was expected",$8d,0
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; global float constants
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prog8_float_const_0 .byte $80, $cc, $cc, $cc, $cc ; float -0.8
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prog8_float_const_1 .byte $7f, $19, $99, $99, $99 ; float 0.3
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float_const_one .byte $81, $00, $00, $00, $00 ; float 1.0
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@ -1,144 +0,0 @@
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.cpu '6502'
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CHROUT = $FFD2
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; C64 addresses for float routines:
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;MOVFM = $bba2
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;CONUPK = $ba8c
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;MOVAF = $bc0c
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;MOVMF = $bbd4
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;FOUT = $bddd
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;FADDT = $b86a
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;FMULTT = $ba2b
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; CX16 addresses for float routines:
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MOVFM = $fe63
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CONUPK = $fe5a
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MOVAF = $fe6c
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MOVMF = $fe66
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FOUT = $fe06
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FADDT = $fe1b
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FMULTT = $fe21
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* = $0801
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; 10 SYS 2062
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.word (+), 10
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.null $9e, " 2062"
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+ .word 0
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; program starts here at address 2062
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lda #$8d
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jsr CHROUT
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; calculate: value1*one + value2*one
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; (yes the multiplications with one do nothing value-wise, but they influence the routines being called...)
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lda #<prog8_float_const_0 ; -0.8
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ldy #>prog8_float_const_0
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jsr MOVFM ; FAC1 = -0.8
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lda #<float_const_one ; 1.0
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ldy #>float_const_one
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jsr CONUPK ; ARG = 1.0
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jsr FMULTT ; FAC1 = -0.8*1.0 = -0.8
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jsr pushFAC1 ; save value...
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lda #<prog8_float_const_1 ; 0.3
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ldy #>prog8_float_const_1
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jsr MOVFM ; FAC1 = 0.3
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lda #<float_const_one ; 1.0
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ldy #>float_const_one
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jsr CONUPK ; ARG = 1.0
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jsr FMULTT ; FAC1 = 0.3*1.0 = 0.3
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jsr MOVAF ; ARG = FAC1 = 0.3
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jsr popFAC1 ; restore value... (-0.8)
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jsr FADDT ; FAC1 = -0.8 + 0.3 = -0.5
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; ... result in FAC1 will be wrong on C64 (1.1 instead of -0.5)....
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; print FAC1
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jsr FOUT ; fac1 to string in A/Y
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sta _mod+1
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sty _mod+2
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ldy #0
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_mod lda $ffff,y ; modified
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beq +
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jsr CHROUT
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iny
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bne _mod
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+ lda #$8d
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jsr CHROUT
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; print expected
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ldy #0
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- lda string_1,y
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beq +
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jsr CHROUT
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iny
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bne -
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+ rts
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string_1
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.text "-.5 was expected",$8d,0
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floats_temp_var .byte 0,0,0,0,0 ; temporary storage for a float
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pushFAC1
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;-- push floating point in FAC onto the cpu stack
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; save return address
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pla
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sta returnaddr
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pla
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sta returnaddr+1
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ldx #<floats_temp_var
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ldy #>floats_temp_var
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jsr MOVMF
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lda floats_temp_var
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pha
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lda floats_temp_var+1
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pha
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lda floats_temp_var+2
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pha
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lda floats_temp_var+3
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pha
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lda floats_temp_var+4
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pha
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; re-push return address
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lda returnaddr+1
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pha
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lda returnaddr
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pha
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rts
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returnaddr .word 0
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popFAC1
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; -- pop floating point value from cpu stack into FAC1
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; save return address
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pla
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sta returnaddr
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pla
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sta returnaddr+1
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pla
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sta floats_temp_var+4
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pla
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sta floats_temp_var+3
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pla
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sta floats_temp_var+2
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pla
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sta floats_temp_var+1
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pla
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sta floats_temp_var
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lda #<floats_temp_var
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ldy #>floats_temp_var
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jsr MOVFM
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; re-push return address
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lda returnaddr+1
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pha
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lda returnaddr
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pha
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rts
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; global float constants
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prog8_float_const_0 .byte $80, $cc, $cc, $cc, $cc ; float -0.8
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prog8_float_const_1 .byte $7f, $19, $99, $99, $99 ; float 0.3
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float_const_one .byte $81, $00, $00, $00, $00 ; float 1.0
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