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mirror of https://github.com/irmen/prog8.git synced 2025-03-24 01:31:22 +00:00

added benchmark program

This commit is contained in:
Irmen de Jong 2024-09-25 23:32:45 +02:00
parent d27f3eb8a4
commit 4bcb2bdede
13 changed files with 2021 additions and 1 deletions

3
.idea/modules.xml generated

@ -12,9 +12,10 @@
<module fileurl="file://$PROJECT_DIR$/compilerAst/compilerAst.iml" filepath="$PROJECT_DIR$/compilerAst/compilerAst.iml" />
<module fileurl="file://$PROJECT_DIR$/docs/docs.iml" filepath="$PROJECT_DIR$/docs/docs.iml" />
<module fileurl="file://$PROJECT_DIR$/examples/examples.iml" filepath="$PROJECT_DIR$/examples/examples.iml" />
<module fileurl="file://$PROJECT_DIR$/benchmark-program/benchmark-program.iml" filepath="$PROJECT_DIR$/benchmark-program/benchmark-program.iml" />
<module fileurl="file://$PROJECT_DIR$/intermediate/intermediate.iml" filepath="$PROJECT_DIR$/intermediate/intermediate.iml" />
<module fileurl="file://$PROJECT_DIR$/parser/parser.iml" filepath="$PROJECT_DIR$/parser/parser.iml" />
<module fileurl="file://$PROJECT_DIR$/virtualmachine/virtualmachine.iml" filepath="$PROJECT_DIR$/virtualmachine/virtualmachine.iml" />
</modules>
</component>
</project>
</project>

@ -0,0 +1,12 @@
.PHONY: all clean emu
all: benchmark.prg
clean:
rm -f *.prg *.PRG *.asm *.vice-* *.BIN *.PAL *.zip *.7z
emu: benchmark.prg
x16emu -run -prg $<
benchmark.prg: benchmark.p8 b_3d.p8 b_adpcm.p8 b_circles.p8 b_life.p8 b_mandelbrot.p8 b_maze.p8 b_queens.p8 b_textelite.p8
p8compile $< -target cx16

109
benchmark-program/b_3d.p8 Normal file

@ -0,0 +1,109 @@
%import textio
%import math
rotate3d {
const ubyte WIDTH = 40
const ubyte HEIGHT = 30
sub benchmark(uword max_time) -> uword {
uword anglex
uword angley
uword anglez
uword frames
txt.nl()
cbm.SETTIM(0,0,0)
while cbm.RDTIM16()<max_time {
matrix_math.rotate_vertices(msb(anglex), msb(angley), msb(anglez))
draw_edges() ; doesn't really draw anything in the benchmark, but does do the screen calculations
anglex+=500
angley+=215
anglez+=453
frames++
}
return frames
}
sub draw_edges() {
; plot the points of the 3d cube
; first the points on the back, then the points on the front (painter algorithm)
ubyte @zp i
word @zp rz
word @zp persp
byte @shared sx
byte @shared sy
for i in 0 to len(matrix_math.xcoor)-1 {
rz = matrix_math.rotatedz[i]
if rz >= 10 {
persp = 600 + rz/64
sx = matrix_math.rotatedx[i] / persp as byte + WIDTH/2
sy = matrix_math.rotatedy[i] / persp as byte + HEIGHT/2
;; txt.setcc(sx as ubyte, sy as ubyte, 46, 7)
}
}
for i in 0 to len(matrix_math.xcoor)-1 {
rz = matrix_math.rotatedz[i]
if rz < 10 {
persp = 600 + rz/64
sx = matrix_math.rotatedx[i] / persp as byte + WIDTH/2
sy = matrix_math.rotatedy[i] / persp as byte + HEIGHT/2
;; txt.setcc(sx as ubyte, sy as ubyte, 81, 7)
}
}
txt.chrout('.')
}
}
matrix_math {
; vertices
word[] @split xcoor = [ -40, -40, -40, -40, 40, 40, 40, 40 ]
word[] @split ycoor = [ -40, -40, 40, 40, -40, -40, 40, 40 ]
word[] @split zcoor = [ -40, 40, -40, 40, -40, 40, -40, 40 ]
; storage for rotated coordinates
word[len(xcoor)] @split rotatedx
word[len(ycoor)] @split rotatedy
word[len(zcoor)] @split rotatedz
sub rotate_vertices(ubyte ax, ubyte ay, ubyte az) {
; rotate around origin (0,0,0)
; set up the 3d rotation matrix values
word wcosa = math.cos8(ax)
word wsina = math.sin8(ax)
word wcosb = math.cos8(ay)
word wsinb = math.sin8(ay)
word wcosc = math.cos8(az)
word wsinc = math.sin8(az)
word wcosa_sinb = wcosa*wsinb / 128
word wsina_sinb = wsina*wsinb / 128
word Axx = wcosa*wcosb / 128
word Axy = (wcosa_sinb*wsinc - wsina*wcosc) / 128
word Axz = (wcosa_sinb*wcosc + wsina*wsinc) / 128
word Ayx = wsina*wcosb / 128
word Ayy = (wsina_sinb*wsinc + wcosa*wcosc) / 128
word Ayz = (wsina_sinb*wcosc - wcosa*wsinc) / 128
word Azx = -wsinb
word Azy = wcosb*wsinc / 128
word Azz = wcosb*wcosc / 128
ubyte @zp i
for i in 0 to len(xcoor)-1 {
; don't normalize by dividing by 128, instead keep some precision for perspective calc later
rotatedx[i] = Axx*xcoor[i] + Axy*ycoor[i] + Axz*zcoor[i]
rotatedy[i] = Ayx*xcoor[i] + Ayy*ycoor[i] + Ayz*zcoor[i]
rotatedz[i] = Azx*xcoor[i] + Azy*ycoor[i] + Azz*zcoor[i]
}
}
}

@ -0,0 +1,89 @@
adpcm {
sub decode_benchmark(uword max_time) -> uword {
uword num_blocks
txt.nl()
cbm.SETTIM(0,0,0)
while cbm.RDTIM16()<max_time {
adpcm.init(0,0)
uword @requirezp nibbles_ptr = $a000 ; for benchmark purposes, the exact nibbles don't really matter, so we just take the basic ROM as input
repeat 252/2 {
unroll 2 {
ubyte @zp nibble = @(nibbles_ptr)
adpcm.decode_nibble(nibble & 15) ; first word (note: upper nibble needs to be zero!)
adpcm.decode_nibble(nibble>>4) ; second word (note: upper nibble is zero, after the shifts.)
nibbles_ptr++
}
}
num_blocks++
txt.chrout('.')
}
return num_blocks
}
; IMA ADPCM decoder. Supports mono and stereo streams.
ubyte[] t_index = [ -1, -1, -1, -1, 2, 4, 6, 8, -1, -1, -1, -1, 2, 4, 6, 8]
uword[] @split t_step = [
7, 8, 9, 10, 11, 12, 13, 14,
16, 17, 19, 21, 23, 25, 28, 31,
34, 37, 41, 45, 50, 55, 60, 66,
73, 80, 88, 97, 107, 118, 130, 143,
157, 173, 190, 209, 230, 253, 279, 307,
337, 371, 408, 449, 494, 544, 598, 658,
724, 796, 876, 963, 1060, 1166, 1282, 1411,
1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024,
3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484,
7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794,
32767]
uword @requirezp predict ; decoded 16 bit pcm sample for first channel.
ubyte @requirezp index
uword @requirezp pstep
sub init(uword startPredict, ubyte startIndex) {
; initialize first decoding channel.
predict = startPredict
index = startIndex
pstep = t_step[index]
}
sub decode_nibble(ubyte @zp nibble) {
; Decoder for a single nibble for the first channel. (value of 'nibble' needs to be strictly 0-15 !)
; This is the hotspot of the decoder algorithm!
; Note that the generated assembly from this is pretty efficient,
; rewriting it by hand in asm seems to improve it only ~10%.
cx16.r0s = 0 ; difference
if nibble & %0100 !=0
cx16.r0s += pstep
pstep >>= 1
if nibble & %0010 !=0
cx16.r0s += pstep
pstep >>= 1
if nibble & %0001 !=0
cx16.r0s += pstep
pstep >>= 1
cx16.r0s += pstep
if nibble & %1000 !=0
predict -= cx16.r0
else
predict += cx16.r0
; NOTE: the original C/Python code uses a 32 bits prediction value and clips it to a 16 bit word
; but for speed reasons we only work with 16 bit words here all the time (with possible clipping error)
; if predicted > 32767:
; predicted = 32767
; elif predicted < -32767:
; predicted = - 32767
index += t_index[nibble]
if_neg
index = 0
else if index >= len(t_step)-1
index = len(t_step)-1
pstep = t_step[index]
}
}

@ -0,0 +1,111 @@
%import gfx2
%import math
circles {
const ubyte MAX_NUM_CIRCLES = 80
const ubyte GROWTH_RATE = 4
uword[MAX_NUM_CIRCLES] @split circle_x
uword[MAX_NUM_CIRCLES] @split circle_y
ubyte[MAX_NUM_CIRCLES] circle_radius
ubyte color
uword total_num_circles
sub draw(bool use_kernal, uword max_time) -> uword {
if use_kernal
void cx16.set_screen_mode(128)
else
gfx2.screen_mode(1)
math.rndseed(12345,6789)
cbm.SETTIM(0,0,0)
total_num_circles = 0
color = 16
while cbm.RDTIM16()<max_time {
if use_kernal {
cx16.GRAPH_set_colors(0,0,0)
cx16.GRAPH_clear()
}
else
gfx2.clear_screen(0)
total_num_circles += draw_circles(use_kernal, max_time)
}
if use_kernal
void cx16.set_screen_mode(3)
else {
gfx2.screen_mode(0)
}
return total_num_circles
}
sub draw_circles(bool use_kernal, uword max_time) -> uword {
uword @zp x
uword @zp y
ubyte @zp radius
ubyte num_circles
while num_circles<MAX_NUM_CIRCLES and cbm.RDTIM16()<max_time {
x = math.rndw() % 320
y = math.rndw() % 240
radius = GROWTH_RATE
if not_colliding() {
while not_edge() and not_colliding() {
radius += GROWTH_RATE
}
radius -= GROWTH_RATE
if radius>0 {
color++
if color==0
color=16
if use_kernal {
cx16.GRAPH_set_colors(color, 255-color, 0)
cx16.GRAPH_draw_oval(x-radius, y-radius, radius*2, radius*2, true)
}
else
gfx2.disc(x, y as ubyte, radius, color)
circle_x[num_circles] = x
circle_y[num_circles] = y
circle_radius[num_circles] = radius
num_circles++
}
}
}
return num_circles
sub not_colliding() -> bool {
if num_circles==0
return true
ubyte @zp c
for c in 0 to num_circles-1 {
if distance(c) < (radius as uword) + circle_radius[c]
return false
}
return true
}
sub distance(ubyte cix) -> uword {
word dx = x as word - circle_x[cix]
word dy = y as word - circle_y[cix]
uword sqx = dx*dx as uword
uword sqy = dy*dy as uword
return sqrt(sqx + sqy)
}
sub not_edge() -> bool {
if x as word - radius < 0
return false
if x + radius >= 320
return false
if y as word - radius < 0
return false
if y + radius >= 240
return false
return true
}
}
}

123
benchmark-program/b_life.p8 Normal file

@ -0,0 +1,123 @@
; conway's game of life.
%import math
%import textio
life {
const ubyte WIDTH = 40
const ubyte HEIGHT = 30
const uword STRIDE = $0002+WIDTH
uword world1 = memory("world1", (WIDTH+2)*(HEIGHT+2), 0)
uword world2 = memory("world2", (WIDTH+2)*(HEIGHT+2), 0)
uword @requirezp active_world = world1
sub benchmark(uword max_time) -> uword {
txt.clear_screen()
sys.memset(world1, (WIDTH+2)*(HEIGHT+2), 0)
sys.memset(world2, (WIDTH+2)*(HEIGHT+2), 0)
set_start_gen()
uword gen
cbm.SETTIM(0,0,0)
while cbm.RDTIM16()<max_time {
next_gen()
gen++
}
return gen
}
sub set_start_gen() {
; some way to set a custom start generation:
; str start_gen = " " +
; " " +
; " " +
; " ** " +
; " * * " +
; " * " +
; " * * " +
; " ****** " +
; " " +
; " " +
; " " +
; " " +
; " " +
; " " +
; " " +
; " "
;
; for y in 0 to 15 {
; for x in 0 to 15 {
; if start_gen[y*16 + x]=='*'
; active_world[offset + x] = 1
; }
; offset += STRIDE
; }
; randomize whole world
math.rndseed(12345,9999)
uword offset = STRIDE+1
ubyte x
ubyte y
for y in 0 to HEIGHT-1 {
for x in 0 to WIDTH-1 {
active_world[offset+x] = math.rnd() & 1
}
offset += STRIDE
}
}
sub next_gen() {
const ubyte DXOFFSET = 0
const ubyte DYOFFSET = 0
ubyte[2] cell_chars = [sc:' ', sc:'●']
uword @requirezp new_world = world1
if active_world == world1
new_world = world2
; To avoid re-calculating word index lookups into the new- and active world arrays,
; we calculate the required pointer values upfront.
; Inside the loop we can use ptr+x just fine (results in efficient LDA (ptr),Y instruction because x is a byte type),
; and for each row we simply add the stride to the pointer.
; It's more readable to use active_world[offset] etc, but offset is a word value, and this produces
; inefficient assembly code because we can't use a register indexed mode in this case. Costly inside a loop.
uword @requirezp new_world_ptr = new_world + STRIDE+1-DXOFFSET
uword @requirezp active_world_ptr = active_world + STRIDE+1-DXOFFSET
ubyte x
ubyte y
for y in DYOFFSET to HEIGHT+DYOFFSET-1 {
cx16.vaddr_autoincr(1, $b000 + 256*y, 0, 2) ; allows us to use simple Vera data byte assigns later instead of setchr() calls
for x in DXOFFSET to WIDTH+DXOFFSET-1 {
; count the living neighbors
ubyte cell = @(active_world_ptr + x)
uword @requirezp ptr = active_world_ptr + x - STRIDE - 1
ubyte neighbors = @(ptr) + @(ptr+1) + @(ptr+2) +
@(ptr+STRIDE) + cell + @(ptr+STRIDE+2) +
@(ptr+STRIDE*2) + @(ptr+STRIDE*2+1) + @(ptr+STRIDE*2+2)
; apply game of life rules
if neighbors==3
cell=1
else if neighbors!=4
cell=0
@(new_world_ptr + x) = cell
; draw new cell
; txt.setchr(x,y,cell_chars[cell])
cx16.VERA_DATA0 = cell_chars[cell]
}
active_world_ptr += STRIDE
new_world_ptr += STRIDE
}
active_world = new_world
}
}

@ -0,0 +1,54 @@
%import textio
%import floats
mandelbrot {
const ubyte width = 39
const ubyte height = 29
const ubyte max_iter = 15
sub calc(uword max_time) -> uword {
uword num_pixels
ubyte pixelx
ubyte pixely
txt.home()
cbm.SETTIM(0,0,0)
while cbm.RDTIM16() < max_time {
for pixely in 0 to height-1 {
float yy = (pixely as float)/0.40/height - 1.3
for pixelx in 0 to width-1 {
float xx = (pixelx as float)/0.32/width - 2.2
float xsquared = 0.0
float ysquared = 0.0
float x = 0.0
float y = 0.0
ubyte iter = 0
while iter<max_iter and xsquared+ysquared<4.0 {
y = x*y*2.0 + yy
x = xsquared - ysquared + xx
xsquared = x*x
ysquared = y*y
iter++
}
txt.color2(1, max_iter-iter)
txt.spc()
num_pixels++
if cbm.RDTIM16()>=max_time
goto finished
}
txt.nl()
}
txt.clear_screen()
}
finished:
txt.color2(1, 6)
return num_pixels
}
}

343
benchmark-program/b_maze.p8 Normal file

@ -0,0 +1,343 @@
%import textio
%import math
; Even though prog8 only has support for extremely limited recursion,
; you can write recursive algorithms with a bit of extra work by building your own explicit stack structure.
; This program shows a depth-first maze generation algorithm (1 possible path from start to finish),
; and a depth-first maze solver algorithm, both using a stack to store the path taken.
; Note: this program can be compiled for multiple target systems.
maze {
uword score
sub bench(uword max_time) -> uword {
txt.nl()
score=0
math.rndseed(2345,44332)
cbm.SETTIM(0,0,0)
while cbm.RDTIM16()<max_time {
maze.initialize()
maze.drawStartFinish()
if maze.generate(max_time) {
maze.openpassages()
maze.drawStartFinish()
if maze.solve(max_time) {
maze.drawStartFinish()
} else break
} else break
}
return score
}
const uword screenwidth = 40
const uword screenheight = 30
const ubyte numCellsHoriz = (screenwidth-1) / 2
const ubyte numCellsVert = (screenheight-1) / 2
; maze start and finish cells
const ubyte startCx = 0
const ubyte startCy = 0
const ubyte finishCx = numCellsHoriz-1
const ubyte finishCy = numCellsVert-1
; cell properties
const ubyte STONE = 128
const ubyte WALKED = 64
const ubyte BACKTRACKED = 32
const ubyte UP = 1
const ubyte RIGHT = 2
const ubyte DOWN = 4
const ubyte LEFT = 8
const ubyte WALLCOLOR = 12
const ubyte EMPTYCOLOR = 0
; unfortunately on larger screens (cx16), the number of cells exceeds 256 and doesn't fit in a regular array anymore.
uword cells = memory("cells", numCellsHoriz*numCellsVert, 0)
ubyte[256] cx_stack
ubyte[256] cy_stack
ubyte stackptr
ubyte[4] directionflags = [LEFT,RIGHT,UP,DOWN]
sub generate(uword max_time) -> bool {
ubyte cx = startCx
ubyte cy = startCy
stackptr = 0
@(celladdr(cx,cy)) &= ~STONE
drawCell(cx, cy)
uword cells_to_carve = numCellsHoriz * numCellsVert - 1
while cbm.RDTIM16()<max_time {
carve_restart_after_repath:
ubyte direction = choose_uncarved_direction()
if direction==0 {
;backtrack
stackptr--
if stackptr==255 {
; stack empty.
; repath if we are not done yet. (this is a workaround for the prog8 256 array lenght limit)
if cells_to_carve!=0 {
if repath()
goto carve_restart_after_repath
}
return true
}
cx = cx_stack[stackptr]
cy = cy_stack[stackptr]
} else {
cx_stack[stackptr] = cx
cy_stack[stackptr] = cy
stackptr++
if stackptr==0 {
; stack overflow, we can't track our path any longer.
; repath if we are not done yet. (this is a workaround for the prog8 256 array lenght limit)
if cells_to_carve!=0 {
if repath()
goto carve_restart_after_repath
}
return true
}
@(celladdr(cx,cy)) |= direction
when direction {
UP -> {
cy--
@(celladdr(cx,cy)) |= DOWN
}
RIGHT -> {
cx++
@(celladdr(cx,cy)) |= LEFT
score++
}
DOWN -> {
cy++
@(celladdr(cx,cy)) |= UP
}
LEFT -> {
cx--
@(celladdr(cx,cy)) |= RIGHT
}
}
@(celladdr(cx,cy)) &= ~STONE
cells_to_carve--
drawCell(cx, cy)
}
}
return false
sub repath() -> bool {
; repath: try to find a new start cell with possible directions.
; we limit our number of searches so that the algorith doesn't get stuck
; for too long on bad rng... just accept a few unused cells in that case.
repeat 255 {
do {
cx = math.rnd() % numCellsHoriz
cy = math.rnd() % numCellsVert
} until @(celladdr(cx, cy)) & STONE ==0
if available_uncarved()!=0
return true
}
return false
}
sub available_uncarved() -> ubyte {
ubyte candidates = 0
if cx>0 and @(celladdr(cx-1, cy)) & STONE !=0
candidates |= LEFT
if cx<numCellsHoriz-1 and @(celladdr(cx+1, cy)) & STONE !=0
candidates |= RIGHT
if cy>0 and @(celladdr(cx, cy-1)) & STONE !=0
candidates |= UP
if cy<numCellsVert-1 and @(celladdr(cx, cy+1)) & STONE !=0
candidates |= DOWN
return candidates
}
sub choose_uncarved_direction() -> ubyte {
ubyte candidates = available_uncarved()
if candidates==0
return 0
repeat {
ubyte choice = candidates & directionflags[math.rnd() & 3]
if choice!=0
return choice
}
}
}
sub openpassages() {
; open just a few extra passages, so that multiple routes are possible in theory.
ubyte numpassages
ubyte cx
ubyte cy
do {
do {
cx = math.rnd() % (numCellsHoriz-2) + 1
cy = math.rnd() % (numCellsVert-2) + 1
} until @(celladdr(cx, cy)) & STONE ==0
ubyte direction = directionflags[math.rnd() & 3]
if @(celladdr(cx, cy)) & direction == 0 {
when direction {
LEFT -> {
if @(celladdr(cx-1,cy)) & STONE == 0 {
@(celladdr(cx,cy)) |= LEFT
drawCell(cx,cy)
numpassages++
}
}
RIGHT -> {
if @(celladdr(cx+1,cy)) & STONE == 0 {
@(celladdr(cx,cy)) |= RIGHT
drawCell(cx,cy)
numpassages++
}
}
UP -> {
if @(celladdr(cx,cy-1)) & STONE == 0 {
@(celladdr(cx,cy)) |= UP
drawCell(cx,cy)
numpassages++
}
}
DOWN -> {
if @(celladdr(cx,cy+1)) & STONE == 0 {
@(celladdr(cx,cy)) |= DOWN
drawCell(cx,cy)
numpassages++
}
}
}
}
} until numpassages==10
}
sub solve(uword max_time) -> bool {
ubyte cx = startCx
ubyte cy = startCy
const uword max_path_length = 1024
; the path through the maze can be longer than 256 so doesn't fit in a regular array.... :(
uword pathstack = memory("pathstack", max_path_length, 0)
uword pathstackptr = 0
@(celladdr(cx,cy)) |= WALKED
; txt.setcc(cx*2+1, cy*2+1, 81, 1)
while cbm.RDTIM16()<max_time {
solve_loop:
if cx==finishCx and cy==finishCy {
;txt.home()
txt.print("found! path length: ")
txt.print_uw(pathstackptr)
txt.nl()
return true
}
ubyte cell = @(celladdr(cx,cy))
if cell & UP!=0 and @(celladdr(cx,cy-1)) & (WALKED|BACKTRACKED) ==0 {
@(pathstack + pathstackptr) = UP
;txt.setcc(cx*2+1, cy*2, 81, 3)
cy--
}
else if cell & DOWN !=0 and @(celladdr(cx,cy+1)) & (WALKED|BACKTRACKED) ==0 {
@(pathstack + pathstackptr) = DOWN
;txt.setcc(cx*2+1, cy*2+2, 81, 3)
cy++
}
else if cell & LEFT !=0 and @(celladdr(cx-1,cy)) & (WALKED|BACKTRACKED) ==0 {
@(pathstack + pathstackptr) = LEFT
;txt.setcc(cx*2, cy*2+1, 81, 3)
cx--
}
else if cell & RIGHT !=0 and @(celladdr(cx+1,cy)) & (WALKED|BACKTRACKED) ==0 {
@(pathstack + pathstackptr) = RIGHT
;txt.setcc(cx*2+2, cy*2+1, 81, 3)
cx++
}
else {
; dead end, pop stack
pathstackptr--
if pathstackptr==65535 {
txt.print("no solution?!\n")
return true
}
@(celladdr(cx,cy)) |= BACKTRACKED
;txt.setcc(cx*2+1, cy*2+1, 81, 2)
when @(pathstack + pathstackptr) {
UP -> {
;txt.setcc(cx*2+1, cy*2+2, 81, 9)
cy++
}
DOWN -> {
;txt.setcc(cx*2+1, cy*2, 81, 9)
cy--
}
LEFT -> {
;txt.setcc(cx*2+2, cy*2+1, 81, 9)
cx++
}
RIGHT -> {
;txt.setcc(cx*2, cy*2+1, 81, 9)
cx--
score++
}
}
goto solve_loop
}
pathstackptr++
if pathstackptr==max_path_length {
txt.print("stack overflow, path too long\n")
return true
}
@(celladdr(cx,cy)) |= WALKED
;txt.setcc(cx*2+1, cy*2+1, 81, 1)
}
return false
}
sub celladdr(ubyte cx, ubyte cy) -> uword {
return cells+(numCellsHoriz as uword)*cy+cx
}
sub drawCell(ubyte cx, ubyte cy) {
return
; ubyte x = cx * 2 + 1
; ubyte y = cy * 2 + 1
; ubyte doors = @(celladdr(cx,cy))
; if doors & UP !=0
; txt.setcc(x, y-1, ' ', EMPTYCOLOR)
; if doors & RIGHT !=0
; txt.setcc(x+1, y, ' ', EMPTYCOLOR)
; if doors & DOWN !=0
; txt.setcc(x, y+1, ' ', EMPTYCOLOR)
; if doors & LEFT !=0
; txt.setcc(x-1, y, ' ', EMPTYCOLOR)
; if doors & STONE !=0
; txt.setcc(x, y, 160, WALLCOLOR)
; else
; txt.setcc(x, y, 32, EMPTYCOLOR)
;
; if doors & WALKED !=0
; txt.setcc(x, y, 81, 1)
; if doors & BACKTRACKED !=0
; txt.setcc(x, y, 81, 2)
}
sub initialize() {
sys.memset(cells, numCellsHoriz*numCellsVert, STONE)
; txt.fill_screen(160, WALLCOLOR)
drawStartFinish()
}
sub drawStartFinish() {
; txt.setcc(startCx*2+1,startCy*2+1,sc:'s',5)
; txt.setcc(finishCx*2+1, finishCy*2+1, sc:'f', 13)
}
}

@ -0,0 +1,63 @@
%import textio
; Recursive N-Queens solver.
; The problem is: find all possible ways to place 8 Queen chess pieces on a chess board, so that none of them attacks any other.
; (this program prints all solutions without taking mirroring and flipping the chess board into account)
; Note: this program can be compiled for multiple target systems.
queens {
const ubyte NUMQUEENS=8
ubyte[NUMQUEENS] board
sub could_place(ubyte row, ubyte col) -> bool {
if row==0
return true
ubyte i
for i in 0 to row-1 {
if board[i]==col or board[i]-i==col-row or board[i]+i==col+row
return false
}
return true
}
uword solution_count
uword maximum_duration
sub place_queen(ubyte row) -> bool {
if row == NUMQUEENS {
solution_count++
txt.chrout('.')
return cbm.RDTIM16()<maximum_duration
}
bool continue_running=true
ubyte col
for col in 0 to NUMQUEENS-1 {
if could_place(row, col) {
board[row] = col
; we need to save the local variables row and col.
sys.push(row)
sys.push(col)
continue_running = place_queen(row + 1)
; restore the local variables after the recursive call.
col = sys.pop()
row = sys.pop()
board[row] = 0
if not continue_running
break
}
}
return continue_running
}
sub bench(uword max_time) -> uword {
solution_count = 0
maximum_duration = max_time
txt.nl()
cbm.SETTIM(0,0,0)
while cbm.RDTIM16() < maximum_duration {
void place_queen(0)
}
return solution_count
}
}

@ -0,0 +1,990 @@
%import textio
%import conv
%import string
%import string
textelite {
const ubyte numforLave = 7 ; Lave is 7th generated planet in galaxy one
const ubyte numforZaonce = 129
const ubyte numforDiso = 147
const ubyte numforRiedquat = 46
uword num_commands
sub bench(uword max_time) -> uword {
num_commands = 0
txt.lowercase()
cbm.SETTIM(0,0,0)
while cbm.RDTIM16()<max_time {
reinit()
run_commands(max_time)
}
return num_commands
}
sub reinit() {
;txt.clear_screen()
;txt.print("\n --- TextElite v1.3 ---\n")
txt.print("\nnew game\n")
elite_planet.set_seed(0, 0)
elite_galaxy.travel_to(1, numforLave)
elite_market.init(0) ; Lave's market is seeded with 0
elite_ship.init()
elite_planet.display(false, 0)
input_index = 0
}
sub run_commands(uword max_time) {
while cbm.RDTIM16() < max_time {
str input = "????????"
;txt.print("\nCash: ")
;elite_util.print_10s(elite_ship.cash)
;txt.print("\nCommand (?=help): ")
ubyte num_chars = next_input(input)
;txt.nl()
if num_chars!=0 {
when input[0] {
'q' -> {
bool has_error = false
if elite_galaxy.number != 2 {
txt.print("\nERROR: galaxy is not 2: ")
txt.print_ub(elite_galaxy.number)
txt.nl()
has_error=true
}
if elite_planet.number != 164 {
txt.print("\nERROR: planet is not 164: ")
txt.print_ub(elite_planet.number)
txt.nl()
has_error=true
}
if elite_planet.x != 116 {
txt.print("\nERROR: planet.x is not 116: ")
txt.print_ub(elite_planet.x)
txt.nl()
has_error=true
}
if elite_planet.y != 201 {
txt.print("\nERROR: planet.y is not 201: ")
txt.print_ub(elite_planet.y)
txt.nl()
has_error=true
}
if "ribeen" != elite_planet.name {
txt.print("\nERROR: planet.name is not 'ribeen': ")
txt.print(elite_planet.name)
txt.nl()
has_error=true
}
if elite_ship.cash != 1212 {
txt.print("\nERROR: cash is not 1212: ")
txt.print_uw(elite_ship.cash)
txt.nl()
has_error=true
}
if elite_ship.fuel != 50 {
txt.print("\nERROR: fuel is not 50:")
txt.print_ub(elite_ship.fuel)
txt.nl()
has_error=true
}
if elite_ship.cargohold[0] != 3 {
txt.print("\nERROR: food is not 3:")
txt.print_ub(elite_ship.cargohold[0])
txt.nl()
has_error=true
}
if elite_ship.cargohold[1] != 0 {
txt.print("\nERROR: textiles is not 0:")
txt.print_ub(elite_ship.cargohold[1])
txt.nl()
has_error=true
}
if has_error
sys.exit(1)
return
}
'b' -> elite_trader.do_buy()
's' -> elite_trader.do_sell()
'f' -> elite_trader.do_fuel()
'j' -> elite_trader.do_jump()
't' -> elite_trader.do_teleport()
'g' -> elite_trader.do_next_galaxy()
'i' -> elite_trader.do_info()
'm' -> {
if input[1]=='a' and input[2]=='p'
elite_trader.do_map()
else
elite_trader.do_show_market()
}
'l' -> elite_trader.do_local()
'c' -> elite_trader.do_cash()
'h' -> elite_trader.do_hold()
}
num_commands++
}
}
}
str[] inputs = [
"i",
"diso",
"i",
"lave",
"m",
"b",
"food",
"15",
"map",
"g",
"map",
"l",
"j",
"zao",
"s",
"food",
"12",
"tele",
"quti",
"tele",
"aro",
"i",
"diso",
"i",
"lave",
"i",
"zao",
"galhyp",
"fuel",
"20",
"j",
"rib",
"i",
"rib",
"i",
"tiri",
"q",
0
]
ubyte input_index
sub next_input(str buffer) -> ubyte {
input_index++
return string.copy(inputs[input_index], buffer)
}
}
elite_trader {
str input = "??????????"
ubyte num_chars
sub do_jump() {
;txt.print("\nJump to what system? ")
jump_to_system()
}
sub do_teleport() {
;txt.print("\nCheat! Teleport to what system? ")
ubyte fuel = elite_ship.fuel
elite_ship.fuel = 255
jump_to_system()
elite_ship.fuel = fuel
}
sub jump_to_system() {
void textelite.next_input(input)
ubyte current_planet = elite_planet.number
ubyte x = elite_planet.x
ubyte y = elite_planet.y
if elite_galaxy.search_closest_planet(input) {
ubyte distance = elite_planet.distance(x, y)
if distance <= elite_ship.fuel {
elite_galaxy.init_market_for_planet()
elite_ship.fuel -= distance
;txt.print("\n\nHyperspace jump! Arrived at:\n")
elite_planet.display(true,0 )
return
}
;txt.print("\nInsufficient fuel\n")
} else {
;txt.print(" Not found!\n")
}
elite_galaxy.travel_to(elite_galaxy.number, current_planet)
}
sub do_buy() {
;txt.print("\nBuy what commodity? ")
str commodity = "???????????????"
void textelite.next_input(commodity)
ubyte ci = elite_market.match(commodity)
if ci & 128 !=0 {
txt.print("Unknown\n")
} else {
;txt.print("\nHow much? ")
void textelite.next_input(input)
ubyte amount = conv.str2ubyte(input)
if elite_market.current_quantity[ci] < amount {
txt.print(" Insufficient supply!\n")
} else {
uword price = elite_market.current_price[ci] * amount
;txt.print(" Total price: ")
;elite_util.print_10s(price)
if price > elite_ship.cash {
txt.print(" Not enough cash!\n")
} else {
elite_ship.cash -= price
elite_ship.cargohold[ci] += amount
elite_market.current_quantity[ci] -= amount
}
}
}
}
sub do_sell() {
;txt.print("\nSell what commodity? ")
str commodity = "???????????????"
void textelite.next_input(commodity)
ubyte ci = elite_market.match(commodity)
if ci & 128 !=0 {
txt.print("Unknown\n")
} else {
;txt.print("\nHow much? ")
void textelite.next_input(input)
ubyte amount = conv.str2ubyte(input)
if elite_ship.cargohold[ci] < amount {
txt.print(" Insufficient supply!\n")
} else {
uword price = elite_market.current_price[ci] * amount
;txt.print(" Total price: ")
;elite_util.print_10s(price)
elite_ship.cash += price
elite_ship.cargohold[ci] -= amount
elite_market.current_quantity[ci] += amount
}
}
}
sub do_fuel() {
;txt.print("\nBuy fuel. Amount? ")
void textelite.next_input(input)
ubyte buy_fuel = 10*conv.str2ubyte(input)
ubyte max_fuel = elite_ship.Max_fuel - elite_ship.fuel
if buy_fuel > max_fuel
buy_fuel = max_fuel
uword price = buy_fuel as uword * elite_ship.Fuel_cost
if price > elite_ship.cash {
txt.print("Not enough cash!\n")
} else {
elite_ship.cash -= price
elite_ship.fuel += buy_fuel
}
}
sub do_cash() {
;txt.print("\nCheat! Set cash amount: ")
void textelite.next_input(input)
elite_ship.cash = conv.str2uword(input)
}
sub do_hold() {
;txt.print("\nCheat! Set cargohold size: ")
void textelite.next_input(input)
elite_ship.Max_cargo = conv.str2ubyte(input)
}
sub do_next_galaxy() {
txt.print("\n>>>>> Galaxy Hyperjump!\n")
elite_galaxy.travel_to(elite_galaxy.number+1, elite_planet.number)
elite_planet.display(false, 0)
}
sub do_info() {
;txt.print("\nSystem name (empty=current): ")
num_chars = textelite.next_input(input)
if num_chars!=0 {
ubyte current_planet = elite_planet.number
ubyte x = elite_planet.x
ubyte y = elite_planet.y
if elite_galaxy.search_closest_planet(input) {
ubyte distance = elite_planet.distance(x, y)
elite_planet.display(false, distance)
} else {
;txt.print(" Not found!")
}
elite_galaxy.travel_to(elite_galaxy.number, current_planet)
} else {
elite_planet.display(false, 0)
}
}
sub do_local() {
elite_galaxy.local_area()
}
sub do_map() {
;txt.print("\n(l)ocal or (g)alaxy starmap? ")
num_chars = textelite.next_input(input)
if num_chars!=0 {
elite_galaxy.starmap(input[0]=='l')
}
}
sub do_show_market() {
elite_market.display()
;txt.print("\nFuel: ")
;elite_util.print_10s(elite_ship.fuel)
;txt.print(" Cargohold space: ")
;txt.print_ub(elite_ship.cargo_free())
;txt.print("t\n")
}
}
elite_ship {
const ubyte Max_fuel = 70
const ubyte Fuel_cost = 2
ubyte Max_cargo = 20
ubyte fuel
uword cash
ubyte[17] cargohold
sub init() {
sys.memset(cargohold, len(cargohold), 0)
fuel = Max_fuel
cash = 1000
}
}
elite_market {
ubyte[17] baseprices = [$13, $14, $41, $28, $53, $C4, $EB, $9A, $75, $4E, $7C, $B0, $20, $61, $AB, $2D, $35]
byte[17] gradients = [-$02, -$01, -$03, -$05, -$05, $08, $1D, $0E, $06, $01, $0d, -$09, -$01, -$01, -$02, -$01, $0F]
ubyte[17] basequants = [$06, $0A, $02, $E2, $FB, $36, $08, $38, $28, $11, $1D, $DC, $35, $42, $37, $FA, $C0]
ubyte[17] maskbytes = [$01, $03, $07, $1F, $0F, $03, $78, $03, $07, $1F, $07, $3F, $03, $07, $1F, $0F, $07]
str[17] names = ["Food", "Textiles", "Radioactives", "Slaves", "Liquor/Wines", "Luxuries", "Narcotics", "Computers",
"Machinery", "Alloys", "Firearms", "Furs", "Minerals", "Gold", "Platinum", "Gem-Stones", "Alien Items"]
ubyte[17] current_quantity
uword[17] current_price
sub init(ubyte fluct) {
; Prices and availabilities are influenced by the planet's economy type
; (0-7) and a random "fluctuation" byte that was kept within the saved
; commander position to keep the market prices constant over gamesaves.
; Availabilities must be saved with the game since the player alters them
; by buying (and selling(?))
;
; Almost all commands are one byte only and overflow "errors" are
; extremely frequent and exploited.
;
; Trade Item prices are held internally in a single byte=true value/4.
; The decimal point in prices is introduced only when printing them.
; Internally, all prices are integers.
; The player's cash is held in four bytes.
ubyte ci
for ci in 0 to len(names)-1 {
word product
byte changing
product = elite_planet.economy as word * gradients[ci]
changing = fluct & maskbytes[ci] as byte
ubyte q = (basequants[ci] as word + changing - product) as ubyte
if q & $80 !=0
q = 0 ; clip to positive 8-bit
current_quantity[ci] = q & $3f
q = (baseprices[ci] + changing + product) as ubyte
current_price[ci] = q * $0004
}
current_quantity[16] = 0 ; force nonavailability of Alien Items
}
sub display() {
return
; ubyte ci
; txt.nl()
; elite_planet.print_name_uppercase()
; txt.print(" trade market:\n COMMODITY / PRICE / AVAIL / IN HOLD\n")
; for ci in 0 to len(names)-1 {
; elite_util.print_right(13, names[ci])
; txt.print(" ")
; elite_util.print_10s(current_price[ci])
; txt.column(24)
; txt.print_ub(current_quantity[ci])
; txt.chrout(' ')
; when units[ci] {
; 0 -> txt.chrout('t')
; 1 -> txt.print("kg")
; 2 -> txt.chrout('g')
; }
; txt.column(32)
; txt.print_ub(elite_ship.cargohold[ci])
; txt.nl()
; }
}
sub match(uword nameptr) -> ubyte {
ubyte ci
for ci in 0 to len(names)-1 {
if elite_util.prefix_matches(nameptr, names[ci])
return ci
}
return 255
}
}
elite_galaxy {
const uword GALSIZE = 256
const uword base0 = $5A4A ; seeds for the first galaxy
const uword base1 = $0248
const uword base2 = $B753
str pn_pairs = "..lexegezacebisousesarmaindirea.eratenberalavetiedorquanteisrion"
ubyte number
uword[3] seed
sub init(ubyte galaxynum) {
number = 1
elite_planet.number = 255
seed[0] = base0
seed[1] = base1
seed[2] = base2
repeat galaxynum-1 {
nextgalaxy()
}
}
sub nextgalaxy() {
textelite.num_commands++
seed[0] = twist(seed[0])
seed[1] = twist(seed[1])
seed[2] = twist(seed[2])
number++
if number==9
number = 1
}
sub travel_to(ubyte galaxynum, ubyte system) {
init(galaxynum)
generate_next_planet() ; always at least planet 0 (separate to avoid repeat ubyte overflow)
repeat system {
generate_next_planet()
textelite.num_commands++
}
elite_planet.name = make_current_planet_name()
init_market_for_planet()
}
sub init_market_for_planet() {
elite_market.init(lsb(seed[0])+msb(seed[2]))
}
sub search_closest_planet(uword nameptr) -> bool {
textelite.num_commands++
ubyte x = elite_planet.x
ubyte y = elite_planet.y
ubyte current_planet_num = elite_planet.number
init(number)
bool found = false
ubyte current_closest_pi
ubyte current_distance = 127
ubyte pi
for pi in 0 to 255 {
generate_next_planet()
elite_planet.name = make_current_planet_name()
if elite_util.prefix_matches(nameptr, elite_planet.name) {
ubyte distance = elite_planet.distance(x, y)
if distance < current_distance {
current_distance = distance
current_closest_pi = pi
found = true
}
}
}
if found
travel_to(number, current_closest_pi)
else
travel_to(number, current_planet_num)
return found
}
sub local_area() {
ubyte current_planet = elite_planet.number
ubyte px = elite_planet.x
ubyte py = elite_planet.y
ubyte pn = 0
init(number)
; txt.print("\nGalaxy #")
; txt.print_ub(number)
; txt.print(" - systems in vicinity:\n")
do {
generate_next_planet()
ubyte distance = elite_planet.distance(px, py)
if distance <= elite_ship.Max_fuel {
; if distance <= elite_ship.fuel
; txt.chrout('*')
; else
; txt.chrout('-')
; txt.spc()
elite_planet.name = make_current_planet_name()
elite_planet.display(true, distance)
}
pn++
} until pn==0
travel_to(number, current_planet)
}
sub starmap(bool local) {
ubyte current_planet = elite_planet.number
ubyte px = elite_planet.x
ubyte py = elite_planet.y
str current_name = " " ; 8 max
ubyte pn = 0
current_name = elite_planet.name
init(number)
; txt.clear_screen()
; txt.print("Galaxy #")
; txt.print_ub(number)
; if local
; txt.print(" - local systems")
; else
; txt.print(" - galaxy")
; txt.print(" starmap:\n")
ubyte max_distance = 255
if local
max_distance = elite_ship.Max_fuel
ubyte home_sx
ubyte home_sy
ubyte home_distance
do {
generate_next_planet()
ubyte distance = elite_planet.distance(px, py)
if distance <= max_distance {
elite_planet.name = make_current_planet_name()
elite_planet.name[0] = string.upperchar(elite_planet.name[0])
uword tx = elite_planet.x
uword ty = elite_planet.y
if local {
tx = tx + 24 - px
ty = ty + 24 - py
}
ubyte sx = display_scale_x(tx)
ubyte sy = display_scale_y(ty)
ubyte char = '*'
if elite_planet.number==current_planet
char = '%'
if local {
print_planet_details(elite_planet.name, sx, sy, distance)
} else if elite_planet.number==current_planet {
home_distance = distance
home_sx = sx
home_sy = sy
}
; txt.setchr(2+sx, 2+sy, char)
}
pn++
} until pn==0
if not local
print_planet_details(current_name, home_sx, home_sy, home_distance)
; if local
; txt.plot(0, display_scale_y(64) + 4)
; else
; txt.plot(0, display_scale_y(256) + 4 as ubyte)
travel_to(number, current_planet)
sub print_planet_details(str name, ubyte screenx, ubyte screeny, ubyte d) {
return
; txt.plot(2+screenx-2, 2+screeny+1)
; txt.print(name)
; if d!=0 {
; txt.plot(2+screenx-2, 2+screeny+2)
; elite_util.print_10s(d)
; txt.print(" LY")
; }
}
sub display_scale_x(uword x) -> ubyte {
if local
return x/2 as ubyte
return x/8 as ubyte
}
sub display_scale_y(uword y) -> ubyte {
if local
return y/4 as ubyte
return y/16 as ubyte
}
}
ubyte pn_pair1
ubyte pn_pair2
ubyte pn_pair3
ubyte pn_pair4
bool longname
sub generate_next_planet() {
determine_planet_properties()
longname = lsb(seed[0]) & 64 !=0
; Always four iterations of random number
pn_pair1 = (msb(seed[2]) & 31) * 2
tweakseed()
pn_pair2 = (msb(seed[2]) & 31) * 2
tweakseed()
pn_pair3 = (msb(seed[2]) & 31) * 2
tweakseed()
pn_pair4 = (msb(seed[2]) & 31) * 2
tweakseed()
}
sub make_current_planet_name() -> str {
ubyte ni = 0
str name = " " ; max 8
if pn_pairs[pn_pair1] != '.' {
name[ni] = pn_pairs[pn_pair1]
ni++
}
if pn_pairs[pn_pair1+1] != '.' {
name[ni] = pn_pairs[pn_pair1+1]
ni++
}
if pn_pairs[pn_pair2] != '.' {
name[ni] = pn_pairs[pn_pair2]
ni++
}
if pn_pairs[pn_pair2+1] != '.' {
name[ni] = pn_pairs[pn_pair2+1]
ni++
}
if pn_pairs[pn_pair3] != '.' {
name[ni] = pn_pairs[pn_pair3]
ni++
}
if pn_pairs[pn_pair3+1] != '.' {
name[ni] = pn_pairs[pn_pair3+1]
ni++
}
if longname {
if pn_pairs[pn_pair4] != '.' {
name[ni] = pn_pairs[pn_pair4]
ni++
}
if pn_pairs[pn_pair4+1] != '.' {
name[ni] = pn_pairs[pn_pair4+1]
ni++
}
}
name[ni] = 0
return name
}
sub determine_planet_properties() {
; create the planet's characteristics
elite_planet.number++
elite_planet.x = msb(seed[1])
elite_planet.y = msb(seed[0])
elite_planet.govtype = lsb(seed[1]) >> 3 & 7 ; bits 3,4 &5 of w1
elite_planet.economy = msb(seed[0]) & 7 ; bits 8,9 &A of w0
if elite_planet.govtype <= 1
elite_planet.economy = (elite_planet.economy | 2)
elite_planet.techlevel = (msb(seed[1]) & 3) + (elite_planet.economy ^ 7)
elite_planet.techlevel += elite_planet.govtype >> 1
if elite_planet.govtype & 1 !=0
elite_planet.techlevel++
elite_planet.population = 4 * elite_planet.techlevel + elite_planet.economy
elite_planet.population += elite_planet.govtype + 1
elite_planet.productivity = ((elite_planet.economy ^ 7) + 3) * (elite_planet.govtype + 4)
elite_planet.productivity *= elite_planet.population * 8
ubyte seed2_msb = msb(seed[2])
elite_planet.radius = mkword((seed2_msb & 15) + 11, elite_planet.x)
elite_planet.species_is_alien = lsb(seed[2]) & 128 !=0 ; bit 7 of w2_lo
if elite_planet.species_is_alien {
elite_planet.species_size = (seed2_msb >> 2) & 7 ; bits 2-4 of w2_hi
elite_planet.species_color = seed2_msb >> 5 ; bits 5-7 of w2_hi
elite_planet.species_look = (seed2_msb ^ msb(seed[1])) & 7 ;bits 0-2 of (w0_hi EOR w1_hi)
elite_planet.species_kind = (elite_planet.species_look + (seed2_msb & 3)) & 7 ;Add bits 0-1 of w2_hi to A from previous step, and take bits 0-2 of the result
}
elite_planet.goatsoup_seed[0] = lsb(seed[1])
elite_planet.goatsoup_seed[1] = msb(seed[1])
elite_planet.goatsoup_seed[2] = lsb(seed[2])
elite_planet.goatsoup_seed[3] = seed2_msb
}
sub tweakseed() {
uword temp = seed[0] + seed[1] + seed[2]
seed[0] = seed[1]
seed[1] = seed[2]
seed[2] = temp
}
sub twist(uword x) -> uword {
ubyte xh = msb(x)
ubyte xl = lsb(x)
xh <<= 1 ; make sure carry flag is not used on first shift!
rol(xl)
return mkword(xh, xl)
}
}
elite_planet {
str[] words81 = ["fabled", "notable", "well known", "famous", "noted"]
str[] words82 = ["very", "mildly", "most", "reasonably", ""]
str[] words83 = ["ancient", "\x95", "great", "vast", "pink"]
str[] words84 = ["\x9E \x9D plantations", "mountains", "\x9C", "\x94 forests", "oceans"]
str[] words85 = ["shyness", "silliness", "mating traditions", "loathing of \x86", "love for \x86"]
str[] words86 = ["food blenders", "tourists", "poetry", "discos", "\x8E"]
str[] words87 = ["talking tree", "crab", "bat", "lobst", "\xB2"]
str[] words88 = ["beset", "plagued", "ravaged", "cursed", "scourged"]
str[] words89 = ["\x96 civil war", "\x9B \x98 \x99s", "a \x9B disease", "\x96 earthquakes", "\x96 solar activity"]
str[] words8A = ["its \x83 \x84", "the \xB1 \x98 \x99", "its inhabitants' \x9A \x85", "\xA1", "its \x8D \x8E"]
str[] words8B = ["juice", "brandy", "water", "brew", "gargle blasters"]
str[] words8C = ["\xB2", "\xB1 \x99", "\xB1 \xB2", "\xB1 \x9B", "\x9B \xB2"]
str[] words8D = ["fabulous", "exotic", "hoopy", "unusual", "exciting"]
str[] words8E = ["cuisine", "night life", "casinos", "sit coms", " \xA1 "]
str[] words8F = ["\xB0", "The planet \xB0", "The world \xB0", "This planet", "This world"]
str[] words90 = ["n unremarkable", " boring", " dull", " tedious", " revolting"]
str[] words91 = ["planet", "world", "place", "little planet", "dump"]
str[] words92 = ["wasp", "moth", "grub", "ant", "\xB2"]
str[] words93 = ["poet", "arts graduate", "yak", "snail", "slug"]
str[] words94 = ["tropical", "dense", "rain", "impenetrable", "exuberant"]
str[] words95 = ["funny", "wierd", "unusual", "strange", "peculiar"]
str[] words96 = ["frequent", "occasional", "unpredictable", "dreadful", "deadly"]
str[] words97 = ["\x82 \x81 for \x8A", "\x82 \x81 for \x8A and \x8A", "\x88 by \x89", "\x82 \x81 for \x8A but \x88 by \x89", "a\x90 \x91"]
str[] words98 = ["\x9B", "mountain", "edible", "tree", "spotted"]
str[] words99 = ["\x9F", "\xA0", "\x87oid", "\x93", "\x92"]
str[] words9A = ["ancient", "exceptional", "eccentric", "ingrained", "\x95"]
str[] words9B = ["killer", "deadly", "evil", "lethal", "vicious"]
str[] words9C = ["parking meters", "dust clouds", "ice bergs", "rock formations", "volcanoes"]
str[] words9D = ["plant", "tulip", "banana", "corn", "\xB2weed"]
str[] words9E = ["\xB2", "\xB1 \xB2", "\xB1 \x9B", "inhabitant", "\xB1 \xB2"]
str[] words9F = ["shrew", "beast", "bison", "snake", "wolf"]
str[] wordsA0 = ["leopard", "cat", "monkey", "goat", "fish"]
str[] wordsA1 = ["\x8C \x8B", "\xB1 \x9F \xA2", "its \x8D \xA0 \xA2", "\xA3 \xA4", "\x8C \x8B"]
str[] wordsA2 = ["meat", "cutlet", "steak", "burgers", "soup"]
str[] wordsA3 = ["ice", "mud", "Zero-G", "vacuum", "\xB1 ultra"]
str[] wordsA4 = ["hockey", "cricket", "karate", "polo", "tennis"]
uword[] @shared wordlists = [
words81, words82, words83, words84, words85, words86, words87, words88,
words89, words8A, words8B, words8C, words8D, words8E, words8F, words90,
words91, words92, words93, words94, words95, words96, words97, words98,
words99, words9A, words9B, words9C, words9D, words9E, words9F, wordsA0,
wordsA1, wordsA2, wordsA3, wordsA4]
str pairs0 = "abouseitiletstonlonuthnoallexegezacebisousesarmaindirea.eratenbe"
ubyte[4] goatsoup_rnd = [0, 0, 0, 0]
ubyte[4] goatsoup_seed = [0, 0, 0, 0]
str name = " " ; 8 max
ubyte number ; starts at 0 in new galaxy, then increases by 1 for each generated planet
ubyte x
ubyte y
ubyte economy
ubyte govtype
ubyte techlevel
ubyte population
uword productivity
uword radius
bool species_is_alien ; otherwise "Human Colonials"
ubyte species_size
ubyte species_color
ubyte species_look
ubyte species_kind
sub set_seed(uword s1, uword s2) {
goatsoup_seed[0] = lsb(s1)
goatsoup_seed[1] = msb(s1)
goatsoup_seed[2] = lsb(s2)
goatsoup_seed[3] = msb(s2)
reset_rnd()
}
sub reset_rnd() {
goatsoup_rnd[0] = goatsoup_seed[0]
goatsoup_rnd[1] = goatsoup_seed[1]
goatsoup_rnd[2] = goatsoup_seed[2]
goatsoup_rnd[3] = goatsoup_seed[3]
}
sub random_name() -> str {
ubyte ii
str randname = " " ; 8 chars max
ubyte nx = 0
for ii in 0 to goatsoup_rnd_number() & 3 {
ubyte xx = goatsoup_rnd_number() & $3e
if pairs0[xx] != '.' {
randname[nx] = pairs0[xx]
nx++
}
xx++
if pairs0[xx] != '.' {
randname[nx] = pairs0[xx]
nx++
}
}
randname[nx] = 0
randname[0] = string.upperchar(randname[0])
return randname
}
sub goatsoup_rnd_number() -> ubyte {
ubyte xx = goatsoup_rnd[0] * 2
uword a = xx as uword + goatsoup_rnd[2]
if goatsoup_rnd[0] > 127
a ++
goatsoup_rnd[0] = lsb(a)
goatsoup_rnd[2] = xx
xx = goatsoup_rnd[1]
ubyte ac = xx + goatsoup_rnd[3] + msb(a)
goatsoup_rnd[1] = ac
goatsoup_rnd[3] = xx
return ac
}
sub distance(ubyte px, ubyte py) -> ubyte {
uword ax
uword ay
if px>x
ax=px-x
else
ax=x-px
if py>y
ay=py-y
else
ay=y-py
ay /= 2
ubyte d = sqrt(ax*ax + ay*ay)
if d>63
return 255
return d*4
}
sub soup() -> str {
str planet_result = " " * 160
uword[6] source_stack
ubyte stack_ptr = 0
str start_source = "\x8F is \x97."
uword source_ptr = &start_source
uword result_ptr = &planet_result
reset_rnd()
recursive_soup()
return planet_result
sub recursive_soup() {
repeat {
ubyte c = @(source_ptr)
source_ptr++
if c == $00 {
@(result_ptr) = 0
return
}
else if c <= $80 {
@(result_ptr) = c
result_ptr++
}
else {
if c <= $a4 {
ubyte rnr = goatsoup_rnd_number()
ubyte wordNr = ((rnr >= $33) as ubyte) + ((rnr >= $66) as ubyte) + ((rnr >= $99) as ubyte) + ((rnr >= $CC) as ubyte)
source_stack[stack_ptr] = source_ptr
stack_ptr++
source_ptr = getword(c, wordNr)
recursive_soup() ; RECURSIVE CALL - ignore the warning message from the compiler; we don't use local variables or parameters so we're safe in this case
stack_ptr--
source_ptr = source_stack[stack_ptr]
} else {
if c == $b0 {
@(result_ptr) = string.upperchar(name[0])
result_ptr++
concat_string(&name + 1)
}
else if c == $b1 {
@(result_ptr) = string.upperchar(name[0])
result_ptr++
ubyte ni
for ni in 1 to len(name) {
ubyte cc = name[ni]
if cc in ['e', 'o', 0]
break
else {
@(result_ptr) = cc
result_ptr++
}
}
@(result_ptr) = 'i'
result_ptr++
@(result_ptr) = 'a'
result_ptr++
@(result_ptr) = 'n'
result_ptr++
}
else if c == $b2 {
concat_string(random_name())
}
else {
@(result_ptr) = c
result_ptr++
}
}
}
}
}
sub concat_string(uword str_ptr) {
repeat {
ubyte c = @(str_ptr)
if c==0
break
else {
@(result_ptr) = c
str_ptr++
result_ptr++
}
}
}
}
sub display(bool compressed, ubyte distance) {
txt.print(soup())
txt.nl()
}
sub getword(ubyte listnum, ubyte wordidx) -> uword {
uword list = wordlists[listnum-$81]
return peekw(list + wordidx*2)
}
}
elite_util {
sub prefix_matches(uword prefixptr, uword stringptr) -> bool {
repeat {
ubyte pc = @(prefixptr)
ubyte sc = @(stringptr)
if pc == 0
return true
; to lowercase for case insensitive compare:
if string.lowerchar(pc)!=string.lowerchar(sc)
return false
prefixptr++
stringptr++
}
}
}

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="WEB_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$">
<excludeFolder url="file://$MODULE_DIR$/compiled" />
</content>
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

@ -0,0 +1,112 @@
; This benchmark program is meant to check for regressions in the
; Prog8 compiler's code-generator (performance wise).
;
; As the X16 computer is a more or less fixed system, it's not very useful
; to benchmark the computer itself with.
%import textio
%import b_adpcm
%import b_circles
%import b_3d
%import b_life
%import b_mandelbrot
%import b_queens
%import b_textelite
%import b_maze
%zeropage basicsafe
%option no_sysinit
main {
str[20] benchmark_names
uword[20] benchmark_score
sub start() {
ubyte benchmark_number
void cx16.set_screen_mode(3)
txt.color2(1, 6)
txt.clear_screen()
txt.print("\n\n\n prog8 compiler benchmark tests.\n")
sys.wait(60)
benchmark_number = 0
announce_benchmark("maze solver")
benchmark_score[benchmark_number] = maze.bench(300)
benchmark_number++
announce_benchmark("n-queens")
benchmark_score[benchmark_number] = queens.bench(300)
benchmark_number++
announce_benchmark("mandelbrot (floating point)")
benchmark_score[benchmark_number] = mandelbrot.calc(400)
benchmark_number++
announce_benchmark("game of life")
benchmark_score[benchmark_number] = life.benchmark(300)
benchmark_number++
announce_benchmark("3d model rotation")
benchmark_score[benchmark_number] = rotate3d.benchmark(300)
benchmark_number++
announce_benchmark("adpcm audio decoding")
benchmark_score[benchmark_number] = adpcm.decode_benchmark(300)
benchmark_number++
announce_benchmark("circles with gfx2")
benchmark_score[benchmark_number] = circles.draw(false, 300)
benchmark_number++
; announce_benchmark("circles with kernal")
; benchmark_score[benchmark_number] = circles.draw(true, 300)
; benchmark_number++
announce_benchmark("text-elite")
benchmark_score[benchmark_number] = textelite.bench(120)
benchmark_number++
benchmark_names[benchmark_number] = 0
benchmark_score[benchmark_number] = 0
void cx16.set_screen_mode(3)
txt.uppercase()
txt.color2(1, 6)
uword final_score
benchmark_number = 0
txt.print("\nscore benchmark\n\n")
do {
txt.spc()
txt.print_uw(benchmark_score[benchmark_number])
txt.column(6)
txt.print(benchmark_names[benchmark_number])
final_score += benchmark_score[benchmark_number]
txt.nl()
benchmark_number++
} until benchmark_names[benchmark_number]==0
txt.print("\n\nfinal score : ")
txt.print_uw(final_score)
txt.nl()
sub announce_benchmark(str name) {
benchmark_names[benchmark_number] = name
void cx16.set_screen_mode(3)
txt.uppercase()
txt.color2(1, 6)
txt.clear_screen()
txt.plot(4, 6)
txt.print(benchmark_names[benchmark_number])
txt.nl()
sys.wait(60)
}
}
}

@ -1,11 +1,14 @@
TODO
====
Textelite main.start() -> no error when a return value is added but no return statement
Can we move the asm init code that is injected into the start() subroutine, to init_system_phase2 instead?
Doc improvements: some short overview for people coming from other programming languages like C:
tell something about prog8 not having function overloading, max 16 bit (u)word integer as native type (and floats sometimes),
static variable allocations, no dynamic memory allocation in the language itself (although possible via user written libraries),
no complex expresssion optimizations so avoid repeating costly terms like in: if board[i]==col or board[i]-i==col-row or board[i]+i==col+row {...} -> store board[i] in a (@zp) variable first and reuse that in the expression
etc ...