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added notes to textio about PETSCII vs Screencode encoding.
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@ -1,4 +1,6 @@
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; Prog8 definitions for the Text I/O and Screen routines for the Commodore-128
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; All routines work with Screencode character encoding, except `print`, `chrout` and `input_chars`,
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; these work with PETSCII encoding instead.
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%import syslib
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%import conv
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@ -238,10 +240,10 @@ _scroll_screen ; scroll only the screen memory
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}}
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}
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romsub $FFD2 = chrout(ubyte char @ A) ; for consistency. You can also use cbm.CHROUT directly ofcourse.
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romsub $FFD2 = chrout(ubyte char @ A) ; for consistency. You can also use cbm.CHROUT directly ofcourse. Note: takes a PETSCII encoded character.
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asmsub print (str text @ AY) clobbers(A,Y) {
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; ---- print null terminated string from A/Y
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; ---- print null terminated string, in PETSCII encoding, from A/Y
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; note: the compiler contains an optimization that will replace
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; a call to this subroutine with a string argument of just one char,
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; by just one call to cbm.CHROUT of that single char.
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@ -427,7 +429,8 @@ asmsub print_w (word value @ AY) clobbers(A,X,Y) {
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}
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asmsub input_chars (uword buffer @ AY) clobbers(A) -> ubyte @ Y {
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; ---- Input a string (max. 80 chars) from the keyboard. Returns length in Y. (string is terminated with a 0 byte as well)
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; ---- Input a string (max. 80 chars) from the keyboard, in PETSCII encoding.
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; Returns length in Y. (string is terminated with a 0 byte as well)
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; It assumes the keyboard is selected as I/O channel!
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%asm {{
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@ -1,4 +1,6 @@
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; Prog8 definitions for the Text I/O and Screen routines for the Commodore-64
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; All routines work with Screencode character encoding, except `print`, `chrout` and `input_chars`,
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; these work with PETSCII encoding instead.
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%import syslib
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%import conv
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@ -237,10 +239,10 @@ _scroll_screen ; scroll only the screen memory
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}}
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}
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romsub $FFD2 = chrout(ubyte character @ A) ; for consistency. You can also use cbm.CHROUT directly ofcourse.
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romsub $FFD2 = chrout(ubyte character @ A) ; for consistency. You can also use cbm.CHROUT directly ofcourse. Note: takes a PETSCII encoded character.
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asmsub print (str text @ AY) clobbers(A,Y) {
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; ---- print null terminated string from A/Y
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; ---- print null terminated string, in PESCII encoding, from A/Y
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; note: the compiler contains an optimization that will replace
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; a call to this subroutine with a string argument of just one char,
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; by just one call to cbm.CHROUT of that single char.
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@ -426,7 +428,8 @@ asmsub print_w (word value @ AY) clobbers(A,X,Y) {
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}
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asmsub input_chars (uword buffer @ AY) clobbers(A) -> ubyte @ Y {
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; ---- Input a string (max. 80 chars) from the keyboard. Returns length in Y. (string is terminated with a 0 byte as well)
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; ---- Input a string (max. 80 chars) from the keyboard, in PETSCII encoding.
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; Returns length in Y. (string is terminated with a 0 byte as well)
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; It assumes the keyboard is selected as I/O channel!
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%asm {{
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@ -1,4 +1,6 @@
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; Prog8 definitions for the Text I/O and Screen routines for the CommanderX16
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; All routines work with Screencode character encoding, except `print`, `chrout` and `input_chars`,
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; these work with PETSCII encoding instead.
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%import syslib
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%import conv
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@ -384,10 +386,10 @@ _nextline
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}}
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}
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romsub $FFD2 = chrout(ubyte character @ A) ; for consistency. You can also use cbm.CHROUT directly ofcourse.
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romsub $FFD2 = chrout(ubyte character @ A) ; for consistency. You can also use cbm.CHROUT directly ofcourse. Note: takes a PETSCII encoded character.
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asmsub print (str text @ AY) clobbers(A,Y) {
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; ---- print null terminated string from A/Y
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; ---- print null terminated string, in PETSCII encoding, from A/Y
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; note: the compiler contains an optimization that will replace
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; a call to this subroutine with a string argument of just one char,
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; by just one call to cbm.CHROUT of that single char.
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@ -572,7 +574,8 @@ asmsub print_w (word value @ AY) clobbers(A,X,Y) {
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}
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asmsub input_chars (uword buffer @ AY) clobbers(A) -> ubyte @ Y {
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; ---- Input a string (max. 80 chars) from the keyboard. Returns length in Y. (string is terminated with a 0 byte as well)
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; ---- Input a string (max. 80 chars) from the keyboard, in PETSCII encoding.
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; Returns length in Y. (string is terminated with a 0 byte as well)
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; It assumes the keyboard is selected as I/O channel!
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%asm {{
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@ -1,4 +1,6 @@
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; Prog8 definitions for the Text I/O and Screen routines for the Commodore PET
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; All routines work with Screencode character encoding, except `print`, `chrout` and `input_chars`,
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; these work with PETSCII encoding instead.
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%import syslib
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%import conv
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@ -139,10 +141,10 @@ asmsub scroll_down () clobbers(A,X) {
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}}
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}
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romsub $FFD2 = chrout(ubyte character @ A) ; for consistency. You can also use cbm.CHROUT directly ofcourse.
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romsub $FFD2 = chrout(ubyte character @ A) ; for consistency. You can also use cbm.CHROUT directly ofcourse. Note: takes a PETSCII encoded character.
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asmsub print (str text @ AY) clobbers(A,Y) {
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; ---- print null terminated string from A/Y
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; ---- print null terminated string, in PETSCII encoding, from A/Y
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; note: the compiler contains an optimization that will replace
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; a call to this subroutine with a string argument of just one char,
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; by just one call to cbm.CHROUT of that single char.
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@ -328,7 +330,8 @@ asmsub print_w (word value @ AY) clobbers(A,X,Y) {
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}
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asmsub input_chars (uword buffer @ AY) clobbers(A) -> ubyte @ Y {
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; ---- Input a string (max. 80 chars) from the keyboard. Returns length in Y. (string is terminated with a 0 byte as well)
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; ---- Input a string (max. 80 chars) from the keyboard, in PETSCII encoding.
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; Returns length in Y. (string is terminated with a 0 byte as well)
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; It assumes the keyboard is selected as I/O channel!
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%asm {{
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@ -155,6 +155,9 @@ dealing with text-based input and output (to the screen). Such as
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- scrolling the text on the screen
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- placing individual characters on the screen
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All routines work with Screencode character encoding, except `print`, `chrout` and `input_chars`,
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these work with PETSCII encoding instead.
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Read the `source code <https://github.com/irmen/prog8/tree/master/compiler/res/prog8lib/cx16/textio.p8>`_
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to see what's in there. (Note: slight variations for different compiler targets)
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@ -418,6 +421,9 @@ but perhaps the provided ones can be of service too.
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``mul16_last_upper () -> uword``
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Fetches the upper 16 bits of the previous 16*16 bit multiplication.
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To avoid corrupting the result, it is best performed immediately after the multiplication.
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Note: It is only for the regular 6502 cpu multiplication routine.
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It does not work for the verafx multiplication routines on the Commander X16!
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These have a different way to obtain the upper 16 bits of the result: just read cx16.r0.
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cx16logo
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