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Irmen de Jong 2020-11-30 22:42:51 +01:00
parent b8bda867b6
commit 57ac820767
2 changed files with 24 additions and 34 deletions

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@ -28,14 +28,14 @@ What does Prog8 provide?
- various data types other than just bytes (16-bit words, floats, strings)
- automatic variable allocations, automatic string and array variables and string sharing
- subroutines with an input- and output parameter signature
- constant folding in expressions
- no stack frame allocations because parameters and local variables are automatically allocated statically
- constant folding in expressions and other high-level program optimizations
- conditional branches
- floating point operations (requires the C64 Basic ROM routines for this)
- 'when' statement to provide a concise jump table alternative to if/elseif chains
- many built-in functions such as ``sin``, ``cos``, ``rnd``, ``abs``, ``min``, ``max``, ``sqrt``, ``msb``, ``rol``, ``ror``, ``swap``, ``memset``, ``memcopy``, ``sort`` and ``reverse``
- structs to group together sets of variables and manipulate them at once
- abstracting away low level aspects such as ZeroPage handling, program startup, explicit memory addresses
- various code optimizations (code structure, logical and numerical expressions, unused code removal...)
- convenience abstractions for low level aspects such as ZeroPage handling, program startup, explicit memory addresses
- fast execution speed due to compilation to native assembly code
- inline assembly allows you to have full control when every cycle or byte matters

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@ -38,6 +38,27 @@ This software is licensed under the GNU GPL 3.0, see https://www.gnu.org/license
:alt: Fully playable tetris clone
Language features
-----------------
- It is a cross-compiler running on modern machines (Linux, MacOS, Windows, ...)
The generated output is a machine code program runnable on actual 8-bit 6502 hardware.
- Provide a very convenient edit/compile/run cycle by being able to directly launch
the compiled program in an emulator and provide debugging information to this emulator.
- Based on simple and familiar imperative structured programming (it looks like a mix of C and Python)
- Modular programming and scoping via modules, code blocks, and subroutines.
- Provide high level programming constructs but at the same time stay close to the metal;
still able to directly use memory addresses and ROM subroutines,
and inline assembly to have full control when every register, cycle or byte matters
- Arbitrary number of subroutine parameters, Complex nested expressions are possible
- No stack frame allocations because parameters and local variables are automatically allocated statically
- Nested subroutines can access variables from outer scopes to avoids the overhead to pass everything via parameters
- Variable data types include signed and unsigned bytes and words, arrays, strings and floats.
- High-level code optimizations, such as const-folding, expression and statement simplifications/rewriting.
- Many built-in functions, such as ``sin``, ``cos``, ``rnd``, ``abs``, ``min``, ``max``, ``sqrt``, ``msb``, ``rol``, ``ror``, ``swap``, ``memset``, ``memcopy``, ``substr``, ``sort`` and ``reverse`` (and others)
- If you only use standard kernel and prog8 library routines, it is possible to compile the *exact same program* for both machines (just change the compiler target flag)!
Code example
------------
@ -104,37 +125,6 @@ when the exact same program is compiled for the Commander X16 target, and run on
Design principles and features
------------------------------
- It is a cross-compiler running on modern machines (Linux, MacOS, Windows, ...)
The generated output is a machine code program runnable on actual 8-bit 6502 hardware.
- Based on simple and familiar imperative structured programming (it looks like a mix of C and Python)
- 'One statement per line' code, resulting in clear readable programs.
- Modular programming and scoping via modules, code blocks, and subroutines.
- Provide high level programming constructs but at the same time stay close to the metal;
still able to directly use memory addresses and ROM subroutines,
and inline assembly to have full control when every register, cycle or byte matters
- Arbitrary number of subroutine parameters
- Complex nested expressions are possible
- Nested subroutines can access variables from outer scopes to avoids the overhead to pass everything via parameters
- Values are typed. Available data types include signed and unsigned bytes and words, arrays, strings and floats.
- No dynamic memory allocation or sizing! All variables stay fixed size as determined at compile time.
- Provide various quality of life language features and library subroutines specifically for the target platform.
- Provide a very convenient edit/compile/run cycle by being able to directly launch
the compiled program in an emulator and provide debugging information to this emulator.
- Arbitrary control flow jumps and branches are possible,
and will usually translate directly into the appropriate single 6502 jump/branch instruction.
- There are no complicated built-in error handling or overflow checks, you'll have to take care
of this yourself if required. This keeps the language and code simple and efficient.
- The compiler tries to optimize the program and generated code a bit, but hand-tuning of the
performance or space-critical parts will likely still be required. This is supported by
the ability to easily write embedded assembly code directly in the program source code.
- There are many built-in functions, such as ``sin``, ``cos``, ``rnd``, ``abs``, ``min``, ``max``, ``sqrt``, ``msb``, ``rol``, ``ror``, ``swap``, ``memset``, ``memcopy``, ``substr``, ``sort`` and ``reverse`` (and others)
- Assembling the generated code into a program wil be done by an external cross-assembler tool.
- If you only use standard kernel and prog8 library routines, it is possible to compile the *exact same program* for both machines (just change the compiler target flag)!
.. _requirements:
Required tools