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readme
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@ -28,14 +28,14 @@ What does Prog8 provide?
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- various data types other than just bytes (16-bit words, floats, strings)
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- various data types other than just bytes (16-bit words, floats, strings)
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- automatic variable allocations, automatic string and array variables and string sharing
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- automatic variable allocations, automatic string and array variables and string sharing
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- subroutines with an input- and output parameter signature
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- subroutines with an input- and output parameter signature
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- constant folding in expressions
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- no stack frame allocations because parameters and local variables are automatically allocated statically
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- constant folding in expressions and other high-level program optimizations
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- conditional branches
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- conditional branches
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- floating point operations (requires the C64 Basic ROM routines for this)
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- floating point operations (requires the C64 Basic ROM routines for this)
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- 'when' statement to provide a concise jump table alternative to if/elseif chains
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- 'when' statement to provide a concise jump table alternative to if/elseif chains
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- many built-in functions such as ``sin``, ``cos``, ``rnd``, ``abs``, ``min``, ``max``, ``sqrt``, ``msb``, ``rol``, ``ror``, ``swap``, ``memset``, ``memcopy``, ``sort`` and ``reverse``
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- many built-in functions such as ``sin``, ``cos``, ``rnd``, ``abs``, ``min``, ``max``, ``sqrt``, ``msb``, ``rol``, ``ror``, ``swap``, ``memset``, ``memcopy``, ``sort`` and ``reverse``
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- structs to group together sets of variables and manipulate them at once
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- structs to group together sets of variables and manipulate them at once
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- abstracting away low level aspects such as ZeroPage handling, program startup, explicit memory addresses
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- convenience abstractions for low level aspects such as ZeroPage handling, program startup, explicit memory addresses
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- various code optimizations (code structure, logical and numerical expressions, unused code removal...)
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- fast execution speed due to compilation to native assembly code
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- fast execution speed due to compilation to native assembly code
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- inline assembly allows you to have full control when every cycle or byte matters
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- inline assembly allows you to have full control when every cycle or byte matters
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@ -38,6 +38,27 @@ This software is licensed under the GNU GPL 3.0, see https://www.gnu.org/license
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:alt: Fully playable tetris clone
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:alt: Fully playable tetris clone
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Language features
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-----------------
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- It is a cross-compiler running on modern machines (Linux, MacOS, Windows, ...)
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The generated output is a machine code program runnable on actual 8-bit 6502 hardware.
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- Provide a very convenient edit/compile/run cycle by being able to directly launch
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the compiled program in an emulator and provide debugging information to this emulator.
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- Based on simple and familiar imperative structured programming (it looks like a mix of C and Python)
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- Modular programming and scoping via modules, code blocks, and subroutines.
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- Provide high level programming constructs but at the same time stay close to the metal;
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still able to directly use memory addresses and ROM subroutines,
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and inline assembly to have full control when every register, cycle or byte matters
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- Arbitrary number of subroutine parameters, Complex nested expressions are possible
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- No stack frame allocations because parameters and local variables are automatically allocated statically
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- Nested subroutines can access variables from outer scopes to avoids the overhead to pass everything via parameters
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- Variable data types include signed and unsigned bytes and words, arrays, strings and floats.
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- High-level code optimizations, such as const-folding, expression and statement simplifications/rewriting.
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- Many built-in functions, such as ``sin``, ``cos``, ``rnd``, ``abs``, ``min``, ``max``, ``sqrt``, ``msb``, ``rol``, ``ror``, ``swap``, ``memset``, ``memcopy``, ``substr``, ``sort`` and ``reverse`` (and others)
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- If you only use standard kernel and prog8 library routines, it is possible to compile the *exact same program* for both machines (just change the compiler target flag)!
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Code example
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Code example
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------------
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------------
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@ -104,37 +125,6 @@ when the exact same program is compiled for the Commander X16 target, and run on
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Design principles and features
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------------------------------
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- It is a cross-compiler running on modern machines (Linux, MacOS, Windows, ...)
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The generated output is a machine code program runnable on actual 8-bit 6502 hardware.
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- Based on simple and familiar imperative structured programming (it looks like a mix of C and Python)
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- 'One statement per line' code, resulting in clear readable programs.
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- Modular programming and scoping via modules, code blocks, and subroutines.
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- Provide high level programming constructs but at the same time stay close to the metal;
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still able to directly use memory addresses and ROM subroutines,
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and inline assembly to have full control when every register, cycle or byte matters
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- Arbitrary number of subroutine parameters
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- Complex nested expressions are possible
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- Nested subroutines can access variables from outer scopes to avoids the overhead to pass everything via parameters
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- Values are typed. Available data types include signed and unsigned bytes and words, arrays, strings and floats.
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- No dynamic memory allocation or sizing! All variables stay fixed size as determined at compile time.
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- Provide various quality of life language features and library subroutines specifically for the target platform.
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- Provide a very convenient edit/compile/run cycle by being able to directly launch
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the compiled program in an emulator and provide debugging information to this emulator.
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- Arbitrary control flow jumps and branches are possible,
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and will usually translate directly into the appropriate single 6502 jump/branch instruction.
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- There are no complicated built-in error handling or overflow checks, you'll have to take care
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of this yourself if required. This keeps the language and code simple and efficient.
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- The compiler tries to optimize the program and generated code a bit, but hand-tuning of the
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performance or space-critical parts will likely still be required. This is supported by
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the ability to easily write embedded assembly code directly in the program source code.
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- There are many built-in functions, such as ``sin``, ``cos``, ``rnd``, ``abs``, ``min``, ``max``, ``sqrt``, ``msb``, ``rol``, ``ror``, ``swap``, ``memset``, ``memcopy``, ``substr``, ``sort`` and ``reverse`` (and others)
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- Assembling the generated code into a program wil be done by an external cross-assembler tool.
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- If you only use standard kernel and prog8 library routines, it is possible to compile the *exact same program* for both machines (just change the compiler target flag)!
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.. _requirements:
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.. _requirements:
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Required tools
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Required tools
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