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fix cx16 rom v39 float changes
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@ -8,7 +8,9 @@
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%option enable_floats
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floats {
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; ---- this block contains C-64 floating point related functions ----
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; ---- this block contains C-64 compatible floating point related functions ----
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; the addresses are from cx16 V39 emulator and roms! they won't work on older versions.
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const float PI = 3.141592653589793
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const float TWOPI = 6.283185307179586
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@ -40,39 +42,38 @@ romsub $fe12 = FADD(uword mflpt @ AY) clobbers(A,X,Y) ; fac1 += mflpt valu
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romsub $fe15 = FADDT() clobbers(A,X,Y) ; fac1 += fac2
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romsub $fe1b = ZEROFC() clobbers(A,X,Y) ; fac1 = 0
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romsub $fe1e = NORMAL() clobbers(A,X,Y) ; normalize fac1 (?)
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romsub $fe21 = NEGFAC() clobbers(A,X,Y) ; fac1 = -fac1
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romsub $fe24 = LOG() clobbers(A,X,Y) ; fac1 = LN(fac1) (natural log)
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romsub $fe27 = FMULT(uword mflpt @ AY) clobbers(A,X,Y) ; fac1 *= mflpt value from A/Y
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romsub $fe2a = FMULTT() clobbers(A,X,Y) ; fac1 *= fac2
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romsub $fe33 = CONUPK(uword mflpt @ AY) clobbers(A,Y) ; load mflpt value from memory in A/Y into fac2
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romsub $fe36 = MUL10() clobbers(A,X,Y) ; fac1 *= 10
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romsub $fe3c = DIV10() clobbers(A,X,Y) ; fac1 /= 10 , CAUTION: result is always positive!
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romsub $fe3f = FDIV(uword mflpt @ AY) clobbers(A,X,Y) ; fac1 = mflpt in A/Y / fac1 (remainder in fac2)
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romsub $fe42 = FDIVT() clobbers(A,X,Y) ; fac1 = fac2/fac1 (remainder in fac2) mind the order of the operands
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romsub $fe30 = CONUPK(uword mflpt @ AY) clobbers(A,X,Y) ; load mflpt value from memory in A/Y into fac2
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romsub $fe33 = MUL10() clobbers(A,X,Y) ; fac1 *= 10
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romsub $fe36 = DIV10() clobbers(A,X,Y) ; fac1 /= 10 , CAUTION: result is always positive!
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romsub $fe39 = FDIV(uword mflpt @ AY) clobbers(A,X,Y) ; fac1 = mflpt in A/Y / fac1 (remainder in fac2)
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romsub $fe3c = FDIVT() clobbers(A,X,Y) ; fac1 = fac2/fac1 (remainder in fac2) mind the order of the operands
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romsub $fe48 = MOVFM(uword mflpt @ AY) clobbers(A,Y) ; load mflpt value from memory in A/Y into fac1
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romsub $fe4b = MOVMF(uword mflpt @ XY) clobbers(A,Y) ; store fac1 to memory X/Y as 5-byte mflpt
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romsub $fe4e = MOVFA() clobbers(A,X) ; copy fac2 to fac1
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romsub $fe51 = MOVAF() clobbers(A,X) ; copy fac1 to fac2 (rounded)
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romsub $fe54 = MOVEF() clobbers(A,X) ; copy fac1 to fac2
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romsub $fe5a = SIGN() -> ubyte @ A ; SIGN(fac1) to A, $ff, $0, $1 for negative, zero, positive
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romsub $fe5d = SGN() clobbers(A,X,Y) ; fac1 = SGN(fac1), result of SIGN (-1, 0 or 1)
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romsub $fe60 = FREADSA(byte value @ A) clobbers(A,X,Y) ; 8 bit signed A -> float in fac1
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romsub $fe6c = ABS() ; fac1 = ABS(fac1)
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romsub $fe6f = FCOMP(uword mflpt @ AY) clobbers(X,Y) -> ubyte @ A ; A = compare fac1 to mflpt in A/Y, 0=equal 1=fac1 is greater, 255=fac1 is less than
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romsub $fe78 = INT() clobbers(A,X,Y) ; INT() truncates, use FADDH first to round instead of trunc
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romsub $fe7e = FINLOG(byte value @A) clobbers (A, X, Y) ; fac1 += signed byte in A
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romsub $fe81 = FOUT() clobbers(X) -> uword @ AY ; fac1 -> string, address returned in AY
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romsub $fe8a = SQR() clobbers(A,X,Y) ; fac1 = SQRT(fac1)
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romsub $fe8d = FPWRT() clobbers(A,X,Y) ; fac1 = fac2 ** fac1
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; note: there is no FPWR() on the Cx16
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romsub $fe93 = NEGOP() clobbers(A) ; switch the sign of fac1
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romsub $fe96 = EXP() clobbers(A,X,Y) ; fac1 = EXP(fac1) (e ** fac1)
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romsub $fe9f = RND2(byte value @A) clobbers(A,X,Y) ; fac1 = RND(A) float random number generator
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romsub $fea2 = RND() clobbers(A,X,Y) ; fac1 = RND(fac1) float random number generator
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romsub $fea5 = COS() clobbers(A,X,Y) ; fac1 = COS(fac1)
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romsub $fea8 = SIN() clobbers(A,X,Y) ; fac1 = SIN(fac1)
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romsub $feab = TAN() clobbers(A,X,Y) ; fac1 = TAN(fac1)
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romsub $feae = ATN() clobbers(A,X,Y) ; fac1 = ATN(fac1)
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romsub $fe42 = MOVFM(uword mflpt @ AY) clobbers(A,X,Y) ; load mflpt value from memory in A/Y into fac1
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romsub $fe45 = MOVMF(uword mflpt @ XY) clobbers(A,X,Y) ; store fac1 to memory X/Y as 5-byte mflpt
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romsub $fe48 = MOVFA() clobbers(A,X) ; copy fac2 to fac1
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romsub $fe4b = MOVAF() clobbers(A,X) ; copy fac1 to fac2 (rounded)
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romsub $fe4e = MOVEF() clobbers(A,X) ; copy fac1 to fac2
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romsub $fe54 = SIGN() clobbers(X,Y) -> ubyte @ A ; SIGN(fac1) to A, $ff, $0, $1 for negative, zero, positive
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romsub $fe57 = SGN() clobbers(A,X,Y) ; fac1 = SGN(fac1), result of SIGN (-1, 0 or 1)
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romsub $fe5a = FREADSA(byte value @ A) clobbers(A,X,Y) ; 8 bit signed A -> float in fac1
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romsub $fe66 = ABS() clobbers(A,X,Y) ; fac1 = ABS(fac1)
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romsub $fe69 = FCOMP(uword mflpt @ AY) clobbers(X,Y) -> ubyte @ A ; A = compare fac1 to mflpt in A/Y, 0=equal 1=fac1 is greater, 255=fac1 is less than
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romsub $fe72 = INT() clobbers(A,X,Y) ; INT() truncates, use FADDH first to round instead of trunc
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romsub $fe78 = FINLOG(byte value @A) clobbers (A, X, Y) ; fac1 += signed byte in A
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romsub $fe7b = FOUT() clobbers(X) -> uword @ AY ; fac1 -> string, address returned in AY
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romsub $fe81 = SQR() clobbers(A,X,Y) ; fac1 = SQRT(fac1)
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romsub $fe84 = FPWRT() clobbers(A,X,Y) ; fac1 = fac2 ** fac1
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romsub $fe8a = NEGOP() clobbers(A,X,Y) ; fac1 = -fac1-1
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romsub $fe8d = EXP() clobbers(A,X,Y) ; fac1 = EXP(fac1) (e ** fac1)
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romsub $fe96 = RND() clobbers(A,X,Y) ; fac1 = RND(fac1) float random number generator
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romsub $fe99 = COS() clobbers(A,X,Y) ; fac1 = COS(fac1)
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romsub $fe9c = SIN() clobbers(A,X,Y) ; fac1 = SIN(fac1)
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romsub $fe9f = TAN() clobbers(A,X,Y) ; fac1 = TAN(fac1)
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romsub $fea2 = ATN() clobbers(A,X,Y) ; fac1 = ATN(fac1)
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asmsub GIVUAYFAY (uword value @ AY) clobbers(A,X,Y) {
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@ -503,9 +503,9 @@ asmsub init_system() {
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%asm {{
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sei
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cld
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stz $01 ; select rom bank 0 (enable kernal)
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lda #$80
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sta VERA_CTRL
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stz $01 ; select rom bank 0 (enable kernal)
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jsr c64.IOINIT
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jsr c64.RESTOR
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jsr c64.CINT
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@ -517,6 +517,8 @@ asmsub init_system() {
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jsr c64.CHROUT
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lda #147 ; clear screen
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jsr c64.CHROUT
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ldx #4
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stx $01 ; select rom bank 4 (enable basic again)
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lda #0
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tax
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tay
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@ -214,7 +214,7 @@ private fun determineCompilationOptions(program: Program, compTarget: ICompilati
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}
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if (zpType==ZeropageType.FLOATSAFE && compTarget.name == Cx16Target.name) {
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System.err.println("Warning: Cx16 target must use zp option basicsafe instead of floatsafe")
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System.err.println("Warning: cx16 target must use zp option basicsafe instead of floatsafe")
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zpType = ZeropageType.BASICSAFE
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}
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@ -148,6 +148,8 @@ For MacOS you can use the Homebrew system to install a recent version of OpenJDK
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Finally: an **emulator** (or a real machine ofcourse) to test and run your programs on.
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In C64 mode, thhe compiler assumes the presence of the `Vice emulator <http://vice-emu.sourceforge.net/>`_.
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If you're targeting the CommanderX16 instead, there's the `x16emu <https://github.com/commanderx16/x16-emulator>`_.
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Make sure you use cx16 emulator and roms **V39 or newer**! Starting from version 6.5, prog8 targets that system version.
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Your program may work on V38 but that will only be by luck.
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.. important::
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**Building the compiler itself:** (*Only needed if you have not downloaded a pre-built 'fat-jar'*)
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@ -233,6 +233,10 @@ to worry about this yourself)
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The largest 5-byte MFLPT float that can be stored is: **1.7014118345e+38** (negative: **-1.7014118345e+38**)
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.. note::
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On the Commander X16, to use floating point operations, ROM bank 4 has to be enabled (BASIC).
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Importing the ``floats`` library will do this for you if needed.
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Arrays
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^^^^^^
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@ -2,6 +2,10 @@
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TODO
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====
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- make the floats lib set rombank 4 on cx16 and set sysinit back to rombank 0 (kernal only)
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- make sure rombank is back to 4 on cx16 when program exits back to basic
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- check use of float NEGOP vs NEGFAC for cx16
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- allow inlining of subroutines with params
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- optimize several inner loops in gfx2
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- hoist all variable declarations up to the subroutine scope *before* even the constant folding takes place (to avoid undefined symbol errors when referring to a variable from another nested scope in the subroutine)
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@ -2,7 +2,7 @@
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%import gfx2
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%import floats
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%import textio
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%zeropage basicsafe
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%zeropage dontuse
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main {
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@ -1,33 +1,36 @@
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%zeropage basicsafe
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%import textio
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%import floats
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%zeropage dontuse
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main {
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sub start() {
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ubyte[6] array = [ 1,2,3,
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; Comment here
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4,5,6 ]
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ubyte zz = len(array)
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ubyte foobar
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empty2()
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float f1 = 9.9999
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float f2 = 8.8888
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float f3 = 0.1111
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%asm {{
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lda foobar
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phx
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ldy #<f1
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lda #>f1
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jsr $FE42
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jsr $FE7B
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plx
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}}
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}
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f3=cos(f3)
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sub nix() {
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}
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floats.print_f(f1)
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txt.nl()
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floats.print_f(f2)
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txt.nl()
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floats.print_f(f3)
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txt.nl()
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f3 = cos(f3)
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floats.print_f(f3)
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txt.print("ok!\n")
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sys.wait(2*60)
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sub empty2() {
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}
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}
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derp {
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sub nix2() {
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ubyte zz
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zz++
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}
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}
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