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allocate even more c64 zeropage locations for floats
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@ -39,8 +39,8 @@ graphics {
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swap(x1, x2)
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swap(y1, y2)
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}
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word @zp dx = x2-x1 as word
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word @zp dy = y2-y1
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word @zp dx = (x2-x1) as word
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word @zp dy = (y2-y1) as word
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if dx==0 {
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vertical_line(x1, y1, abs(dy)+1 as ubyte)
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@ -109,6 +109,7 @@ internal object C64MachineDefinition: IMachineDefinition {
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if (options.zeropage == ZeropageType.FLOATSAFE) {
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// remove the zero page locations used for floating point operations from the free list
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free.removeAll(listOf(
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0x22, 0x23, 0x24, 0x25,
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0x10, 0x11, 0x12, 0x26, 0x27, 0x28, 0x29, 0x2a,
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0x57, 0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60,
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0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68,
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@ -1,6 +1,8 @@
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%import graphics
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%target c64
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%import floats
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%import graphics
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%import test_stack
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%zeropage floatsafe
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main {
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sub start() {
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@ -10,7 +12,9 @@ main {
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uword xx
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ubyte yy
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graphics.line(150,50,150,50)
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graphics.line(160,100,160,80)
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graphics.line(160,80,180,81)
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graphics.line(180,81,177,103)
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for yy in 0 to 199-60 step 16 {
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