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readme
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README.md
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README.md
@ -99,3 +99,13 @@ When this code is compiled::
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you get a program that outputs this when loaded on a C-64:
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you get a program that outputs this when loaded on a C-64:
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![c64 screen](docs/source/_static/hello_screen.png)
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![c64 screen](docs/source/_static/hello_screen.png)
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One of the included examples (wizzine.p8) animates a bunch of sprite balloons and looks like this:
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![wizzine screen](docs/source/_static/wizzine.png)
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Another example (cube3d-sprites.p8) draws the vertices of a rotating 3d cube:
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![cube3d screen](docs/source/_static/cube3d.png)
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BIN
docs/source/_static/cube3d.png
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docs/source/_static/cube3d.png
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After Width: | Height: | Size: 29 KiB |
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docs/source/_static/wizzine.png
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docs/source/_static/wizzine.png
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After Width: | Height: | Size: 50 KiB |
@ -1,4 +1,4 @@
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// Generated from /home/irmen/Projects/prog8/parser/antlr/prog8.g4 by ANTLR 4.7.2
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// Generated from ./parser/antlr/prog8.g4 by ANTLR 4.7.2
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package prog8.parser;
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package prog8.parser;
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import org.antlr.v4.runtime.Lexer;
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import org.antlr.v4.runtime.Lexer;
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import org.antlr.v4.runtime.CharStream;
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import org.antlr.v4.runtime.CharStream;
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@ -1,4 +1,4 @@
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// Generated from /home/irmen/Projects/prog8/parser/antlr/prog8.g4 by ANTLR 4.7.2
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// Generated from ./parser/antlr/prog8.g4 by ANTLR 4.7.2
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package prog8.parser;
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package prog8.parser;
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import org.antlr.v4.runtime.atn.*;
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import org.antlr.v4.runtime.atn.*;
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import org.antlr.v4.runtime.dfa.DFA;
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import org.antlr.v4.runtime.dfa.DFA;
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