added c64colors module. added vpeek/vpoke to cx16 syslib. koalaviewer example now uses better c64 color palette.

This commit is contained in:
Irmen de Jong 2020-12-03 18:14:49 +01:00
parent a303b39cf0
commit 6f74fb49bd
6 changed files with 140 additions and 90 deletions

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@ -0,0 +1,87 @@
%target cx16
c64colors {
uword[] colorpalette_dark = [ ; this is a darker palette with more contrast
$000, ; 0 = black
$FFF, ; 1 = white
$632, ; 2 = red
$7AB, ; 3 = cyan
$638, ; 4 = purple
$584, ; 5 = green
$327, ; 6 = blue
$BC6, ; 7 = yellow
$642, ; 8 = orange
$430, ; 9 = brown
$965, ; 10 = light red
$444, ; 11 = dark grey
$666, ; 12 = medium grey
$9D8, ; 13 = light green
$65B, ; 14 = light blue
$999 ; 15 = light grey
]
uword[] colorpalette_pepto = [ ; # this is Pepto's Commodore-64 palette http://www.pepto.de/projects/colorvic/
$000, ; 0 = black
$FFF, ; 1 = white
$833, ; 2 = red
$7cc, ; 3 = cyan
$839, ; 4 = purple
$5a4, ; 5 = green
$229, ; 6 = blue
$ef7, ; 7 = yellow
$852, ; 8 = orange
$530, ; 9 = brown
$c67, ; 10 = light red
$444, ; 11 = dark grey
$777, ; 12 = medium grey
$af9, ; 13 = light green
$76e, ; 14 = light blue
$bbb ; 15 = light grey
]
uword[] colorpalette_light = [ ; this is a lighter palette
$000, ; 0 = black
$FFF, ; 1 = white
$944, ; 2 = red
$7CC, ; 3 = cyan
$95A, ; 4 = purple
$6A5, ; 5 = green
$549, ; 6 = blue
$CD8, ; 7 = yellow
$963, ; 8 = orange
$650, ; 9 = brown
$C77, ; 10 = light red
$666, ; 11 = dark grey
$888, ; 12 = medium grey
$AE9, ; 13 = light green
$87C, ; 14 = light blue
$AAA ; 15 = light grey
]
ubyte color
sub set_palette_pepto() {
for color in 0 to 15 {
uword cc = colorpalette_pepto[color]
cx16.vpoke(1, $fa00 + color*2, lsb(cc)) ; G, B
cx16.vpoke(1, $fa01 + color*2, msb(cc)) ; R
}
}
sub set_palette_light() {
for color in 0 to 15 {
uword cc = colorpalette_light[color]
cx16.vpoke(1, $fa00 + color*2, lsb(cc)) ; G, B
cx16.vpoke(1, $fa01 + color*2, msb(cc)) ; R
}
}
sub set_palette_dark() {
for color in 0 to 15 {
uword cc = colorpalette_dark[color]
cx16.vpoke(1, $fa00 + color*2, lsb(cc)) ; G, B
cx16.vpoke(1, $fa01 + color*2, msb(cc)) ; R
}
}
}

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@ -242,9 +242,44 @@ romsub $fecf = entropy_get() -> ubyte @A, ubyte @X, ubyte @Y
romsub $fecc = monitor() clobbers(A,X,Y)
; ---- end of kernal routines ----
; ---- utilities -----
asmsub vpeek(ubyte bank @A, uword address @XY) -> ubyte @A {
; -- get a byte from VERA's video memory
; note: inefficient when reading multiple sequential bytes!
%asm {{
stz cx16.VERA_CTRL
and #1
sta cx16.VERA_ADDR_H
sty cx16.VERA_ADDR_M
stx cx16.VERA_ADDR_L
lda cx16.VERA_DATA0
rts
}}
}
sub vpoke(ubyte bank, uword address, ubyte value) {
; -- write a single byte to VERA's video memory
; note: inefficient when writing multiple sequential bytes!
%asm {{
stz cx16.VERA_CTRL
lda bank
and #1
sta cx16.VERA_ADDR_H
lda address
sta cx16.VERA_ADDR_L
lda address+1
sta cx16.VERA_ADDR_M
lda value
sta cx16.VERA_DATA0
rts
}}
}
; ---- system stuff -----
asmsub init_system() {
; Initializes the machine to a sane starting state.
; Called automatically by the loader program logic.

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@ -88,6 +88,15 @@ A 'fun' module that contains the Commander X16 logo and that allows you
to print it anywhere on the screen.
c64colors
---------
Available for the CommanderX16 target, a module that contains a few better
color palettes for how the colors of the VIC-II looked on the Commodore-64.
There are subroutines to activate one of the several palettes of your liking.
The Commander X16's default colors for this (the first 16 colors) are too saturated
and are quite different than how a C-64 looked.
prog8_lib
---------
Low level language support. You should not normally have to bother with this directly.

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@ -2,6 +2,7 @@
%import graphics
%import textio
%import diskio
%import c64colors
main {
const uword load_location = $4000
@ -19,6 +20,8 @@ main {
"i07-katakis-jegg.bin"
]
; set a better C64 color palette, the Cx16's default is too saturated
c64colors.set_palette_pepto()
graphics.enable_bitmap_mode()
repeat {
ubyte file_idx

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@ -1,58 +0,0 @@
%import textio
%import diskio
%import test_stack
%zeropage basicsafe
main {
sub start() {
repeat 80 {
txt.print("screen .1. ")
}
diskio.delete(8, "screen1.bin")
diskio.delete(8, "screen2.bin")
if not diskio.save(8, "screen1.bin", $0400, 40*25) {
txt.print("can't save screen1\n")
diskio.status(8)
exit(1)
}
repeat 80 {
txt.print("screen *2* ")
}
if not diskio.save(8, "screen2.bin", $0400, 40*25) {
txt.print("can't save screen2\n")
diskio.status(8)
exit(1)
}
txt.clear_screen()
uword length = diskio.load(8, "screen1.bin", $0400)
txt.print_uw(length)
txt.chrout('\n')
if not length {
txt.print("can't load screen1\n")
diskio.status(8)
exit(1)
}
length = diskio.load(8, "screen2.bin", $0400)
txt.print_uw(length)
txt.chrout('\n')
if not length {
txt.print("can't load screen2\n")
diskio.status(8)
exit(1)
}
length = diskio.load(8, "screen3.bin", $0400)
txt.print_uw(length)
txt.chrout('\n')
if not length {
txt.print("can't load screen3\n")
diskio.status(8)
exit(1)
}
}
}

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@ -4,38 +4,12 @@
%import test_stack
main {
sub start() {
uword foo = [1,2,3,4] ; TODO SYNTAX ERROR
uword bar = "sdfadsaf" ; TODO SYNTAX ERROR
txt.print("hello\n")
}
sub convert_koalapic() {
ubyte cx ; TODO when making this a word, the code size increases drastically
ubyte cy
uword xx
ubyte yy
ubyte bb
uword bitmap = $6000
ubyte c0
ubyte c1
ubyte c2
ubyte c3
for cy in 0 to 24 {
for cx in 0 to 39 {
for bb in 0 to 7 {
yy = cy * 8 + bb
xx = cx * $0008
graphics.plot(xx, yy)
graphics.plot(xx+1, yy)
graphics.plot(xx+2, yy)
graphics.plot(xx+3, yy)
graphics.plot(xx+4, yy)
graphics.plot(xx+5, yy)
graphics.plot(xx+6, yy)
graphics.plot(xx+7, yy)
}
}
}
}
}