working on CI viewer

This commit is contained in:
Irmen de Jong 2020-12-10 01:01:29 +01:00
parent b5dc5fc615
commit 74e5644f55
5 changed files with 132 additions and 99 deletions

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@ -20,7 +20,7 @@ internal class FunctionCallAsmGen(private val program: Program, private val asmg
translateFunctionCall(stmt, preserveStatusRegisterAfterCall)
// functioncalls no longer return results on the stack, so simply ignore the results in the registers
if(preserveStatusRegisterAfterCall)
asmgen.out(" plp\t; restore status flags from call")
asmgen.out(" plp") // restore status flags from call
}
@ -69,7 +69,7 @@ internal class FunctionCallAsmGen(private val program: Program, private val asmg
asmgen.out(" jsr $subName")
if(preserveStatusRegisterAfterCall) {
asmgen.out(" php\t; save status flags from call")
asmgen.out(" php") // save status flags from call
// note: the containing statement (such as the FunctionCallStatement or the Assignment or the Expression)
// must take care of popping this value again at the end!
}

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@ -183,7 +183,7 @@ internal class AssignmentAsmGen(private val program: Program, private val asmgen
}
}
if (preserveStatusRegisterAfterCall)
asmgen.out(" plp\t; restore status flags from call")
asmgen.out(" plp") // restore status flags from call
}
is BuiltinFunctionStatementPlaceholder -> {
val signature = BuiltinFunctions.getValue(sub.name)

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@ -2,6 +2,8 @@
TODO
====
- add minv(a,b) and maxv(a,b) functions to determine the max or min of 2 values
- add progend() builtin function that returns the last address of the program in memory + 1 (to be able to stick dynamic data after the program easily)
- see if we can group some errors together for instance the (now single) errors about unidentified symbols
- Cx16 target: support full-screen 640x480 and 320x240 graphics? That requires our own custom graphics routines though to draw lines.
- hoist all variable declarations up to the subroutine scope *before* even the constant folding takes place (to avoid undefined symbol errors when referring to a variable from another nested scope in the subroutine)

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@ -2,8 +2,7 @@
%import graphics
%import textio
%import diskio
%import c64colors
%zeropage basicsafe
%option no_sysinit
; CommanderX16 Image file format.
; Numbers are encoded in little endian format (lsb first).
@ -19,12 +18,12 @@
; this also determines the number of palette entries following later.
; 8 Settings bits.
; bit 0 and 1 = compression. 00 = uncompressed
; 01 = PCX-RLE [TODO not yet implemented]
; 01 = RLE [TODO not yet implemented]
; 10 = LZSA [TODO not yet implemented]
; 11 = Exomizer [TODO not yet implemented]
; bit 2 = palette format. 0 = 4 bits/channel (2 bytes per color, $0R $GB) [TODO not yet implemented]
; 1 = 8 bits/channel (3 bytes per color, $RR $GG $BB)
; 4 bits per channel is the Cx16's native palette format.
; 4 bits per channel is what the Vera in the Cx16 supports.
; bit 3 = bitmap format. 0 = raw bitmap pixels
; 1 = tile-based image [TODO not yet implemented]
; bit 4 = hscale (horizontal display resulution) 0 = 320 pixels, 1 = 640 pixels
@ -43,24 +42,31 @@
; of bytes making up the image's scan lines. #bytes per scan line = width * bits-per-pixel / 8
; If it is 'tiles', .... [TODO]
; If a compression scheme is used, the bitmap data here has to be decompressed first.
; TODO: with compressed files, store the data in compressed chunks of max 8kb uncompressed?
; (it is a problem to load let alone decompress a full bitmap at once because there will likely not be enough ram to do that)
; (doing it in chunks of 8 kb allows for sticking each chunk in one of the banked 8kb ram blocks, or even copy it directly to the screen)
main {
ubyte[256] buffer
ubyte[256] buffer2
ubyte[256] buffer3
ubyte[256] buffer2 ; add two more buffers to make enoughs space
ubyte[256] buffer3 ; to store a 256 color palette
str filename = "trsi256.ci"
const uword bitmap_load_address = $2000 ; TODO use progend() once it is available
const uword max_bitmap_size = $9eff - bitmap_load_address
sub start() {
buffer[0] = 0
buffer2[0] = 0
buffer3[0] = 0
ubyte read_success = false
if(io.f_open(8, filename)) {
uword size = io.f_read(buffer, 12) ; read the header
txt.print(filename)
txt.chrout('\n')
if(diskio.f_open(8, filename)) {
uword size = diskio.f_read(buffer, 12) ; read the header
if size==12 {
if buffer[0]=='c' and buffer[1]=='i' and buffer[2] == 9 {
if buffer[11] {
@ -75,111 +81,136 @@ main {
ubyte compression = flags & %00000011
ubyte palette_format = (flags & %00000100) >> 2
ubyte bitmap_format = (flags & %00001000) >> 3
ubyte hscale = (flags & %00010000) >> 4
ubyte vscale = (flags & %00100000) >> 5
; ubyte hscale = (flags & %00010000) >> 4
; ubyte vscale = (flags & %00100000) >> 5
uword bitmap_size = mkword(buffer[10], buffer[9])
uword palette_size
uword palette_size = num_colors*2
if palette_format
palette_size = 3*num_colors
else
palette_size = 2*num_colors
txt.print(filename)
txt.print("\ndimensions: ")
palette_size += num_colors ; 3
txt.print_uw(width)
txt.chrout('*')
txt.print_uw(height)
txt.print("\nbits-per-pixel: ")
txt.print_ub(bpp)
txt.print(" #colors: ")
txt.print(" * ")
txt.print_uw(num_colors)
txt.print("\ncompression: ")
txt.print_ub(compression)
txt.print("\npalette format: ")
txt.print_ub(palette_format)
txt.print("\nbitmap format: ")
txt.print_ub(bitmap_format)
txt.print("\nscaling: ")
txt.print_ub(hscale)
txt.chrout(',')
txt.print_ub(vscale)
txt.chrout('\n')
if compression!=0 {
txt.print("compression not yet supported\n") ; TODO implement this
txt.print(" colors\n")
if width > graphics.WIDTH {
txt.print("image is too wide for the display!\n")
} else if compression!=0 {
txt.print("compressed image not yet supported!\n") ; TODO implement the various decompressions
} else if bitmap_format==1 {
txt.print("tiled bitmap not yet supported\n") ; TODO implement this
txt.print("tiled bitmap not yet supported!\n") ; TODO implement tiled image
} else if bitmap_size > max_bitmap_size {
; TODO implement large file support by using memory banks (nasty if compression is used though)
; TODO in case of uncompressed data: do not read the full bitmap in memory but read a scanline at a time and display them as we go
txt.print("not enough ram to load bitmap!\nrequired: ")
txt.print_uw(bitmap_size)
txt.print(" available: ")
txt.print_uw(max_bitmap_size)
txt.chrout('\n')
} else {
txt.print("reading palette and bitmap...\n")
size = io.f_read(buffer, palette_size)
txt.print("loading...")
size = diskio.f_read(buffer, palette_size)
if size==palette_size {
size = io.f_read($3000, bitmap_size)
read_success = size==bitmap_size
size = diskio.f_read(bitmap_load_address, bitmap_size)
if size==bitmap_size {
; all data has been loaded, display the image
diskio.f_close()
read_success = true
txt.print("ok\n")
; restrict the height to what can be displayed using the graphics functions...
if height > graphics.HEIGHT
height = graphics.HEIGHT ; TODO use maxv() once it is available
graphics.enable_bitmap_mode()
set_palette(num_colors, palette_format, buffer)
when bpp {
8 -> display_uncompressed_256c(width, height, bitmap_load_address)
4 -> display_uncompressed_16c(width, height, bitmap_load_address)
2 -> display_uncompressed_4c(width, height, bitmap_load_address)
1 -> display_uncompressed_2c(width, height, bitmap_load_address)
}
}
}
}
}
}
} else {
txt.print("io error or invalid image file\n")
}
io.f_close()
diskio.f_close()
if read_success {
txt.print("done!\n")
} else {
txt.print("error loading image file.\n")
if not read_success {
txt.print("error!\n")
}
}
txt.print(diskio.status(8))
}
}
io {
ubyte iteration_in_progress = false
sub f_open(ubyte drivenumber, uword filenameptr) -> ubyte {
f_close()
c64.SETNAM(strlen(filenameptr), filenameptr)
c64.SETLFS(11, drivenumber, 0)
void c64.OPEN() ; open 11,8,0,"filename"
if_cc {
iteration_in_progress = true
void c64.CHKIN(11) ; use #2 as input channel
if_cc
return true
}
f_close()
return false
}
sub f_read(uword bufferpointer, uword buffersize) -> uword {
if not iteration_in_progress
return 0
uword actual = 0
repeat buffersize {
ubyte data = c64.CHRIN()
@(bufferpointer) = data
bufferpointer++
actual++
ubyte status = c64.READST()
if status==64
f_close() ; end of file, close it
if status
return actual
}
return actual
}
sub f_close() {
; -- end an iterative file loading session (close channels).
if iteration_in_progress {
c64.CLRCHN()
c64.CLOSE(11)
iteration_in_progress = false
}
repeat {
; endless loop
}
}
sub set_palette(uword num_colors, ubyte format, uword palletteptr) {
uword vera_palette_ptr = $fa00
ubyte red
ubyte greenblue
if format {
; 3 bytes per color entry, adjust color depth from 8 to 4 bits per channel.
repeat num_colors {
red = @(palletteptr) >> 4
palletteptr++
greenblue = @(palletteptr) & %11110000
palletteptr++
greenblue |= @(palletteptr) >> 4 ; add Blue
palletteptr++
cx16.vpoke(1, vera_palette_ptr, greenblue)
vera_palette_ptr++
cx16.vpoke(1, vera_palette_ptr, red)
vera_palette_ptr++
}
} else {
; 2 bytes per color entry, the Vera uses this, but the R/GB bytes order is swapped
repeat num_colors {
cx16.vpoke(1, vera_palette_ptr+1, @(palletteptr))
palletteptr++
cx16.vpoke(1, vera_palette_ptr, @(palletteptr))
palletteptr++
vera_palette_ptr+=2
}
}
}
sub display_uncompressed_256c(uword width, uword height, uword bitmapptr) {
uword y
for y in 0 to height-1 {
cx16.r0 = 0
cx16.r1 = y
cx16.FB_cursor_position()
; FB_set_pixels crashes with a size > 255 hence the loop for strips of 128
; TODO remove this workaround once the bug is fixed, see https://github.com/commanderx16/x16-rom/issues/179
cx16.r1 = 128
ubyte rest = lsb(width) & 127
repeat width >> 7 {
cx16.r0 = bitmapptr
cx16.FB_set_pixels()
bitmapptr += 128
}
if rest {
cx16.r0 = bitmapptr
cx16.FB_set_pixels()
bitmapptr += rest
}
}
}
sub display_uncompressed_16c(uword width, uword height, uword bitmapptr) {
; TODO 16 color
}
sub display_uncompressed_4c(uword width, uword height, uword bitmapptr) {
; TODO 4 color
}
sub display_uncompressed_2c(uword width, uword height, uword bitmapptr) {
; TODO 2 color
}
}