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amiga
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@ -1,11 +1,15 @@
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%target cx16
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; Bitmap pixel graphics module for the CommanderX16
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; Bitmap pixel graphics routines for the CommanderX16
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; Custom routines to use the full-screen 640x480 and 320x240 screen modes.
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; These modes are not supported by the documented GRAPH_xxxx kernel routines.
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; (These modes are not supported by the documented GRAPH_xxxx kernel routines)
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;
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; No text layer is currently shown, text can be drawn as part of the bitmap itself.
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; Note: for similar graphics routines that also work on the C-64, use the "graphics" module instead.
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; Note: for color palette manipulation, use the "palette" module or write Vera registers yourself.
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; Note: this library implements code for various resolutions and color depths. This takes up memory.
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; If you're memory constrained you should probably not use this built-in library,
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; but make a copy in your project only containing the code for the required resolution.
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;
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;
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; SCREEN MODE LIST:
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@ -21,9 +25,6 @@
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; TODO can we make a FB vector table and emulation routines for the Cx16s' GRAPH_init() call? to replace the builtin 320x200 fb driver?
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; TODO split out the various when blocks in to their own subroutines so the assembler can omit unused code.
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gfx2 {
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; read-only control variables:
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@ -643,11 +644,11 @@ _done
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cx16.r0 = y*(320/8) + x/8
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cx16.vaddr(0, cx16.r0, 0, 1)
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}
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; TODO modes 2,3
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4 -> {
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; lores 256c
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void addr_mul_24_for_lores_256c(y, x) ; 24 bits result is in r0 and r1L (highest byte)
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ubyte bank = lsb(cx16.r1)
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cx16.vaddr(bank, cx16.r0, 0, 1)
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cx16.vaddr(lsb(cx16.r1), cx16.r0, 0, 1)
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}
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5 -> {
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; highres monochrome
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@ -656,8 +657,8 @@ _done
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}
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6 -> {
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; highres 4c
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cx16.r0 = y*(640/4) + x/8
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cx16.vaddr(0, cx16.r0, 0, 1)
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void addr_mul_24_for_highres_4c(y, x) ; 24 bits result is in r0 and r1L (highest byte)
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cx16.vaddr(lsb(cx16.r1), cx16.r0, 0, 1)
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}
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}
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}
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@ -816,6 +817,28 @@ _done
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sctextptr++
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}
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}
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6 -> {
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; hires 4c
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while @(sctextptr) {
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chardataptr = charset_addr + (@(sctextptr) as uword)*8
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repeat 8 {
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; TODO rewrite this inner loop in assembly
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ubyte charbits = cx16.vpeek(charset_bank, chardataptr)
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repeat 8 {
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charbits <<= 1
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if_cs
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plot(x, y, color)
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x++
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}
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x-=8
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chardataptr++
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y++
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}
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x+=8
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y-=8
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sctextptr++
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}
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}
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}
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}
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@ -839,8 +862,12 @@ _done
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sub addr_mul_24_for_highres_4c(uword yy, uword xx) {
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; TODO asmsub, actually do 24 bits calc
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; 24 bits result is in r0 and r1L (highest byte)
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cx16.r0 = xx/4 + yy*(640/4)
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cx16.r0 = yy*128
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cx16.r2 = yy*32
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cx16.r1 = 0
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cx16.r0 += cx16.r2
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cx16.r0 += xx/4
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}
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asmsub addr_mul_24_for_lores_256c(uword yy @R0, uword xx @AY) clobbers(A) -> uword @R0, ubyte @R1 {
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@ -1262,7 +1262,7 @@ mul_word_100 .proc
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.pend
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mul_word_320 .proc
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; AY = A * 256 + A * 64 (msb doesn't matter)
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; AY = A * 256 + A * 64 (msb in Y doesn't matter)
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sta P8ZP_SCRATCH_B1
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ldy #0
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sty P8ZP_SCRATCH_REG
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@ -13,13 +13,8 @@ main {
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palette.set_rgb(amigacolors, len(amigacolors))
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cx16.VERA_DC_VSCALE = 64 ; have the vertical resolution so it is 640*240 - more or less Amiga's default non interlaced mode
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cx16.mouse_config(1, 1) ; enable mouse TODO make it an Amiga mouse pointer if possible
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cx16.mouse_config(1, 1) ; enable mouse TODO make it an Amiga mouse pointer shape & colors if possible
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gfx2.text_charset(3)
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if gfx2.active_mode==5 {
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gfx2.monochrome_stipple(true)
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gfx2.fillrect(0,11,gfx2.width,gfx2.height/2-11,1)
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gfx2.monochrome_stipple(false)
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}
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screen_titlebar()
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window_workbench()
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@ -128,12 +123,8 @@ widget {
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uword middlex = x+width/2+1
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ubyte halfstring = string.length(caption) * 4
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gfx2.text(middlex-halfstring,y+height+1,1,caption)
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gfx2.monochrome_stipple(true)
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gfx2.disc(x+width/4+4, y+height/2, height/2-4, 1)
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gfx2.monochrome_stipple(false)
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gfx2.circle(x+width/4+4, y+height/2, height/2-4, 1)
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gfx2.fillrect(x+20,y+12,width/2,height/2-4,1)
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gfx2.disc(x+width/4+4, y+height/2, height/2-3, 1)
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gfx2.fillrect(x+20,y+12,width/2,height/2-4,3)
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}
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@ -203,7 +194,14 @@ widget {
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gfx2.line(x+width-1-13,y+height-3, x+width-1-3, y+height-3-5, 1)
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gfx2.horizontal_line(x+width-1-16, y+height-10, 16, 2)
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highlightedrect(x+width-13, y+12, 10, height-23, false, false)
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; TODO scroll icons
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highlightedrect(x+width-13, y+12, 10, height-43, false, false)
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gfx2.horizontal_line(x+width-1-16, y+height-11, 16, 1)
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gfx2.horizontal_line(x+width-1-16, y+height-20, 16, 2)
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gfx2.horizontal_line(x+width-1-16, y+height-21, 16, 1)
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gfx2.horizontal_line(x+width-1-16, y+height-30, 16, 2)
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gfx2.line(x+width-1-12, y+height-23, x+width-8, y+height-28, 1)
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gfx2.line(x+width-1-3, y+height-23, x+width-9, y+height-28, 1)
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gfx2.line(x+width-1-13, y+height-18, x+width-8, y+height-13, 1)
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gfx2.line(x+width-1-3, y+height-18, x+width-9, y+height-13, 1)
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}
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}
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