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rollback failed optimization of memory expressions (code size got too large)
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@ -5,6 +5,32 @@
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;
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; indent format: TABS, size=8
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read_byte_from_address_on_stack .proc
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; -- read the byte from the memory address on the top of the stack, return in A (stack remains unchanged)
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lda P8ESTACK_LO+1,x
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ldy P8ESTACK_HI+1,x
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sta P8ZP_SCRATCH_W2
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sty P8ZP_SCRATCH_W2+1
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ldy #0
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lda (P8ZP_SCRATCH_W2),y
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rts
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.pend
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write_byte_to_address_on_stack .proc
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; -- write the byte in A to the memory address on the top of the stack (stack remains unchanged)
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ldy P8ESTACK_LO+1,x
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sty P8ZP_SCRATCH_W2
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ldy P8ESTACK_HI+1,x
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sty P8ZP_SCRATCH_W2+1
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ldy #0
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sta (P8ZP_SCRATCH_W2),y
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rts
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.pend
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neg_b .proc
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lda #0
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sec
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@ -182,15 +182,10 @@ internal class AugmentableAssignmentAsmGen(private val program: Program,
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}
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}
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else -> {
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asmgen.assignExpressionToVariable(memory.addressExpression, asmgen.asmVariableName("P8ZP_SCRATCH_W2"), DataType.UWORD, target.scope)
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asmgen.out("""
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lda P8ZP_SCRATCH_W2
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pha
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lda P8ZP_SCRATCH_W2+1
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pha
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ldy #0
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lda (P8ZP_SCRATCH_W2),y
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sta P8ZP_SCRATCH_B1""")
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if(asmgen.options.slowCodegenWarnings)
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println("warning: slow stack evaluation used (1): ${memory.addressExpression::class.simpleName} at ${memory.addressExpression.position}") // TODO optimize...
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asmgen.translateExpression(memory.addressExpression) // TODO directly into P8ZP_SCRATCH_W2
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asmgen.out(" jsr prog8_lib.read_byte_from_address_on_stack | sta P8ZP_SCRATCH_B1")
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val zp = CompilationTarget.instance.machine.zeropage
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when {
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valueLv != null -> inplaceModification_byte_litval_to_variable(zp.SCRATCH_B1.toHex(), DataType.UBYTE, operator, valueLv.toInt())
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@ -202,14 +197,7 @@ internal class AugmentableAssignmentAsmGen(private val program: Program,
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}
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else -> inplaceModification_byte_value_to_variable(zp.SCRATCH_B1.toHex(), DataType.UBYTE, operator, value)
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}
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asmgen.out("""
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pla
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sta P8ZP_SCRATCH_W2+1
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pla
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sta P8ZP_SCRATCH_W2
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ldy #0
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lda P8ZP_SCRATCH_B1
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sta (P8ZP_SCRATCH_W2),y""")
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asmgen.out(" lda P8ZP_SCRATCH_B1 | jsr prog8_lib.write_byte_to_address_on_stack | inx")
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}
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}
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}
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@ -5,7 +5,6 @@
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%option no_sysinit
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; Create a custom character set on the C64.
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; TODO why is this one significantly larger than with older compiler?
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main {
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