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don't prefix 3-letter symbols too aggressively (could cause some compilation errors)
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@ -403,7 +403,7 @@ romsub $ff53 = joystick_scan() clobbers(A, X, Y)
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romsub $ff56 = joystick_get(ubyte joynr @A) -> ubyte @A, ubyte @X, ubyte @Y
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romsub $ff56 = joystick_get2(ubyte joynr @A) clobbers(Y) -> uword @AX ; alternative to above to not have the hassle to deal with multiple return values
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; Audio (bank 10)
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; Audio (rom bank 10)
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romsub $C04B = psg_init() clobbers(A,X,Y)
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romsub $C063 = ym_init() clobbers(A,X,Y) -> bool @Pc ; (re)init YM chip
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romsub $C066 = ym_loaddefpatches() clobbers(A,X,Y) -> bool @Pc ; load default YM patches
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@ -1,18 +1,26 @@
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package prog8.compiler.astprocessing
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import prog8.ast.Node
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import prog8.ast.Program
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import prog8.ast.expressions.IdentifierReference
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import prog8.ast.statements.*
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import prog8.ast.walk.AstWalker
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import prog8.ast.walk.IAstModification
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class AsmInstructionNamesReplacer(
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val program: Program,
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val blocks: Set<Block>,
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val subroutines: Set<Subroutine>,
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val variables: Set<VarDecl>,
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val labels: Set<Label>): AstWalker() {
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override fun after(identifier: IdentifierReference, parent: Node): Iterable<IAstModification> {
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if(identifier.nameInSource.size>1) {
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val tgt = identifier.targetStatement(program)
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if(tgt==null || tgt.definingModule.isLibrary)
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return noModifications
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}
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val newName = identifier.nameInSource.map { ident ->
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if(ident.length==3 && !identifier.definingModule.isLibrary) {
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val blockTarget = blocks.firstOrNull { it.name==ident }
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@ -33,6 +33,7 @@ internal fun Program.processAstBeforeAsmGeneration(compilerOptions: CompilationO
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finder.visit(this)
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if(finder.foundAny()) {
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val replacer = AsmInstructionNamesReplacer(
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this,
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finder.blocks,
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finder.subroutines,
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finder.variables,
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@ -222,4 +222,27 @@ main {
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result2 shouldNotBe null
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}
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"3 letter names not prefixed too aggressively" {
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val text = """
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%import math
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main {
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sub start() {
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ubyte lda = getrandom()
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lda++
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cx16.r0 = (math.rnd() % 20) * ${'$'}0010
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lda = math.rnd() % 5
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lda++
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}
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sub getrandom() -> ubyte {
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return cx16.r0L
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}
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}"""
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val result = compileText(C64Target(), false, text, writeAssembly = true)
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result shouldNotBe null
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val result2 = compileText(VMTarget(), false, text, writeAssembly = true)
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result2 shouldNotBe null
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}
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})
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@ -1,6 +1,7 @@
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TODO
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====
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- hiram bank 1 usage configurable or maybe even just keep whatever bank is active at program start?
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- replace all the string.compare calls in rockrunner with equalites
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...
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@ -28,16 +29,16 @@ Compiler:
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global initialization values are simply a list of LOAD instructions.
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Variables replaced include all subroutine parameters! So the only variables that remain as variables are arrays and strings.
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- ir: add more optimizations in IRPeepholeOptimizer
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- ir: the @split arrays are also split in _lsb/_msb arrays in the IR, and operations take multiple (byte) instructions that may lead to verbose and slow operation and machine code generation down the line.
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- ir: the @split arrays are currently also split in _lsb/_msb arrays in the IR, and operations take multiple (byte) instructions that may lead to verbose and slow operation and machine code generation down the line.
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- ir: for expressions with array indexes that occur multiple times, can we avoid loading them into new virtualregs everytime and just reuse a single virtualreg as indexer? (simple form of common subexpression elimination)
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- PtAst/IR: more complex common subexpression eliminations
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- generate WASM to eventually run prog8 on a browser canvas? Use binaryen toolkit or my binaryen kotlin library?
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- can we get rid of pieces of asmgen.AssignmentAsmGen by just reusing the AugmentableAssignment ? generated code should not suffer
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- [problematic due to using 64tass:] better support for building library programs, where unused .proc shouldn't be deleted from the assembly?
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Perhaps replace all uses of .proc/.pend/.endproc by .block/.bend will fix that with a compiler flag?
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But all library code written in asm uses .proc already..... (textual search/replace when writing the actual asm?)
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Once new codegen is written that is based on the IR, this point is mostly moot anyway as that will have its own dead code removal on the IR level.
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- Zig-like try-based error handling where the V flag could indicate error condition? and/or BRK to jump into monitor on failure? (has to set BRK vector for that) But the V flag is also set on certain normal instructions
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- generate WASM to eventually run prog8 on a browser canvas? Use binaryen toolkit or my binaryen kotlin library?
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Libraries:
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@ -46,7 +47,7 @@ Libraries:
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- c128 target: make syslib more complete (missing kernal routines)?
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- c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking)
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- optimize several inner loops in gfx2 even further?
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- add modes 3 and perhaps even 2 to gfx2 (lores 16 color and 4 color)?
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- actually implement modes 3 and perhaps even 2 to gfx2 (lores 16 color and 4 color)
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Expressions:
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@ -1,32 +1,22 @@
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%import math
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%import textio
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%zeropage basicsafe
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main {
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sub start() {
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str name = "name"
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uword nameptr = &name
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cx16.r0L= name=="foo"
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cx16.r1L= name!="foo"
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cx16.r2L= name<"foo"
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cx16.r3L= name>"foo"
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cx16.r0L= nameptr=="foo"
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cx16.r1L= nameptr!="foo"
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cx16.r2L= nameptr<"foo"
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cx16.r3L= nameptr>"foo"
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void compare(name, "foo")
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void compare(name, "name")
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void compare(nameptr, "foo")
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void compare(nameptr, "name")
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ubyte lda = getrandom()
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lda++
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cx16.r0 = (math.rnd() % 20) * $0010
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lda = math.rnd() % 5
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lda++
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}
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sub compare(str s1, str s2) -> ubyte {
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if s1==s2
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return 42
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return 0
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sub getrandom() -> ubyte {
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%asm {{
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lda #42
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rts
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}}
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}
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}
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