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tidy up todo doc
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====
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TODO
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====
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For next release
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^^^^^^^^^^^^^^^^
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- refactor code to improve testability and other things, see [CompilerDevelopment](CompilerDevelopment.md)
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- simplify cx16.joystick_get2() once this cx16 rom issue is resolved: https://github.com/commanderx16/x16-rom/issues/203
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- c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking)
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(I hope this will still be included into the final v39 roms release for the cx16)
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Future
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^^^^^^
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- get rid of all other TODO's in the code ;-)
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Low prio
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^^^^^^^^
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- see if we can remove more ".typeOrElse(DataType.UNDEFINED)"
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- should we introduce more optionals to get rid of more null pointers?
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- c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking)
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- optimize several inner loops in gfx2 even further?
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- add modes 2 and 3 to gfx2 (lowres 4 color and 16 color)?
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- add a flood fill routine to gfx2?
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- add a f_seek() routine for the Cx16 that uses its seek dos api?
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- refactor the asmgen into own submodule
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- refactor the compiler optimizers into own submodule
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- add a compiler option to not remove unused subroutines. this allows for building library programs. But this won't work with 64tass's .proc ...
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- add a diskio.f_seek() routine for the Cx16 that uses its seek dos api?
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- make it possible for diskio to read and write from more than one file at the same time (= use multiple io channels)?
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- refactor the asmgen into own project submodule
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- refactor the compiler optimizers into own project submodule
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- make it possible to use cpu opcodes such as 'nop' as variable names by prefixing all asm vars with something such as ``v_``
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More optimizations
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^^^^^^^^^^^^^^^^^^
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Add more compiler optimizations to the existing ones.
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- find a way to optimize if-statement codegen so that "if var & %10000" doesn't use stack & subroutine call, but also that the simple case "if X {...}" remains fast
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- optimizer: detect variables that are written but never read - mark those as unused too and remove them, such as uword unused = memory("unused222", 20) - also remove the memory slab allocation
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- further optimize assignment codegeneration, such as the following:
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- rewrite expression code generator to not use eval stack but a fixed number of predetermined value 'variables' (1 per nesting level?)
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- binexpr splitting (beware self-referencing expressions and asm code ballooning though)
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- more optimizations on the language AST level
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- more optimizations on the final assembly source level
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- [problematic due to 64tass:] add a compiler option to not remove unused subroutines. this allows for building library programs. But this won't work with 64tass's .proc ...
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- introduce byte-index operator to avoid index multiplications in loops over arrays?
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see https://www.reddit.com/r/programming/comments/alhj59/creating_a_programming_language_and_cross/eg898b9?utm_source=share&utm_medium=web2x&context=3
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Misc
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^^^^
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Several ideas were discussed on my reddit post
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https://www.reddit.com/r/programming/comments/alhj59/creating_a_programming_language_and_cross/
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More code optimizations
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^^^^^^^^^^^^^^^^^^^^^^^
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- a way to optimize if-statement codegen so that "if var & %10000" doesn't use stack & subroutine call, but also that the simple case "if X {...}" remains fast
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- detect proper variables that are written but never read - mark those as unused too and remove them, such as ``uword unused = memory("unused222", 20)`` - also remove this memory slab allocation
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- rewrite expression tree evaluation such that it doesn't use an eval stack but flatten the tree into linear code that uses a fixed number of predetermined value 'variables'
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- this removes the need for the BinExprSplitter (which is problematic now)
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