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https://github.com/irmen/prog8.git
synced 2024-11-22 15:33:02 +00:00
enhanced tehtriz blocks to have light edges
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parent
81930312ff
commit
99759ae853
@ -49,11 +49,11 @@ waitkey:
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if time_lo>=(60-4*speedlevel) {
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c64.SETTIM(0,0,0)
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drawBlock(xpos, ypos, 32) ; hide block
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drawBlock(xpos, ypos, true) ; hide block
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if blocklogic.noCollision(xpos, ypos+1) {
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; slowly move the block down
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ypos++
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drawBlock(xpos, ypos, 160) ; show block on new position
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drawBlock(xpos, ypos, false) ; show block on new position
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} else {
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; block can't move further down!
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; check if the game area is full, if not, spawn the next block at the top.
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@ -84,31 +84,31 @@ waitkey:
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}
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sub move_left() {
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drawBlock(xpos, ypos, 32)
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drawBlock(xpos, ypos, true)
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if blocklogic.noCollision(xpos-1, ypos) {
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xpos--
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}
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drawBlock(xpos, ypos, 160)
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drawBlock(xpos, ypos, false)
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}
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sub move_right() {
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drawBlock(xpos, ypos, 32)
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drawBlock(xpos, ypos, true)
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if blocklogic.noCollision(xpos+1, ypos) {
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xpos++
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}
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drawBlock(xpos, ypos, 160)
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drawBlock(xpos, ypos, false)
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}
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sub move_down_faster() {
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drawBlock(xpos, ypos, 32)
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drawBlock(xpos, ypos, true)
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if blocklogic.noCollision(xpos, ypos+1) {
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ypos++
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}
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drawBlock(xpos, ypos, 160)
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drawBlock(xpos, ypos, false)
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}
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sub drop_down_immediately() {
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drawBlock(xpos, ypos, 32)
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drawBlock(xpos, ypos, true)
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ubyte dropypos
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for dropypos in ypos+1 to boardOffsetY+boardHeight-1 {
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if not blocklogic.noCollision(xpos, dropypos) {
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@ -120,7 +120,7 @@ waitkey:
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if dropypos>ypos {
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ypos = dropypos
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sound.blockdrop()
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drawBlock(xpos, ypos, 160)
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drawBlock(xpos, ypos, false)
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checkForLines()
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spawnNextBlock()
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score++
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@ -137,7 +137,7 @@ waitkey:
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'z' -> {
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; no joystick equivalent (there is only 1 fire button)
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; rotate counter clockwise
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drawBlock(xpos, ypos, 32)
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drawBlock(xpos, ypos, true)
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if blocklogic.canRotateCCW(xpos, ypos) {
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blocklogic.rotateCCW()
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sound.blockrotate()
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@ -152,11 +152,11 @@ waitkey:
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blocklogic.rotateCCW()
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sound.blockrotate()
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}
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drawBlock(xpos, ypos, 160)
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drawBlock(xpos, ypos, false)
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}
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'x' -> {
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; rotate clockwise
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drawBlock(xpos, ypos, 32)
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drawBlock(xpos, ypos, true)
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if blocklogic.canRotateCW(xpos, ypos) {
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blocklogic.rotateCW()
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sound.blockrotate()
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@ -171,21 +171,21 @@ waitkey:
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blocklogic.rotateCW()
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sound.blockrotate()
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}
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drawBlock(xpos, ypos, 160)
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drawBlock(xpos, ypos, false)
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}
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'c' -> {
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; hold
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if holdingAllowed {
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sound.swapping()
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if holding<7 {
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drawBlock(xpos, ypos, 32)
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drawBlock(xpos, ypos, true)
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ubyte newholding = blocklogic.currentBlockNum
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swapBlock(holding)
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holding = newholding
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holdingAllowed = false
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} else {
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holding = blocklogic.currentBlockNum
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drawBlock(xpos, ypos, 32)
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drawBlock(xpos, ypos, true)
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spawnNextBlock()
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}
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drawHoldBlock()
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@ -206,7 +206,7 @@ waitkey:
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num_lines++
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ubyte x
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for x in boardOffsetX to boardOffsetX+boardWidth-1
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txt.setcc(x, linepos, 160, 1)
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txt.setcc2(x, linepos, 160, 1)
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}
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}
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if num_lines {
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@ -272,7 +272,7 @@ waitkey:
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blocklogic.newCurrentBlock(newblock)
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xpos = startXpos
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ypos = startYpos
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drawBlock(xpos, ypos, 160)
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drawBlock(xpos, ypos, false)
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}
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sub spawnNextBlock() {
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@ -358,14 +358,14 @@ waitkey:
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const ubyte nextBlockYpos = 5
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ubyte x
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for x in nextBlockXpos+3 downto nextBlockXpos {
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txt.setcc(x, nextBlockYpos, ' ', 0)
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txt.setcc(x, nextBlockYpos+1, ' ', 0)
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txt.setcc2(x, nextBlockYpos, ' ', 0)
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txt.setcc2(x, nextBlockYpos+1, ' ', 0)
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}
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; reuse the normal block draw routine (because we can't manipulate array pointers yet)
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ubyte prev = blocklogic.currentBlockNum
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blocklogic.newCurrentBlock(nextBlock)
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drawBlock(nextBlockXpos, nextBlockYpos, 160)
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drawBlock(nextBlockXpos, nextBlockYpos, false)
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blocklogic.newCurrentBlock(prev)
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}
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@ -374,24 +374,35 @@ waitkey:
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const ubyte holdBlockYpos = 6
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ubyte x
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for x in holdBlockXpos+3 downto holdBlockXpos {
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txt.setcc(x, holdBlockYpos, '@', 0)
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txt.setcc(x, holdBlockYpos+1, '@', 0)
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txt.setcc2(x, holdBlockYpos, '@', 0)
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txt.setcc2(x, holdBlockYpos+1, '@', 0)
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}
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if holding < 7 {
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; reuse the normal block draw routine (because we can't manipulate array pointers yet)
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ubyte prev = blocklogic.currentBlockNum
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blocklogic.newCurrentBlock(holding)
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drawBlock(holdBlockXpos, holdBlockYpos, 160)
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drawBlock(holdBlockXpos, holdBlockYpos, false)
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blocklogic.newCurrentBlock(prev)
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}
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}
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sub drawBlock(ubyte x, ubyte y, ubyte character) {
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sub drawBlock(ubyte x, ubyte y, ubyte erase) {
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ubyte char = 79 ; top left edge
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if erase
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char = 32 ; space
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ubyte @zp i
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for i in 15 downto 0 {
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ubyte @zp c=blocklogic.currentBlock[i]
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if c
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txt.setcc((i&3)+x, (i/4)+y, character, c)
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if c {
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if erase
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c=0
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else {
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ubyte edge = blocklogic.edgecolors[c]
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c <<= 4
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c |= edge
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}
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txt.setcc2((i&3)+x, (i/4)+y, char, c)
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}
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}
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}
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}
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@ -404,35 +415,37 @@ blocklogic {
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ubyte[16] rotated
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; the 7 tetrominos
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ubyte[] blockI = [0,0,0,0, ; cyan ; note: special rotation (around matrix center)
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3,3,3,3,
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ubyte[] blockI = [0,0,0,0, ; blue note: special rotation (around matrix center)
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6,6,6,6,
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0,0,0,0,
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0,0,0,0]
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ubyte[] blockJ = [6,0,0,0, ; blue
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6,6,6,0,
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ubyte[] blockJ = [5,0,0,0, ; green
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5,5,5,0,
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0,0,0,0,
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0,0,0,0]
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ubyte[] blockL = [0,0,8,0, ; orange
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8,8,8,0,
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ubyte[] blockL = [0,0,2,0, ; red
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2,2,2,0,
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0,0,0,0,
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0,0,0,0]
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ubyte[] blockO = [0,7,7,0, ; yellow ; note: no rotation (square)
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0,7,7,0,
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ubyte[] blockO = [0,12,12,0, ; grey ; note: no rotation (square)
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0,12,12,0,
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0,0,0,0,
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0,0,0,0]
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ubyte[] blockS = [0,5,5,0, ; green
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5,5,0,0,
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ubyte[] blockS = [0,11,11,0, ; dark grey
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11,11,0,0,
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0,0,0,0,
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0,0,0,0]
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ubyte[] blockT = [0,4,0,0, ; purple
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4,4,4,0,
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ubyte[] blockT = [0,9,0,0, ; brown
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9,9,9,0,
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0,0,0,0,
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0,0,0,0]
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ubyte[] blockZ = [2,2,0,0, ; red
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0,2,2,0,
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ubyte[] blockZ = [4,4,0,0, ; purple
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0,4,4,0,
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0,0,0,0,
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0,0,0,0]
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ubyte[16] edgecolors = [11, 1, 10, 0, 10, 13, 14, 1, 7, 7, 11, 12, 15, 1, 1, 1] ; highlighed colors for the edges
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uword[] blocks = [&blockI, &blockJ, &blockL, &blockO, &blockS, &blockT, &blockZ]
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sub newCurrentBlock(ubyte block) {
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@ -545,9 +558,9 @@ blocklogic {
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}
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sub isGameOver(ubyte xpos, ubyte ypos) -> ubyte {
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main.drawBlock(xpos, ypos, 32)
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main.drawBlock(xpos, ypos, true)
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ubyte result = ypos==main.startYpos and not noCollision(xpos, ypos+1)
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main.drawBlock(xpos, ypos, 160)
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main.drawBlock(xpos, ypos, false)
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return result
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}
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@ -566,7 +579,7 @@ blocklogic {
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for x in main.boardOffsetX+main.boardWidth-1 downto main.boardOffsetX {
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ubyte char = txt.getchr(x, ypos-1)
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ubyte color = txt.getclr(x, ypos-1)
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txt.setcc(x, ypos, char, color)
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txt.setcc2(x, ypos, char, color)
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}
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ypos--
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}
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