mirror of
https://github.com/irmen/prog8.git
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moved the type conversion routines to their own library file to avoid duplication
This commit is contained in:
parent
08b25e610d
commit
9cec554f7c
17
README.md
17
README.md
@ -2,15 +2,15 @@
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[![Build Status](https://travis-ci.org/irmen/prog8.svg?branch=master)](https://travis-ci.org/irmen/prog8)
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[![Documentation](https://readthedocs.org/projects/prog8/badge/?version=latest)](https://prog8.readthedocs.io/)
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Prog8 - Structured Programming Language for 8-bit 6502/6510 microprocessors
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===========================================================================
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Prog8 - Structured Programming Language for 8-bit 6502/6510/65c02 microprocessors
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=================================================================================
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*Written by Irmen de Jong (irmen@razorvine.net)*
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*Software license: GNU GPL 3.0, see file LICENSE*
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This is a structured programming language for the 8-bit 6502/6510 microprocessor from the late 1970's and 1980's
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This is a structured programming language for the 8-bit 6502/6510/65c02 microprocessor from the late 1970's and 1980's
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as used in many home computers from that era. It is a medium to low level programming language,
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which aims to provide many conveniences over raw assembly code (even when using a macro assembler):
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@ -37,8 +37,10 @@ Rapid edit-compile-run-debug cycle:
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- breakpoints, that let the Vice emulator drop into the monitor if execution hits them
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- source code labels automatically loaded in Vice emulator so it can show them in disassembly
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Prog8 is mainly targeted at the Commodore-64 machine at this time.
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Contributions to add support for other 8-bit (or other?!) machines are welcome.
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Prog8 is mainly targeted at the Commodore-64 machine.
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Preliminary support for the CommanderX16 is available as a second compilation target.
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Contributions to improve these or to add support for other machines are welcome!
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Documentation/manual
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--------------------
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@ -55,8 +57,9 @@ A **Java runtime (jre or jdk), version 8 or newer** is required to run a prepac
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If you want to build it from source, you'll need a Java SDK + Kotlin 1.3.x SDK (or for instance,
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IntelliJ IDEA with the Kotlin plugin).
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It's handy to have a C-64 emulator or a real C-64 to run the programs on. The compiler assumes the presence
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of the [Vice emulator](http://vice-emu.sourceforge.net/)
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It's handy to have an emulator (or a real machine perhaps!) to run the programs on. The compiler assumes the presence
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of the [Vice emulator](http://vice-emu.sourceforge.net/) for the C64 target,
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and the [x16emu emulator](https://github.com/commanderx16/x16-emulator) for the CommanderX16 target.
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Example code
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@ -7,361 +7,11 @@
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%import c64lib
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%import conv
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c64utils {
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; ----- number conversions to decimal strings
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asmsub ubyte2decimal (ubyte value @ A) -> ubyte @ Y, ubyte @ A, ubyte @ X {
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; ---- A to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
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%asm {{
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ldy #uword2decimal.ASCII_0_OFFSET
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bne uword2decimal.hex_try200
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rts
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}}
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}
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asmsub uword2decimal (uword value @ AY) -> ubyte @Y, ubyte @A, ubyte @X {
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; ---- convert 16 bit uword in A/Y to decimal
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; output in uword2decimal.decTenThousands, decThousands, decHundreds, decTens, decOnes
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; (these are terminated by a zero byte so they can be easily printed)
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; also returns Y = 100's, A = 10's, X = 1's
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%asm {{
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;Convert 16 bit Hex to Decimal (0-65535) Rev 2
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;By Omegamatrix Further optimizations by tepples
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; routine from http://forums.nesdev.com/viewtopic.php?f=2&t=11341&start=15
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;HexToDec99
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; start in A
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; end with A = 10's, decOnes (also in X)
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;HexToDec255
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; start in A
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; end with Y = 100's, A = 10's, decOnes (also in X)
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;HexToDec999
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; start with A = high byte, Y = low byte
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; end with Y = 100's, A = 10's, decOnes (also in X)
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; requires 1 extra temp register on top of decOnes, could combine
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; these two if HexToDec65535 was eliminated...
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;HexToDec65535
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; start with A/Y (low/high) as 16 bit value
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; end with decTenThousand, decThousand, Y = 100's, A = 10's, decOnes (also in X)
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; (irmen: I store Y and A in decHundreds and decTens too, so all of it can be easily printed)
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ASCII_0_OFFSET = $30
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temp = P8ZP_SCRATCH_B1 ; byte in zeropage
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hexHigh = P8ZP_SCRATCH_W1 ; byte in zeropage
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hexLow = P8ZP_SCRATCH_W1+1 ; byte in zeropage
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HexToDec65535; SUBROUTINE
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sty hexHigh ;3 @9
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sta hexLow ;3 @12
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tya
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tax ;2 @14
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lsr a ;2 @16
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lsr a ;2 @18 integer divide 1024 (result 0-63)
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cpx #$A7 ;2 @20 account for overflow of multiplying 24 from 43,000 ($A7F8) onward,
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adc #1 ;2 @22 we can just round it to $A700, and the divide by 1024 is fine...
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;at this point we have a number 1-65 that we have to times by 24,
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;add to original sum, and Mod 1024 to get a remainder 0-999
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sta temp ;3 @25
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asl a ;2 @27
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adc temp ;3 @30 x3
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tay ;2 @32
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lsr a ;2 @34
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lsr a ;2 @36
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lsr a ;2 @38
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lsr a ;2 @40
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lsr a ;2 @42
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tax ;2 @44
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tya ;2 @46
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asl a ;2 @48
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asl a ;2 @50
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asl a ;2 @52
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clc ;2 @54
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adc hexLow ;3 @57
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sta hexLow ;3 @60
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txa ;2 @62
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adc hexHigh ;3 @65
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sta hexHigh ;3 @68
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ror a ;2 @70
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lsr a ;2 @72
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tay ;2 @74 integer divide 1,000 (result 0-65)
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lsr a ;2 @76 split the 1,000 and 10,000 digit
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tax ;2 @78
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lda ShiftedBcdTab,x ;4 @82
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tax ;2 @84
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rol a ;2 @86
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and #$0F ;2 @88
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ora #ASCII_0_OFFSET
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sta decThousands ;3 @91
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txa ;2 @93
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lsr a ;2 @95
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lsr a ;2 @97
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lsr a ;2 @99
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ora #ASCII_0_OFFSET
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sta decTenThousands ;3 @102
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lda hexLow ;3 @105
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cpy temp ;3 @108
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bmi _doSubtract ;2³ @110/111
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beq _useZero ;2³ @112/113
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adc #23 + 24 ;2 @114
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_doSubtract
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sbc #23 ;2 @116
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sta hexLow ;3 @119
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_useZero
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lda hexHigh ;3 @122
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sbc #0 ;2 @124
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Start100s
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and #$03 ;2 @126
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tax ;2 @128 0,1,2,3
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cmp #2 ;2 @130
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rol a ;2 @132 0,2,5,7
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ora #ASCII_0_OFFSET
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tay ;2 @134 Y = Hundreds digit
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lda hexLow ;3 @137
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adc Mod100Tab,x ;4 @141 adding remainder of 256, 512, and 256+512 (all mod 100)
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bcs hex_doSub200 ;2³ @143/144
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hex_try200
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cmp #200 ;2 @145
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bcc hex_try100 ;2³ @147/148
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hex_doSub200
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iny ;2 @149
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iny ;2 @151
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sbc #200 ;2 @153
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hex_try100
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cmp #100 ;2 @155
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bcc HexToDec99 ;2³ @157/158
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iny ;2 @159
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sbc #100 ;2 @161
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HexToDec99; SUBROUTINE
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lsr a ;2 @163
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tax ;2 @165
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lda ShiftedBcdTab,x ;4 @169
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tax ;2 @171
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rol a ;2 @173
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and #$0F ;2 @175
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ora #ASCII_0_OFFSET
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sta decOnes ;3 @178
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txa ;2 @180
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lsr a ;2 @182
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lsr a ;2 @184
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lsr a ;2 @186
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ora #ASCII_0_OFFSET
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; irmen: load X with ones, and store Y and A too, for easy printing afterwards
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sty decHundreds
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sta decTens
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ldx decOnes
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rts ;6 @192 Y=hundreds, A = tens digit, X=ones digit
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HexToDec999; SUBROUTINE
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sty hexLow ;3 @9
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jmp Start100s ;3 @12
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Mod100Tab
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.byte 0,56,12,56+12
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ShiftedBcdTab
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.byte $00,$01,$02,$03,$04,$08,$09,$0A,$0B,$0C
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.byte $10,$11,$12,$13,$14,$18,$19,$1A,$1B,$1C
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.byte $20,$21,$22,$23,$24,$28,$29,$2A,$2B,$2C
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.byte $30,$31,$32,$33,$34,$38,$39,$3A,$3B,$3C
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.byte $40,$41,$42,$43,$44,$48,$49,$4A,$4B,$4C
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decTenThousands .byte 0
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decThousands .byte 0
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decHundreds .byte 0
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decTens .byte 0
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decOnes .byte 0
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.byte 0 ; zero-terminate the decimal output string
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}}
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}
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; ----- utility functions ----
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asmsub byte2decimal (byte value @ A) -> ubyte @ Y, ubyte @ A, ubyte @ X {
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; ---- A (signed byte) to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
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; note: if the number is negative, you have to deal with the '-' yourself!
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%asm {{
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cmp #0
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bpl +
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eor #255
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clc
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adc #1
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+ jmp ubyte2decimal
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}}
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}
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asmsub ubyte2hex (ubyte value @ A) -> ubyte @ A, ubyte @ Y {
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; ---- A to hex petscii string in AY (first hex char in A, second hex char in Y)
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%asm {{
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stx P8ZP_SCRATCH_REG_X
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pha
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and #$0f
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tax
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ldy _hex_digits,x
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pla
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lsr a
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lsr a
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lsr a
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lsr a
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tax
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lda _hex_digits,x
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ldx P8ZP_SCRATCH_REG_X
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rts
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_hex_digits .text "0123456789abcdef" ; can probably be reused for other stuff as well
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}}
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}
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asmsub uword2hex (uword value @ AY) clobbers(A,Y) {
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; ---- convert 16 bit uword in A/Y into 4-character hexadecimal string 'uword2hex.output' (0-terminated)
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%asm {{
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sta P8ZP_SCRATCH_REG
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tya
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jsr ubyte2hex
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sta output
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sty output+1
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lda P8ZP_SCRATCH_REG
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jsr ubyte2hex
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sta output+2
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sty output+3
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rts
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output .text "0000", $00 ; 0-terminated output buffer (to make printing easier)
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}}
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}
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asmsub str2uword(str string @ AY) -> uword @ AY {
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; -- returns the unsigned word value of the string number argument in AY
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; the number may NOT be preceded by a + sign and may NOT contain spaces
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; (any non-digit character will terminate the number string that is parsed)
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%asm {{
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_result = P8ZP_SCRATCH_W2
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sta _mod+1
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sty _mod+2
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ldy #0
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sty _result
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sty _result+1
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_mod lda $ffff,y ; modified
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sec
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sbc #48
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bpl +
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_done ; return result
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lda _result
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ldy _result+1
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rts
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+ cmp #10
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bcs _done
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; add digit to result
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pha
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jsr _result_times_10
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pla
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clc
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adc _result
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sta _result
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bcc +
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inc _result+1
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+ iny
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bne _mod
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; never reached
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_result_times_10 ; (W*4 + W)*2
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lda _result+1
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sta P8ZP_SCRATCH_REG
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lda _result
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asl a
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rol P8ZP_SCRATCH_REG
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asl a
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rol P8ZP_SCRATCH_REG
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clc
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adc _result
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sta _result
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lda P8ZP_SCRATCH_REG
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adc _result+1
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asl _result
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rol a
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sta _result+1
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rts
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}}
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}
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asmsub str2word(str string @ AY) -> word @ AY {
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; -- returns the signed word value of the string number argument in AY
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; the number may be preceded by a + or - sign but may NOT contain spaces
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; (any non-digit character will terminate the number string that is parsed)
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%asm {{
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_result = P8ZP_SCRATCH_W2
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sta P8ZP_SCRATCH_W1
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sty P8ZP_SCRATCH_W1+1
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ldy #0
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sty _result
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sty _result+1
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sty _negative
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lda (P8ZP_SCRATCH_W1),y
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cmp #'+'
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bne +
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iny
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+ cmp #'-'
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bne _parse
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inc _negative
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iny
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_parse lda (P8ZP_SCRATCH_W1),y
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sec
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sbc #48
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bpl _digit
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_done ; return result
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lda _negative
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beq +
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sec
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lda #0
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sbc _result
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sta _result
|
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lda #0
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sbc _result+1
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sta _result+1
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+ lda _result
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ldy _result+1
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rts
|
||||
_digit cmp #10
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bcs _done
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||||
; add digit to result
|
||||
pha
|
||||
jsr str2uword._result_times_10
|
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pla
|
||||
clc
|
||||
adc _result
|
||||
sta _result
|
||||
bcc +
|
||||
inc _result+1
|
||||
+ iny
|
||||
bne _parse
|
||||
; never reached
|
||||
_negative .byte 0
|
||||
}}
|
||||
}
|
||||
|
||||
asmsub set_irqvec_excl() clobbers(A) {
|
||||
%asm {{
|
||||
sei
|
||||
@ -749,7 +399,7 @@ asmsub print_ub0 (ubyte value @ A) clobbers(A,Y) {
|
||||
; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total)
|
||||
%asm {{
|
||||
stx P8ZP_SCRATCH_REG_X
|
||||
jsr c64utils.ubyte2decimal
|
||||
jsr conv.ubyte2decimal
|
||||
pha
|
||||
tya
|
||||
jsr c64.CHROUT
|
||||
@ -766,7 +416,7 @@ asmsub print_ub (ubyte value @ A) clobbers(A,Y) {
|
||||
; ---- print the ubyte in A in decimal form, without left padding 0s
|
||||
%asm {{
|
||||
stx P8ZP_SCRATCH_REG_X
|
||||
jsr c64utils.ubyte2decimal
|
||||
jsr conv.ubyte2decimal
|
||||
_print_byte_digits
|
||||
pha
|
||||
cpy #'0'
|
||||
@ -797,7 +447,7 @@ asmsub print_b (byte value @ A) clobbers(A,Y) {
|
||||
lda #'-'
|
||||
jsr c64.CHROUT
|
||||
+ pla
|
||||
jsr c64utils.byte2decimal
|
||||
jsr conv.byte2decimal
|
||||
jsr print_ub._print_byte_digits
|
||||
ldx P8ZP_SCRATCH_REG_X
|
||||
rts
|
||||
@ -813,7 +463,7 @@ asmsub print_ubhex (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) {
|
||||
lda #'$'
|
||||
jsr c64.CHROUT
|
||||
pla
|
||||
+ jsr c64utils.ubyte2hex
|
||||
+ jsr conv.ubyte2hex
|
||||
jsr c64.CHROUT
|
||||
tya
|
||||
jsr c64.CHROUT
|
||||
@ -872,9 +522,9 @@ asmsub print_uw0 (uword value @ AY) clobbers(A,Y) {
|
||||
; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total)
|
||||
%asm {{
|
||||
stx P8ZP_SCRATCH_REG_X
|
||||
jsr c64utils.uword2decimal
|
||||
jsr conv.uword2decimal
|
||||
ldy #0
|
||||
- lda c64utils.uword2decimal.decTenThousands,y
|
||||
- lda conv.uword2decimal.decTenThousands,y
|
||||
beq +
|
||||
jsr c64.CHROUT
|
||||
iny
|
||||
@ -888,10 +538,10 @@ asmsub print_uw (uword value @ AY) clobbers(A,Y) {
|
||||
; ---- print the uword in A/Y in decimal form, without left padding 0s
|
||||
%asm {{
|
||||
stx P8ZP_SCRATCH_REG_X
|
||||
jsr c64utils.uword2decimal
|
||||
jsr conv.uword2decimal
|
||||
ldx P8ZP_SCRATCH_REG_X
|
||||
ldy #0
|
||||
- lda c64utils.uword2decimal.decTenThousands,y
|
||||
- lda conv.uword2decimal.decTenThousands,y
|
||||
beq _allzero
|
||||
cmp #'0'
|
||||
bne _gotdigit
|
||||
@ -901,7 +551,7 @@ asmsub print_uw (uword value @ AY) clobbers(A,Y) {
|
||||
_gotdigit
|
||||
jsr c64.CHROUT
|
||||
iny
|
||||
lda c64utils.uword2decimal.decTenThousands,y
|
||||
lda conv.uword2decimal.decTenThousands,y
|
||||
bne _gotdigit
|
||||
rts
|
||||
_allzero
|
||||
|
361
compiler/res/prog8lib/conv.p8
Normal file
361
compiler/res/prog8lib/conv.p8
Normal file
@ -0,0 +1,361 @@
|
||||
; Prog8 definitions for number conversions routines.
|
||||
;
|
||||
; Written by Irmen de Jong (irmen@razorvine.net) - license: GNU GPL 3.0
|
||||
;
|
||||
; indent format: TABS, size=8
|
||||
|
||||
|
||||
conv {
|
||||
|
||||
; ----- number conversions to decimal strings
|
||||
|
||||
asmsub ubyte2decimal (ubyte value @ A) -> ubyte @ Y, ubyte @ A, ubyte @ X {
|
||||
; ---- A to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
|
||||
%asm {{
|
||||
ldy #uword2decimal.ASCII_0_OFFSET
|
||||
bne uword2decimal.hex_try200
|
||||
rts
|
||||
}}
|
||||
}
|
||||
|
||||
asmsub uword2decimal (uword value @ AY) -> ubyte @Y, ubyte @A, ubyte @X {
|
||||
; ---- convert 16 bit uword in A/Y to decimal
|
||||
; output in uword2decimal.decTenThousands, decThousands, decHundreds, decTens, decOnes
|
||||
; (these are terminated by a zero byte so they can be easily printed)
|
||||
; also returns Y = 100's, A = 10's, X = 1's
|
||||
|
||||
%asm {{
|
||||
|
||||
;Convert 16 bit Hex to Decimal (0-65535) Rev 2
|
||||
;By Omegamatrix Further optimizations by tepples
|
||||
; routine from http://forums.nesdev.com/viewtopic.php?f=2&t=11341&start=15
|
||||
|
||||
;HexToDec99
|
||||
; start in A
|
||||
; end with A = 10's, decOnes (also in X)
|
||||
|
||||
;HexToDec255
|
||||
; start in A
|
||||
; end with Y = 100's, A = 10's, decOnes (also in X)
|
||||
|
||||
;HexToDec999
|
||||
; start with A = high byte, Y = low byte
|
||||
; end with Y = 100's, A = 10's, decOnes (also in X)
|
||||
; requires 1 extra temp register on top of decOnes, could combine
|
||||
; these two if HexToDec65535 was eliminated...
|
||||
|
||||
;HexToDec65535
|
||||
; start with A/Y (low/high) as 16 bit value
|
||||
; end with decTenThousand, decThousand, Y = 100's, A = 10's, decOnes (also in X)
|
||||
; (irmen: I store Y and A in decHundreds and decTens too, so all of it can be easily printed)
|
||||
|
||||
|
||||
ASCII_0_OFFSET = $30
|
||||
temp = P8ZP_SCRATCH_B1 ; byte in zeropage
|
||||
hexHigh = P8ZP_SCRATCH_W1 ; byte in zeropage
|
||||
hexLow = P8ZP_SCRATCH_W1+1 ; byte in zeropage
|
||||
|
||||
|
||||
HexToDec65535; SUBROUTINE
|
||||
sty hexHigh ;3 @9
|
||||
sta hexLow ;3 @12
|
||||
tya
|
||||
tax ;2 @14
|
||||
lsr a ;2 @16
|
||||
lsr a ;2 @18 integer divide 1024 (result 0-63)
|
||||
|
||||
cpx #$A7 ;2 @20 account for overflow of multiplying 24 from 43,000 ($A7F8) onward,
|
||||
adc #1 ;2 @22 we can just round it to $A700, and the divide by 1024 is fine...
|
||||
|
||||
;at this point we have a number 1-65 that we have to times by 24,
|
||||
;add to original sum, and Mod 1024 to get a remainder 0-999
|
||||
|
||||
|
||||
sta temp ;3 @25
|
||||
asl a ;2 @27
|
||||
adc temp ;3 @30 x3
|
||||
tay ;2 @32
|
||||
lsr a ;2 @34
|
||||
lsr a ;2 @36
|
||||
lsr a ;2 @38
|
||||
lsr a ;2 @40
|
||||
lsr a ;2 @42
|
||||
tax ;2 @44
|
||||
tya ;2 @46
|
||||
asl a ;2 @48
|
||||
asl a ;2 @50
|
||||
asl a ;2 @52
|
||||
clc ;2 @54
|
||||
adc hexLow ;3 @57
|
||||
sta hexLow ;3 @60
|
||||
txa ;2 @62
|
||||
adc hexHigh ;3 @65
|
||||
sta hexHigh ;3 @68
|
||||
ror a ;2 @70
|
||||
lsr a ;2 @72
|
||||
tay ;2 @74 integer divide 1,000 (result 0-65)
|
||||
|
||||
lsr a ;2 @76 split the 1,000 and 10,000 digit
|
||||
tax ;2 @78
|
||||
lda ShiftedBcdTab,x ;4 @82
|
||||
tax ;2 @84
|
||||
rol a ;2 @86
|
||||
and #$0F ;2 @88
|
||||
ora #ASCII_0_OFFSET
|
||||
sta decThousands ;3 @91
|
||||
txa ;2 @93
|
||||
lsr a ;2 @95
|
||||
lsr a ;2 @97
|
||||
lsr a ;2 @99
|
||||
ora #ASCII_0_OFFSET
|
||||
sta decTenThousands ;3 @102
|
||||
|
||||
lda hexLow ;3 @105
|
||||
cpy temp ;3 @108
|
||||
bmi _doSubtract ;2³ @110/111
|
||||
beq _useZero ;2³ @112/113
|
||||
adc #23 + 24 ;2 @114
|
||||
_doSubtract
|
||||
sbc #23 ;2 @116
|
||||
sta hexLow ;3 @119
|
||||
_useZero
|
||||
lda hexHigh ;3 @122
|
||||
sbc #0 ;2 @124
|
||||
|
||||
Start100s
|
||||
and #$03 ;2 @126
|
||||
tax ;2 @128 0,1,2,3
|
||||
cmp #2 ;2 @130
|
||||
rol a ;2 @132 0,2,5,7
|
||||
ora #ASCII_0_OFFSET
|
||||
tay ;2 @134 Y = Hundreds digit
|
||||
|
||||
lda hexLow ;3 @137
|
||||
adc Mod100Tab,x ;4 @141 adding remainder of 256, 512, and 256+512 (all mod 100)
|
||||
bcs hex_doSub200 ;2³ @143/144
|
||||
|
||||
hex_try200
|
||||
cmp #200 ;2 @145
|
||||
bcc hex_try100 ;2³ @147/148
|
||||
hex_doSub200
|
||||
iny ;2 @149
|
||||
iny ;2 @151
|
||||
sbc #200 ;2 @153
|
||||
hex_try100
|
||||
cmp #100 ;2 @155
|
||||
bcc HexToDec99 ;2³ @157/158
|
||||
iny ;2 @159
|
||||
sbc #100 ;2 @161
|
||||
|
||||
HexToDec99; SUBROUTINE
|
||||
lsr a ;2 @163
|
||||
tax ;2 @165
|
||||
lda ShiftedBcdTab,x ;4 @169
|
||||
tax ;2 @171
|
||||
rol a ;2 @173
|
||||
and #$0F ;2 @175
|
||||
ora #ASCII_0_OFFSET
|
||||
sta decOnes ;3 @178
|
||||
txa ;2 @180
|
||||
lsr a ;2 @182
|
||||
lsr a ;2 @184
|
||||
lsr a ;2 @186
|
||||
ora #ASCII_0_OFFSET
|
||||
|
||||
; irmen: load X with ones, and store Y and A too, for easy printing afterwards
|
||||
sty decHundreds
|
||||
sta decTens
|
||||
ldx decOnes
|
||||
rts ;6 @192 Y=hundreds, A = tens digit, X=ones digit
|
||||
|
||||
|
||||
HexToDec999; SUBROUTINE
|
||||
sty hexLow ;3 @9
|
||||
jmp Start100s ;3 @12
|
||||
|
||||
Mod100Tab
|
||||
.byte 0,56,12,56+12
|
||||
|
||||
ShiftedBcdTab
|
||||
.byte $00,$01,$02,$03,$04,$08,$09,$0A,$0B,$0C
|
||||
.byte $10,$11,$12,$13,$14,$18,$19,$1A,$1B,$1C
|
||||
.byte $20,$21,$22,$23,$24,$28,$29,$2A,$2B,$2C
|
||||
.byte $30,$31,$32,$33,$34,$38,$39,$3A,$3B,$3C
|
||||
.byte $40,$41,$42,$43,$44,$48,$49,$4A,$4B,$4C
|
||||
|
||||
decTenThousands .byte 0
|
||||
decThousands .byte 0
|
||||
decHundreds .byte 0
|
||||
decTens .byte 0
|
||||
decOnes .byte 0
|
||||
.byte 0 ; zero-terminate the decimal output string
|
||||
|
||||
}}
|
||||
}
|
||||
|
||||
|
||||
; ----- utility functions ----
|
||||
|
||||
|
||||
asmsub byte2decimal (byte value @ A) -> ubyte @ Y, ubyte @ A, ubyte @ X {
|
||||
; ---- A (signed byte) to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
|
||||
; note: if the number is negative, you have to deal with the '-' yourself!
|
||||
%asm {{
|
||||
cmp #0
|
||||
bpl +
|
||||
eor #255
|
||||
clc
|
||||
adc #1
|
||||
+ jmp ubyte2decimal
|
||||
}}
|
||||
}
|
||||
|
||||
asmsub ubyte2hex (ubyte value @ A) -> ubyte @ A, ubyte @ Y {
|
||||
; ---- A to hex petscii string in AY (first hex char in A, second hex char in Y)
|
||||
%asm {{
|
||||
stx P8ZP_SCRATCH_REG_X
|
||||
pha
|
||||
and #$0f
|
||||
tax
|
||||
ldy _hex_digits,x
|
||||
pla
|
||||
lsr a
|
||||
lsr a
|
||||
lsr a
|
||||
lsr a
|
||||
tax
|
||||
lda _hex_digits,x
|
||||
ldx P8ZP_SCRATCH_REG_X
|
||||
rts
|
||||
|
||||
_hex_digits .text "0123456789abcdef" ; can probably be reused for other stuff as well
|
||||
}}
|
||||
}
|
||||
|
||||
asmsub uword2hex (uword value @ AY) clobbers(A,Y) {
|
||||
; ---- convert 16 bit uword in A/Y into 4-character hexadecimal string 'uword2hex.output' (0-terminated)
|
||||
%asm {{
|
||||
sta P8ZP_SCRATCH_REG
|
||||
tya
|
||||
jsr ubyte2hex
|
||||
sta output
|
||||
sty output+1
|
||||
lda P8ZP_SCRATCH_REG
|
||||
jsr ubyte2hex
|
||||
sta output+2
|
||||
sty output+3
|
||||
rts
|
||||
output .text "0000", $00 ; 0-terminated output buffer (to make printing easier)
|
||||
}}
|
||||
}
|
||||
|
||||
asmsub str2uword(str string @ AY) -> uword @ AY {
|
||||
; -- returns the unsigned word value of the string number argument in AY
|
||||
; the number may NOT be preceded by a + sign and may NOT contain spaces
|
||||
; (any non-digit character will terminate the number string that is parsed)
|
||||
%asm {{
|
||||
_result = P8ZP_SCRATCH_W2
|
||||
sta _mod+1
|
||||
sty _mod+2
|
||||
ldy #0
|
||||
sty _result
|
||||
sty _result+1
|
||||
_mod lda $ffff,y ; modified
|
||||
sec
|
||||
sbc #48
|
||||
bpl +
|
||||
_done ; return result
|
||||
lda _result
|
||||
ldy _result+1
|
||||
rts
|
||||
+ cmp #10
|
||||
bcs _done
|
||||
; add digit to result
|
||||
pha
|
||||
jsr _result_times_10
|
||||
pla
|
||||
clc
|
||||
adc _result
|
||||
sta _result
|
||||
bcc +
|
||||
inc _result+1
|
||||
+ iny
|
||||
bne _mod
|
||||
; never reached
|
||||
|
||||
_result_times_10 ; (W*4 + W)*2
|
||||
lda _result+1
|
||||
sta P8ZP_SCRATCH_REG
|
||||
lda _result
|
||||
asl a
|
||||
rol P8ZP_SCRATCH_REG
|
||||
asl a
|
||||
rol P8ZP_SCRATCH_REG
|
||||
clc
|
||||
adc _result
|
||||
sta _result
|
||||
lda P8ZP_SCRATCH_REG
|
||||
adc _result+1
|
||||
asl _result
|
||||
rol a
|
||||
sta _result+1
|
||||
rts
|
||||
}}
|
||||
}
|
||||
|
||||
asmsub str2word(str string @ AY) -> word @ AY {
|
||||
; -- returns the signed word value of the string number argument in AY
|
||||
; the number may be preceded by a + or - sign but may NOT contain spaces
|
||||
; (any non-digit character will terminate the number string that is parsed)
|
||||
%asm {{
|
||||
_result = P8ZP_SCRATCH_W2
|
||||
sta P8ZP_SCRATCH_W1
|
||||
sty P8ZP_SCRATCH_W1+1
|
||||
ldy #0
|
||||
sty _result
|
||||
sty _result+1
|
||||
sty _negative
|
||||
lda (P8ZP_SCRATCH_W1),y
|
||||
cmp #'+'
|
||||
bne +
|
||||
iny
|
||||
+ cmp #'-'
|
||||
bne _parse
|
||||
inc _negative
|
||||
iny
|
||||
_parse lda (P8ZP_SCRATCH_W1),y
|
||||
sec
|
||||
sbc #48
|
||||
bpl _digit
|
||||
_done ; return result
|
||||
lda _negative
|
||||
beq +
|
||||
sec
|
||||
lda #0
|
||||
sbc _result
|
||||
sta _result
|
||||
lda #0
|
||||
sbc _result+1
|
||||
sta _result+1
|
||||
+ lda _result
|
||||
ldy _result+1
|
||||
rts
|
||||
_digit cmp #10
|
||||
bcs _done
|
||||
; add digit to result
|
||||
pha
|
||||
jsr str2uword._result_times_10
|
||||
pla
|
||||
clc
|
||||
adc _result
|
||||
sta _result
|
||||
bcc +
|
||||
inc _result+1
|
||||
+ iny
|
||||
bne _parse
|
||||
; never reached
|
||||
_negative .byte 0
|
||||
}}
|
||||
}
|
||||
|
||||
}
|
@ -119,7 +119,7 @@ romsub $ff4a = close_all()
|
||||
romsub $ff59 = lkupla()
|
||||
romsub $ff5c = lkupsa()
|
||||
romsub $ff5f = screen_set_mode()
|
||||
romsub $ff62 = dlchr()
|
||||
romsub $ff62 = screen_set_charset(ubyte charset @A, uword charsetptr @XY) clobbers(A,X,Y) ; incompatible with C128 dlchr()
|
||||
romsub $ff65 = pfkey()
|
||||
romsub $ff6e = jsrfar()
|
||||
romsub $ff74 = fetch()
|
||||
@ -152,7 +152,7 @@ romsub $ff3b = GRAPH_set_font()
|
||||
romsub $ff3e = GRAPH_get_char_size()
|
||||
romsub $ff41 = GRAPH_put_char()
|
||||
|
||||
; framebuffer API not yet included.
|
||||
; TODO framebuffer API not yet included, include it
|
||||
|
||||
romsub $fef0 = sprite_set_image()
|
||||
romsub $fef3 = sprite_set_position()
|
||||
|
@ -1,5 +1,5 @@
|
||||
; Prog8 definitions for the CommanderX16
|
||||
; These are the utility subroutines.
|
||||
; These are utility subroutines.
|
||||
;
|
||||
; Written by Irmen de Jong (irmen@razorvine.net) - license: GNU GPL 3.0
|
||||
;
|
||||
@ -7,360 +7,12 @@
|
||||
|
||||
|
||||
%import cx16lib
|
||||
%import conv
|
||||
|
||||
|
||||
cx16utils {
|
||||
|
||||
; ----- number conversions to decimal strings
|
||||
|
||||
asmsub ubyte2decimal (ubyte value @ A) -> ubyte @ Y, ubyte @ A, ubyte @ X {
|
||||
; ---- A to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
|
||||
%asm {{
|
||||
ldy #uword2decimal.ASCII_0_OFFSET
|
||||
bne uword2decimal.hex_try200
|
||||
rts
|
||||
}}
|
||||
}
|
||||
|
||||
asmsub uword2decimal (uword value @ AY) -> ubyte @Y, ubyte @A, ubyte @X {
|
||||
; ---- convert 16 bit uword in A/Y to decimal
|
||||
; output in uword2decimal.decTenThousands, decThousands, decHundreds, decTens, decOnes
|
||||
; (these are terminated by a zero byte so they can be easily printed)
|
||||
; also returns Y = 100's, A = 10's, X = 1's
|
||||
|
||||
%asm {{
|
||||
|
||||
;Convert 16 bit Hex to Decimal (0-65535) Rev 2
|
||||
;By Omegamatrix Further optimizations by tepples
|
||||
; routine from http://forums.nesdev.com/viewtopic.php?f=2&t=11341&start=15
|
||||
|
||||
;HexToDec99
|
||||
; start in A
|
||||
; end with A = 10's, decOnes (also in X)
|
||||
|
||||
;HexToDec255
|
||||
; start in A
|
||||
; end with Y = 100's, A = 10's, decOnes (also in X)
|
||||
|
||||
;HexToDec999
|
||||
; start with A = high byte, Y = low byte
|
||||
; end with Y = 100's, A = 10's, decOnes (also in X)
|
||||
; requires 1 extra temp register on top of decOnes, could combine
|
||||
; these two if HexToDec65535 was eliminated...
|
||||
|
||||
;HexToDec65535
|
||||
; start with A/Y (low/high) as 16 bit value
|
||||
; end with decTenThousand, decThousand, Y = 100's, A = 10's, decOnes (also in X)
|
||||
; (irmen: I store Y and A in decHundreds and decTens too, so all of it can be easily printed)
|
||||
|
||||
|
||||
ASCII_0_OFFSET = $30
|
||||
temp = P8ZP_SCRATCH_B1 ; byte in zeropage
|
||||
hexHigh = P8ZP_SCRATCH_W1 ; byte in zeropage
|
||||
hexLow = P8ZP_SCRATCH_W1+1 ; byte in zeropage
|
||||
|
||||
|
||||
HexToDec65535; SUBROUTINE
|
||||
sty hexHigh ;3 @9
|
||||
sta hexLow ;3 @12
|
||||
tya
|
||||
tax ;2 @14
|
||||
lsr a ;2 @16
|
||||
lsr a ;2 @18 integer divide 1024 (result 0-63)
|
||||
|
||||
cpx #$A7 ;2 @20 account for overflow of multiplying 24 from 43,000 ($A7F8) onward,
|
||||
adc #1 ;2 @22 we can just round it to $A700, and the divide by 1024 is fine...
|
||||
|
||||
;at this point we have a number 1-65 that we have to times by 24,
|
||||
;add to original sum, and Mod 1024 to get a remainder 0-999
|
||||
|
||||
|
||||
sta temp ;3 @25
|
||||
asl a ;2 @27
|
||||
adc temp ;3 @30 x3
|
||||
tay ;2 @32
|
||||
lsr a ;2 @34
|
||||
lsr a ;2 @36
|
||||
lsr a ;2 @38
|
||||
lsr a ;2 @40
|
||||
lsr a ;2 @42
|
||||
tax ;2 @44
|
||||
tya ;2 @46
|
||||
asl a ;2 @48
|
||||
asl a ;2 @50
|
||||
asl a ;2 @52
|
||||
clc ;2 @54
|
||||
adc hexLow ;3 @57
|
||||
sta hexLow ;3 @60
|
||||
txa ;2 @62
|
||||
adc hexHigh ;3 @65
|
||||
sta hexHigh ;3 @68
|
||||
ror a ;2 @70
|
||||
lsr a ;2 @72
|
||||
tay ;2 @74 integer divide 1,000 (result 0-65)
|
||||
|
||||
lsr a ;2 @76 split the 1,000 and 10,000 digit
|
||||
tax ;2 @78
|
||||
lda ShiftedBcdTab,x ;4 @82
|
||||
tax ;2 @84
|
||||
rol a ;2 @86
|
||||
and #$0F ;2 @88
|
||||
ora #ASCII_0_OFFSET
|
||||
sta decThousands ;3 @91
|
||||
txa ;2 @93
|
||||
lsr a ;2 @95
|
||||
lsr a ;2 @97
|
||||
lsr a ;2 @99
|
||||
ora #ASCII_0_OFFSET
|
||||
sta decTenThousands ;3 @102
|
||||
|
||||
lda hexLow ;3 @105
|
||||
cpy temp ;3 @108
|
||||
bmi _doSubtract ;2³ @110/111
|
||||
beq _useZero ;2³ @112/113
|
||||
adc #23 + 24 ;2 @114
|
||||
_doSubtract
|
||||
sbc #23 ;2 @116
|
||||
sta hexLow ;3 @119
|
||||
_useZero
|
||||
lda hexHigh ;3 @122
|
||||
sbc #0 ;2 @124
|
||||
|
||||
Start100s
|
||||
and #$03 ;2 @126
|
||||
tax ;2 @128 0,1,2,3
|
||||
cmp #2 ;2 @130
|
||||
rol a ;2 @132 0,2,5,7
|
||||
ora #ASCII_0_OFFSET
|
||||
tay ;2 @134 Y = Hundreds digit
|
||||
|
||||
lda hexLow ;3 @137
|
||||
adc Mod100Tab,x ;4 @141 adding remainder of 256, 512, and 256+512 (all mod 100)
|
||||
bcs hex_doSub200 ;2³ @143/144
|
||||
|
||||
hex_try200
|
||||
cmp #200 ;2 @145
|
||||
bcc hex_try100 ;2³ @147/148
|
||||
hex_doSub200
|
||||
iny ;2 @149
|
||||
iny ;2 @151
|
||||
sbc #200 ;2 @153
|
||||
hex_try100
|
||||
cmp #100 ;2 @155
|
||||
bcc HexToDec99 ;2³ @157/158
|
||||
iny ;2 @159
|
||||
sbc #100 ;2 @161
|
||||
|
||||
HexToDec99; SUBROUTINE
|
||||
lsr a ;2 @163
|
||||
tax ;2 @165
|
||||
lda ShiftedBcdTab,x ;4 @169
|
||||
tax ;2 @171
|
||||
rol a ;2 @173
|
||||
and #$0F ;2 @175
|
||||
ora #ASCII_0_OFFSET
|
||||
sta decOnes ;3 @178
|
||||
txa ;2 @180
|
||||
lsr a ;2 @182
|
||||
lsr a ;2 @184
|
||||
lsr a ;2 @186
|
||||
ora #ASCII_0_OFFSET
|
||||
|
||||
; irmen: load X with ones, and store Y and A too, for easy printing afterwards
|
||||
sty decHundreds
|
||||
sta decTens
|
||||
ldx decOnes
|
||||
rts ;6 @192 Y=hundreds, A = tens digit, X=ones digit
|
||||
|
||||
|
||||
HexToDec999; SUBROUTINE
|
||||
sty hexLow ;3 @9
|
||||
jmp Start100s ;3 @12
|
||||
|
||||
Mod100Tab
|
||||
.byte 0,56,12,56+12
|
||||
|
||||
ShiftedBcdTab
|
||||
.byte $00,$01,$02,$03,$04,$08,$09,$0A,$0B,$0C
|
||||
.byte $10,$11,$12,$13,$14,$18,$19,$1A,$1B,$1C
|
||||
.byte $20,$21,$22,$23,$24,$28,$29,$2A,$2B,$2C
|
||||
.byte $30,$31,$32,$33,$34,$38,$39,$3A,$3B,$3C
|
||||
.byte $40,$41,$42,$43,$44,$48,$49,$4A,$4B,$4C
|
||||
|
||||
decTenThousands .byte 0
|
||||
decThousands .byte 0
|
||||
decHundreds .byte 0
|
||||
decTens .byte 0
|
||||
decOnes .byte 0
|
||||
.byte 0 ; zero-terminate the decimal output string
|
||||
|
||||
}}
|
||||
}
|
||||
|
||||
|
||||
; ----- utility functions ----
|
||||
|
||||
|
||||
asmsub byte2decimal (byte value @ A) -> ubyte @ Y, ubyte @ A, ubyte @ X {
|
||||
; ---- A (signed byte) to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
|
||||
; note: if the number is negative, you have to deal with the '-' yourself!
|
||||
%asm {{
|
||||
cmp #0
|
||||
bpl +
|
||||
eor #255
|
||||
clc
|
||||
adc #1
|
||||
+ jmp ubyte2decimal
|
||||
}}
|
||||
}
|
||||
|
||||
asmsub ubyte2hex (ubyte value @ A) -> ubyte @ A, ubyte @ Y {
|
||||
; ---- A to hex petscii string in AY (first hex char in A, second hex char in Y)
|
||||
%asm {{
|
||||
stx P8ZP_SCRATCH_REG_X
|
||||
pha
|
||||
and #$0f
|
||||
tax
|
||||
ldy _hex_digits,x
|
||||
pla
|
||||
lsr a
|
||||
lsr a
|
||||
lsr a
|
||||
lsr a
|
||||
tax
|
||||
lda _hex_digits,x
|
||||
ldx P8ZP_SCRATCH_REG_X
|
||||
rts
|
||||
|
||||
_hex_digits .text "0123456789abcdef" ; can probably be reused for other stuff as well
|
||||
}}
|
||||
}
|
||||
|
||||
asmsub uword2hex (uword value @ AY) clobbers(A,Y) {
|
||||
; ---- convert 16 bit uword in A/Y into 4-character hexadecimal string 'uword2hex.output' (0-terminated)
|
||||
%asm {{
|
||||
sta P8ZP_SCRATCH_REG
|
||||
tya
|
||||
jsr ubyte2hex
|
||||
sta output
|
||||
sty output+1
|
||||
lda P8ZP_SCRATCH_REG
|
||||
jsr ubyte2hex
|
||||
sta output+2
|
||||
sty output+3
|
||||
rts
|
||||
output .text "0000", $00 ; 0-terminated output buffer (to make printing easier)
|
||||
}}
|
||||
}
|
||||
|
||||
asmsub str2uword(str string @ AY) -> uword @ AY {
|
||||
; -- returns the unsigned word value of the string number argument in AY
|
||||
; the number may NOT be preceded by a + sign and may NOT contain spaces
|
||||
; (any non-digit character will terminate the number string that is parsed)
|
||||
%asm {{
|
||||
_result = P8ZP_SCRATCH_W2
|
||||
sta _mod+1
|
||||
sty _mod+2
|
||||
ldy #0
|
||||
sty _result
|
||||
sty _result+1
|
||||
_mod lda $ffff,y ; modified
|
||||
sec
|
||||
sbc #48
|
||||
bpl +
|
||||
_done ; return result
|
||||
lda _result
|
||||
ldy _result+1
|
||||
rts
|
||||
+ cmp #10
|
||||
bcs _done
|
||||
; add digit to result
|
||||
pha
|
||||
jsr _result_times_10
|
||||
pla
|
||||
clc
|
||||
adc _result
|
||||
sta _result
|
||||
bcc +
|
||||
inc _result+1
|
||||
+ iny
|
||||
bne _mod
|
||||
; never reached
|
||||
|
||||
_result_times_10 ; (W*4 + W)*2
|
||||
lda _result+1
|
||||
sta P8ZP_SCRATCH_REG
|
||||
lda _result
|
||||
asl a
|
||||
rol P8ZP_SCRATCH_REG
|
||||
asl a
|
||||
rol P8ZP_SCRATCH_REG
|
||||
clc
|
||||
adc _result
|
||||
sta _result
|
||||
lda P8ZP_SCRATCH_REG
|
||||
adc _result+1
|
||||
asl _result
|
||||
rol a
|
||||
sta _result+1
|
||||
rts
|
||||
}}
|
||||
}
|
||||
|
||||
asmsub str2word(str string @ AY) -> word @ AY {
|
||||
; -- returns the signed word value of the string number argument in AY
|
||||
; the number may be preceded by a + or - sign but may NOT contain spaces
|
||||
; (any non-digit character will terminate the number string that is parsed)
|
||||
%asm {{
|
||||
_result = P8ZP_SCRATCH_W2
|
||||
sta P8ZP_SCRATCH_W1
|
||||
sty P8ZP_SCRATCH_W1+1
|
||||
ldy #0
|
||||
sty _result
|
||||
sty _result+1
|
||||
sty _negative
|
||||
lda (P8ZP_SCRATCH_W1),y
|
||||
cmp #'+'
|
||||
bne +
|
||||
iny
|
||||
+ cmp #'-'
|
||||
bne _parse
|
||||
inc _negative
|
||||
iny
|
||||
_parse lda (P8ZP_SCRATCH_W1),y
|
||||
sec
|
||||
sbc #48
|
||||
bpl _digit
|
||||
_done ; return result
|
||||
lda _negative
|
||||
beq +
|
||||
sec
|
||||
lda #0
|
||||
sbc _result
|
||||
sta _result
|
||||
lda #0
|
||||
sbc _result+1
|
||||
sta _result+1
|
||||
+ lda _result
|
||||
ldy _result+1
|
||||
rts
|
||||
_digit cmp #10
|
||||
bcs _done
|
||||
; add digit to result
|
||||
pha
|
||||
jsr str2uword._result_times_10
|
||||
pla
|
||||
clc
|
||||
adc _result
|
||||
sta _result
|
||||
bcc +
|
||||
inc _result+1
|
||||
+ iny
|
||||
bne _parse
|
||||
; never reached
|
||||
_negative .byte 0
|
||||
}}
|
||||
}
|
||||
; --- nothing here yet at this time.
|
||||
|
||||
|
||||
} ; ------ end of block cx16utils
|
||||
@ -405,7 +57,7 @@ asmsub print_ub0 (ubyte value @ A) clobbers(A,Y) {
|
||||
; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total)
|
||||
%asm {{
|
||||
stx P8ZP_SCRATCH_REG_X
|
||||
jsr cx16utils.ubyte2decimal
|
||||
jsr conv.ubyte2decimal
|
||||
pha
|
||||
tya
|
||||
jsr c64.CHROUT
|
||||
@ -422,7 +74,7 @@ asmsub print_ub (ubyte value @ A) clobbers(A,Y) {
|
||||
; ---- print the ubyte in A in decimal form, without left padding 0s
|
||||
%asm {{
|
||||
stx P8ZP_SCRATCH_REG_X
|
||||
jsr cx16utils.ubyte2decimal
|
||||
jsr conv.ubyte2decimal
|
||||
_print_byte_digits
|
||||
pha
|
||||
cpy #'0'
|
||||
@ -453,7 +105,7 @@ asmsub print_b (byte value @ A) clobbers(A,Y) {
|
||||
lda #'-'
|
||||
jsr c64.CHROUT
|
||||
+ pla
|
||||
jsr cx16utils.byte2decimal
|
||||
jsr conv.byte2decimal
|
||||
jsr print_ub._print_byte_digits
|
||||
ldx P8ZP_SCRATCH_REG_X
|
||||
rts
|
||||
@ -469,7 +121,7 @@ asmsub print_ubhex (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) {
|
||||
lda #'$'
|
||||
jsr c64.CHROUT
|
||||
pla
|
||||
+ jsr cx16utils.ubyte2hex
|
||||
+ jsr conv.ubyte2hex
|
||||
jsr c64.CHROUT
|
||||
tya
|
||||
jsr c64.CHROUT
|
||||
@ -528,9 +180,9 @@ asmsub print_uw0 (uword value @ AY) clobbers(A,Y) {
|
||||
; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total)
|
||||
%asm {{
|
||||
stx P8ZP_SCRATCH_REG_X
|
||||
jsr cx16utils.uword2decimal
|
||||
jsr conv.uword2decimal
|
||||
ldy #0
|
||||
- lda cx16utils.uword2decimal.decTenThousands,y
|
||||
- lda conv.uword2decimal.decTenThousands,y
|
||||
beq +
|
||||
jsr c64.CHROUT
|
||||
iny
|
||||
@ -544,10 +196,10 @@ asmsub print_uw (uword value @ AY) clobbers(A,Y) {
|
||||
; ---- print the uword in A/Y in decimal form, without left padding 0s
|
||||
%asm {{
|
||||
stx P8ZP_SCRATCH_REG_X
|
||||
jsr cx16utils.uword2decimal
|
||||
jsr conv.uword2decimal
|
||||
ldx P8ZP_SCRATCH_REG_X
|
||||
ldy #0
|
||||
- lda cx16utils.uword2decimal.decTenThousands,y
|
||||
- lda conv.uword2decimal.decTenThousands,y
|
||||
beq _allzero
|
||||
cmp #'0'
|
||||
bne _gotdigit
|
||||
@ -557,7 +209,7 @@ asmsub print_uw (uword value @ AY) clobbers(A,Y) {
|
||||
_gotdigit
|
||||
jsr c64.CHROUT
|
||||
iny
|
||||
lda cx16utils.uword2decimal.decTenThousands,y
|
||||
lda conv.uword2decimal.decTenThousands,y
|
||||
bne _gotdigit
|
||||
rts
|
||||
_allzero
|
||||
|
@ -1,3 +1,6 @@
|
||||
; CommanderX16 text clock example!
|
||||
; make sure to compile with the cx16 compiler target.
|
||||
|
||||
%zeropage basicsafe
|
||||
|
||||
main {
|
||||
@ -12,7 +15,10 @@ main {
|
||||
cx16.r2H = 0
|
||||
cx16.r3L = 0
|
||||
cx16.clock_set_date_time()
|
||||
c64.CHROUT(14) ; lowercase charset
|
||||
|
||||
|
||||
cx16.screen_set_charset(3, 0)
|
||||
; c64.CHROUT(14) ; lowercase charset
|
||||
|
||||
repeat {
|
||||
c64.CHROUT(19) ; HOME
|
@ -1,5 +1,6 @@
|
||||
%import c64utils
|
||||
%import c64lib
|
||||
%import conv
|
||||
%zeropage basicsafe
|
||||
|
||||
; The classic number guessing game.
|
||||
@ -28,7 +29,7 @@ main {
|
||||
c64scr.print("es")
|
||||
c64scr.print(" left.\nWhat is your next guess? ")
|
||||
void c64scr.input_chars(input)
|
||||
ubyte guess = lsb(c64utils.str2uword(input))
|
||||
ubyte guess = lsb(conv.str2uword(input))
|
||||
|
||||
if guess==secretnumber {
|
||||
ending(true)
|
||||
|
Loading…
x
Reference in New Issue
Block a user