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readme
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README.md
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README.md
@ -14,23 +14,29 @@ as used in many home computers from that era. It is a medium to low level progra
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which aims to provide many conveniences over raw assembly code (even when using a macro assembler):
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- reduction of source code length
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- easier program understanding (because it's higher level, and more terse)
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- option to automatically run the compiled program in the Vice emulator
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- easier program understanding (because it's higher level, and way more compact)
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- modularity, symbol scoping, subroutines
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- subroutines have enforced input- and output parameter definitions
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- various data types other than just bytes (16-bit words, floats, strings, 16-bit register pairs)
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- automatic variable allocations, automatic string variables and string sharing
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- constant folding in expressions (compile-time evaluation)
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- conditional branches
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- automatic type conversions
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- floating point operations
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- floating point operations (uses the C64 Basic ROM routines for this)
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- abstracting away low level aspects such as ZeroPage handling, program startup, explicit memory addresses
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- various code optimizations (code structure, logical and numerical expressions, unused code removal...)
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Rapid edit-compile-run-debug cycle:
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- use modern PC to work on
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- quick compilation times (less than 1 second)
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- option to automatically run the program in the Vice emulator
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- breakpoints, that let the Vice emulator drop into the monitor if execution hits them
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- source code labels automatically loaded in Vice emulator so it can show them in disassembly
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- conditional gotos
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- various code optimizations (code structure, logical and numerical expressions, ...)
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It is mainly targeted at the Commodore-64 machine at this time.
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Contributions to add support for other 8-bit (or other?!) machines are welcome.
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Documentation is online at https://prog8.readthedocs.io/
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@ -42,8 +48,8 @@ Required tools:
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A recent .exe version of this tool for Windows can be obtained from my [clone](https://github.com/irmen/64tass/releases) of this project.
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For other platforms it is very easy to compile it yourself (make ; make install).
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A **Java runtime (jre or jdk), version 8 or newer** is required to run the packaged compiler.
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If you want to build it from source, you'll need a Kotlin 1.3 SDK as well (or for instance,
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A **Java runtime (jre or jdk), version 8 or newer** is required to run a prepackaged version of the compiler.
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If you want to build it from source, you'll need a Java SDK + Kotlin 1.3.x SDK (or for instance,
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IntelliJ IDEA with the Kotlin plugin).
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It's handy to have a C-64 emulator or a real C-64 to run the programs on. The compiler assumes the presence
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