added gfx2.text()

This commit is contained in:
Irmen de Jong 2020-12-26 01:25:52 +01:00
parent c2a8dc23d0
commit ab495fe6e1
5 changed files with 102 additions and 64 deletions

View File

@ -7,54 +7,7 @@
; TODO this is in development. Add line drawing, circles and discs (like the graphics module has)
;main {
;
; sub start () {
; ubyte[] modes = [0, 1, 128]
; ubyte mode
; for mode in modes {
; gfx2.set_mode(mode)
;
; gfx2.position(20, 50)
; repeat 200 {
; gfx2.next_pixel(255)
; }
;
; draw()
; cx16.wait(120)
; }
; }
;
; sub draw() {
; uword offset
; ubyte angle
; uword x
; uword y
; when gfx2.active_mode {
; 0, 1 -> {
; for offset in 0 to 90 step 3 {
; for angle in 0 to 255 {
; x = $0008+sin8u(angle)/2
; y = $0008+cos8u(angle)/2
; gfx2.plot(x+offset*2,y+offset, lsb(x+y))
; }
; }
; }
; 128 -> {
; for offset in 0 to 190 step 6 {
; for angle in 0 to 255 {
; x = $0008+sin8u(angle)
; y = $0008+cos8u(angle)
; gfx2.plot(x+offset*2,y+offset, 1)
; }
; }
; }
; }
; }
;}
; TODO enable text layer too?
gfx2 {
@ -64,12 +17,25 @@ gfx2 {
uword height = 0
ubyte bpp = 0
sub set_mode(ubyte mode) {
const ubyte charset_orig_bank = $0
const uword charset_orig_addr = $f800 ; in bank 0, so $0f800
const ubyte charset_bank = $1
const uword charset_addr = $f000 ; in bank 1, so $1f000
sub screen_mode(ubyte mode) {
; mode 0 = bitmap 320 x 240 x 1c monochrome
; mode 1 = bitmap 320 x 240 x 256c
; mode 128 = bitmap 640 x 480 x 1c monochrome
; ...other modes?
; copy the lower-case charset to the upper part of the vram, so we can use it later to plot text
cx16.screen_set_charset(3, 0)
cx16.vaddr(charset_orig_bank, charset_orig_addr, 0, 1)
cx16.vaddr(charset_bank, charset_addr, 1, 1)
repeat 256*8 {
cx16.VERA_DATA1 = cx16.VERA_DATA0
}
when mode {
0 -> {
; 320 x 240 x 1c
@ -116,6 +82,7 @@ gfx2 {
bpp = 0
}
}
active_mode = mode
if bpp
clear_screen()
@ -170,15 +137,14 @@ gfx2 {
}
sub position(uword x, uword y) {
uword address
when active_mode {
0 -> {
address = y*(320/8) + x/8
cx16.vaddr(0, address, 0, 1)
cx16.r0 = y*(320/8) + x/8
cx16.vaddr(0, cx16.r0, 0, 1)
}
128 -> {
address = y*(640/8) + x/8
cx16.vaddr(0, address, 0, 1)
cx16.r0 = y*(640/8) + x/8
cx16.vaddr(0, cx16.r0, 0, 1)
}
1 -> {
void addr_mul_320_add_24(y, x) ; 24 bits result is in r0 and r1L
@ -226,6 +192,59 @@ gfx2 {
}}
}
sub text(uword x, uword y, ubyte color, uword sctextptr) {
; -- Write some text at the given pixel position.
; The text string must be in screencode encoding (not petscii!).
; NOTE: in monochrome (1bpp) screen modes, x position is currently constrained to mulitples of 8 !
uword chardataptr
ubyte cy
ubyte cb
when active_mode {
0, 128 -> {
; 1-bitplane modes
cy = 11<<4 ; auto increment 40
if active_mode>=128
cy = 12<<4 ; auto increment 80
while @(sctextptr) {
chardataptr = charset_addr + (@(sctextptr) as uword)*8
cx16.vaddr(charset_bank, chardataptr, 1, 1)
position(x,y)
cx16.VERA_ADDR_H = (cx16.VERA_ADDR_H & %00000111) | cy ; enable auto increment 40 or 80
repeat 8 {
cx16.VERA_DATA0 = cx16.VERA_DATA1
x++
}
sctextptr++
}
}
1 -> {
; 320 x 240 x 256c
while @(sctextptr) {
chardataptr = charset_addr + (@(sctextptr) as uword)*8
cx16.vaddr(charset_bank, chardataptr, 1, 1)
repeat 8 {
position(x,y)
y++
%asm {{
lda cx16.VERA_DATA1
sta P8ZP_SCRATCH_B1
ldy #8
- lda #0
asl P8ZP_SCRATCH_B1
adc #0
sta cx16.VERA_DATA0
dey
bne -
}}
}
x+=8
y-=8
sctextptr++
}
}
}
}
asmsub cs_innerloop640() {
%asm {{
ldy #80

View File

@ -268,19 +268,22 @@ asmsub vpeek(ubyte bank @A, uword address @XY) -> ubyte @A {
; -- get a byte from VERA's video memory
; note: inefficient when reading multiple sequential bytes!
%asm {{
stz cx16.VERA_CTRL
pha
lda #1
sta cx16.VERA_CTRL
pla
and #1
sta cx16.VERA_ADDR_H
sty cx16.VERA_ADDR_M
stx cx16.VERA_ADDR_L
lda cx16.VERA_DATA0
lda cx16.VERA_DATA1
rts
}}
}
asmsub vaddr(ubyte bank @A, uword address @R0, ubyte addrsel @R1, byte incrdecr @Y) {
; -- setup the VERA's address register 0 or 1
asmsub vaddr(ubyte bank @A, uword address @R0, ubyte addrsel @R1, byte autoIncrOrDecrByOne @Y) {
; -- setup the VERA's data address register 0 or 1
%asm {{
and #1
pha

View File

@ -17,7 +17,7 @@ main {
if strlen(diskio.status(8)) {
txt.print("enter image file name or just enter for all on disk: ")
ubyte i = txt.input_chars(diskio.filename)
gfx2.set_mode(1) ; 320*240, 256c
gfx2.screen_mode(1) ; 320*240, 256c
if i
attempt_load(diskio.filename)
else
@ -28,7 +28,7 @@ main {
else
txt.print("files are read with sequential file loading.\nin the emulator this currently only works with files on an sd-card image.\nsorry :(\n")
gfx2.set_mode(255) ; back to default text mode and palette
gfx2.screen_mode(255) ; back to default text mode and palette
txt.print("that was all folks!\n")
}
@ -109,7 +109,7 @@ main {
}
sub load_error(uword filenameptr) {
gfx2.set_mode(255) ; back to default text mode and palette
gfx2.screen_mode(255) ; back to default text mode and palette
txt.print(filenameptr)
txt.print(": load error\n")
exit(1)

View File

@ -6,14 +6,18 @@
main {
sub start () {
ubyte[] modes = [0, 1, 128]
ubyte[] modes = [128, 0, 1]
ubyte mode
for mode in modes {
gfx2.set_mode(mode)
gfx2.screen_mode(mode)
draw()
ubyte tp
for tp in 0 to 15 {
gfx2.text(19+tp,20+tp*11, 5, @"ScreenCODE text! 1234![]<>#$%&*()")
}
cx16.wait(120)
}
gfx2.set_mode(255)
gfx2.screen_mode(255)
txt.print("done!\n")
}

View File

@ -1,11 +1,23 @@
%import test_stack
%import gfx2
%zeropage basicsafe
%option no_sysinit
main {
sub start () {
;gfx2.screen_mode(0)
gfx2.screen_mode(255)
uword address
for address in gfx2.charset_addr to gfx2.charset_addr+4*8-1 {
txt.print_ubbin(cx16.vpeek(gfx2.charset_bank, address),0)
txt.chrout('\n')
}
test_stack.test()
}
}