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sprites example
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@ -173,7 +173,7 @@ functioncall_stmt :
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expression_list :
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expression (',' EOL? expression)*
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expression (',' EOL? expression)* // you can split the expression list over several lines
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;
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returnstmt : 'return' expression_list? ;
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@ -198,7 +198,7 @@ wordsuffix : '.w' ;
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booleanliteral : 'true' | 'false' ;
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arrayliteral : '[' EOL? expression (',' EOL? expression)* EOL? ']' ;
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arrayliteral : '[' EOL? expression (',' EOL? expression)* EOL? ']' ; // you can split the array list over several lines
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stringliteral : STRING ;
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@ -3,19 +3,99 @@
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~ main {
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ubyte[63] balloonsprite = [ %00000000, %01111111, %00000000,
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%00000001, %11111111, %11000000,
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%00000011, %11111111, %11100000,
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%00000011, %11100011, %11100000,
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%00000111, %11011100, %11110000,
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%00000111, %11011101, %11110000,
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%00000111, %11011100, %11110000,
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%00000011, %11100011, %11100000,
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%00000011, %11111111, %11100000,
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%00000011, %11111111, %11100000,
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%00000010, %11111111, %10100000,
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%00000001, %01111111, %01000000,
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%00000001, %00111110, %01000000,
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%00000000, %10011100, %10000000,
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%00000000, %10011100, %10000000,
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%00000000, %01001001, %00000000,
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%00000000, %01001001, %00000000,
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%00000000, %00111110, %00000000,
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%00000000, %00111110, %00000000,
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%00000000, %00111110, %00000000,
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%00000000, %00011100, %00000000 ]
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const uword sprite_data_address = 13*64 ; // safe area inside the tape buffer
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sub start() {
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c64.STROUT("balloon sprites!\n")
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c64.STROUT("...we are all floating...\n")
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const uword SP0X = $d000 ; @todo "address-of" operator '&' so we can write &c64.SP0X
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const uword SP0Y = $d001 ; @todo "address-of" operator '&' so we can write &c64.SP0Y
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for ubyte i in 0 to 7 {
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@(SP0X+i*2) = 30+i*30
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@(SP0Y+i*2) = 100+i*10
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; copy the ballon sprite data to the correct address and setup the sprite pointers
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; @todo make a memcopy function for this, that calls c64utils.memcopy
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for ubyte i in 0 to 62 {
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;@(sprite_data_address+i) = @(balloonsprite+i) ; @todo nice error message
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@(sprite_data_address+i) = balloonsprite[i]
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}
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c64.SPRPTR0 = sprite_data_address//64
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c64.SPRPTR1 = sprite_data_address//64
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c64.SPRPTR2 = sprite_data_address//64
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c64.SPRPTR3 = sprite_data_address//64
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c64.SPRPTR4 = sprite_data_address//64
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c64.SPRPTR5 = sprite_data_address//64
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c64.SPRPTR6 = sprite_data_address//64
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c64.SPRPTR7 = sprite_data_address//64
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c64.SP0X = 30+30*0
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c64.SP1X = 30+30*1
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c64.SP2X = 30+30*2
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c64.SP3X = 30+30*3
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c64.SP4X = 30+30*4
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c64.SP5X = 30+30*5
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c64.SP6X = 30+30*6
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c64.SP7X = 30+30*7
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c64.SP0Y = 100+10*0
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c64.SP1Y = 100+10*1
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c64.SP2Y = 100+10*2
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c64.SP3Y = 100+10*3
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c64.SP4Y = 100+10*4
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c64.SP5Y = 100+10*5
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c64.SP6Y = 100+10*6
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c64.SP7Y = 100+10*7
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c64.SPENA = 255 ; enable all sprites
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}
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}
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~ irq {
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sub irq() {
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c64.SP0Y--
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c64.SP1Y--
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c64.SP2Y--
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c64.SP3Y--
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c64.SP4Y--
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c64.SP5Y--
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c64.SP6Y--
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c64.SP7Y--
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; const uword SP0X = $d000
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; for ubyte i in 0 to 7 {
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; @(SP0X+i*2) = @(SP0X+i*2) + 1 ; @todo this doesn't read (or write?) the correct values..
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; ubyte r = rnd()
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; if r>228
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; ; @(SP0X+i*2)++ ; @todo allow this
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; @(SP0X+i*2) = @(SP0X+i*2)+1
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; else {
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; if r<28
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; @(SP0X+i*2) = @(SP0X+i*2)-1
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; }
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; }
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}
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}
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@ -4,14 +4,11 @@
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sub start() {
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uword vic = $d000
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const uword cvic = $d000
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@(cvic+$20) = 7
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@(cvic+$21) = @(cvic+$20)
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@(vic+$20) = 5
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@(vic+$21) = @(vic+$20)
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ubyte[63] balloonsprite = [ 0,127,0,1,255,192,3,255,224,3,231,224,
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7,217,240,7,223,240,7,217,240,3,231,224,
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3,255,224,3,255,224,2,255,160,1,127,64,
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1,62,64,0,156,128,0,156,128,0,73,0,0,73,0,
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0,62,0,0,62,0,0,62,0,0,28,0 ]
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}
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}
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@ -208,6 +208,7 @@ Array types are also supported. They can be made of bytes, words and floats::
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This means byte arrays should be <= 256 elements, word arrays <= 128 elements, and float
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arrays <= 51 elements. This limit may or may not be lifted in a future version.
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You can split an array initializer list over several lines if you want.
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Note that the various keywords for the data type and variable type (``byte``, ``word``, ``const``, etc.)
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can't be used as *identifiers* elsewhere. You can't make a variable, block or subroutine with the name ``byte``
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@ -254,6 +254,7 @@ type identifier type storage size example var declara
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(screencodes) implicit first byte = length, no 0-byte
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=============== ======================= ================= =========================================
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**arrays:** you can split an array initializer list over several lines if you want.
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**hexadecimal numbers:** you can use a dollar prefix to write hexadecimal numbers: ``$20ac``
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@ -317,11 +317,11 @@ memcopy16_up .proc
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; clobbers A, X, Y
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memcopy .proc
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sta SCRATCH_ZPWORD2
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sty SCRATCH_ZPWORD2+1
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sta c64.SCRATCH_ZPWORD2
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sty c64.SCRATCH_ZPWORD2+1
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ldy #0
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- lda (SCRATCH_ZPWORD1), y
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sta (SCRATCH_ZPWORD2), y
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- lda (c64.SCRATCH_ZPWORD1), y
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sta (c64.SCRATCH_ZPWORD2), y
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iny
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dex
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bne -
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