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6502 byte shift optimization for const multiplications
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package prog8.code.cpu6502
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// Horner ("shift-add") expansion of a multiply by a small compile-time constant, for the 6502 and
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// 65C02 backends. The runtime routines prog8_math.multiply_words / multiply_bytes cost the same
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// whatever the constant is (~442 and ~130 cycles), while this expansion costs O(bit length), so
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// for a small constant inlining wins. It generalises the hand-written prog8_math.mul_word_N /
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// mul_byte_N routines, which are themselves unrolled Horner chains (mul_word_3 is "AY = AY*2 + AY",
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// one Horner step for 11).
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//
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// The sequences live here rather than in either backend because the register bookkeeping is easy to
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// get subtly wrong and the two backends must not drift apart.
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//
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// The gate is on generated size, not on the constant's magnitude: cycles alone would argue for
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// expanding nearly every multiply and bloating every program. Budgets are the max instruction count
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// the expansion may take; the call sequence each replaces is 6 instructions.
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private const val WORD_BUDGET = 32
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private const val BYTE_BUDGET = 24
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// --- byte ---
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// Contract: A holds the multiplicand. Result in A. Only A and one scratch byte are live, so there
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// is no second register to keep in sync (unlike the word case, where a bare doubling leaves the
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// high byte stale in Y).
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fun byteShiftAddExpansion(value: Int): List<String>? {
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if (value < 3 || value > 255)
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return null
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val bitlen = 31 - Integer.numberOfLeadingZeros(value)
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val popcount = Integer.bitCount(value)
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if (1 + (bitlen-1) + 2*(popcount-1) > BYTE_BUDGET)
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return null
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val result = ArrayList<String>(1 + 3*bitlen)
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result.add("sta P8ZP_SCRATCH_REG") // keep x for the conditional adds
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for (bit in (bitlen-1) downTo 0) {
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result.add("asl a") // r = r*2
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if (value and (1 shl bit) != 0) { // r += x
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result.add("clc")
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result.add("adc P8ZP_SCRATCH_REG")
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}
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}
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return result
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}
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// --- word ---
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// Contract on entry: A = r.lo, Y = r.hi, P8ZP_SCRATCH_W1 = r, P8ZP_SCRATCH_W2 = x (all 16-bit,
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// little-endian: byte 0 is the low byte). On exit: A = result.lo, Y = result.hi.
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//
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// Two things this sequence must get right, both learned the hard way:
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// * the add step must store the new high byte back to W1+1 as well as to Y. Writing it only to Y
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// leaves W1+1 stale, and the next step's 'rol P8ZP_SCRATCH_W1+1' would then double the wrong
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// high byte.
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// * a trailing bare doubling (any even constant) updates A and W1+1 but not Y, so Y needs an
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// explicit reload at the end. It cannot be 'tay', because at that point A holds the low byte.
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fun wordShiftAddExpansion(value: Int): List<String>? {
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if (value < 3)
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return null
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val bitlen = 31 - Integer.numberOfLeadingZeros(value)
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val popcount = Integer.bitCount(value)
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if (1 + 2*(bitlen-1) + 7*(popcount-1) > WORD_BUDGET)
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return null
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val result = ArrayList<String>(2 + 9*bitlen)
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for (bit in (bitlen-1) downTo 0) {
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result.add("asl a") // r = r*2
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result.add("rol P8ZP_SCRATCH_W1+1")
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if (value and (1 shl bit) != 0) { // r += x
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result.add("clc")
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result.add("adc P8ZP_SCRATCH_W2")
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result.add("sta P8ZP_SCRATCH_W1")
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result.add("lda P8ZP_SCRATCH_W1+1")
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result.add("adc P8ZP_SCRATCH_W2+1")
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result.add("sta P8ZP_SCRATCH_W1+1")
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result.add("tay")
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result.add("lda P8ZP_SCRATCH_W1")
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}
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}
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if (value and 1 == 0)
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result.add("ldy P8ZP_SCRATCH_W1+1")
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return result
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}
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