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added -varshigh
compiler option to move BSS section.
Documented BSS a bit in the manual.
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fb9902c536
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@ -19,6 +19,7 @@ class CompilationOptions(val output: OutputType,
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var asmQuiet: Boolean = false,
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var asmListfile: Boolean = false,
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var experimentalCodegen: Boolean = false,
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var varsHigh: Boolean = false,
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var evalStackBaseAddress: UInt? = null,
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var outputDir: Path = Path(""),
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var symbolDefs: Map<String, String> = emptyMap()
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@ -16,6 +16,8 @@ interface IMachineDefinition {
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var ESTACK_LO: UInt
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var ESTACK_HI: UInt
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val PROGRAM_LOAD_ADDRESS : UInt
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val BSSHIGHRAM_START: UInt
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val BSSHIGHRAM_END: UInt
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val cpu: CpuType
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var zeropage: Zeropage
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@ -17,6 +17,9 @@ class AtariMachineDefinition: IMachineDefinition {
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override var ESTACK_LO = 0x1b00u // $1b00-$1b7f inclusive // TODO
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override var ESTACK_HI = 0x1b80u // $1b80-$1bff inclusive // TODO
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override val BSSHIGHRAM_START = 0u // TODO
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override val BSSHIGHRAM_END = 0u // TODO
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override lateinit var zeropage: Zeropage
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override lateinit var golden: GoldenRam
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@ -17,6 +17,10 @@ class C128MachineDefinition: IMachineDefinition {
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// the 2*128 byte evaluation stack (1 page, on which bytes, words, and even floats are stored during calculations)
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override var ESTACK_LO = 0x1b00u // $1b00-$1b7f inclusive
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override var ESTACK_HI = 0x1b80u // $1b80-$1bff inclusive
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override val BSSHIGHRAM_START = 0u // TODO
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override val BSSHIGHRAM_END = 0u // TODO
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override lateinit var zeropage: Zeropage
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override lateinit var golden: GoldenRam
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@ -18,6 +18,10 @@ class C64MachineDefinition: IMachineDefinition {
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// the 2*128 byte evaluation stack (1 page, on which bytes, words, and even floats are stored during calculations)
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override var ESTACK_LO = 0xcf00u // $cf00-$cf7f inclusive
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override var ESTACK_HI = 0xcf80u // $cf80-$cfff inclusive
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override val BSSHIGHRAM_START = 0xc000u
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override val BSSHIGHRAM_END = ESTACK_LO
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override lateinit var zeropage: Zeropage
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override lateinit var golden: GoldenRam
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@ -17,6 +17,10 @@ class CX16MachineDefinition: IMachineDefinition {
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// the 2*128 byte evaluation stack (1 page, on which bytes, words, and even floats are stored during calculations)
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override var ESTACK_LO = 0x0700u // $0700-$077f inclusive
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override var ESTACK_HI = 0x0780u // $0780-$07ff inclusive
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override val BSSHIGHRAM_START = 0xa000u // hiram bank 1, 8Kb, assumed to be active
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override val BSSHIGHRAM_END = 0xc000u // rom starts here.
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override lateinit var zeropage: Zeropage
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override lateinit var golden: GoldenRam
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@ -17,6 +17,8 @@ class VirtualMachineDefinition: IMachineDefinition {
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override var ESTACK_LO = 0u // not actually used
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override var ESTACK_HI = 0u // not actually used
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override val BSSHIGHRAM_START = 0u // not actually used
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override val BSSHIGHRAM_END = 0u // not actually used
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override lateinit var zeropage: Zeropage // not actually used
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override lateinit var golden: GoldenRam // not actually used
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@ -162,6 +162,7 @@ internal class ProgramAndVarsGen(
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}
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private fun memorySlabs() {
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if(symboltable.allMemorySlabs.isNotEmpty()) {
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asmgen.out("; memory slabs\n .section slabs_BSS")
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asmgen.out("prog8_slabs\t.block")
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for (slab in symboltable.allMemorySlabs) {
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@ -171,15 +172,35 @@ internal class ProgramAndVarsGen(
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}
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asmgen.out("\t.bend\n .send slabs_BSS")
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}
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}
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private fun footer() {
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asmgen.out("; bss sections")
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if(options.varsHigh) {
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if(options.compTarget.machine.BSSHIGHRAM_START == 0u || options.compTarget.machine.BSSHIGHRAM_END==0u) {
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throw AssemblyError("current compilation target hasn't got the high ram area properly defined")
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}
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// BSS vars in high ram area, memory() slabs just concatenated at the end of the program.
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if(symboltable.allMemorySlabs.isNotEmpty()) {
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asmgen.out(" .dsection slabs_BSS")
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}
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asmgen.out("prog8_program_end\t; end of program label for progend()")
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asmgen.out(" * = ${options.compTarget.machine.BSSHIGHRAM_START.toHex()}")
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asmgen.out("prog8_bss_section_start")
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asmgen.out(" .dsection BSS")
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asmgen.out(" .cerror * >= ${options.compTarget.machine.BSSHIGHRAM_END.toHex()}, \"too many variables for BSS section\"")
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asmgen.out("prog8_bss_section_size = * - prog8_bss_section_start")
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} else {
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// BSS vars followed by memory() slabs, concatenated at the end of the program.
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asmgen.out("prog8_bss_section_start")
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asmgen.out(" .dsection BSS")
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asmgen.out("prog8_bss_section_size = * - prog8_bss_section_start")
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if(symboltable.allMemorySlabs.isNotEmpty()) {
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asmgen.out(" .dsection slabs_BSS")
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}
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asmgen.out("prog8_program_end\t; end of program label for progend()")
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}
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}
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private fun block2asm(block: PtBlock) {
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asmgen.out("")
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@ -51,6 +51,7 @@ private fun compileMain(args: Array<String>): Boolean {
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val compilationTarget by cli.option(ArgType.String, fullName = "target", description = "target output of the compiler (one of '${C64Target.NAME}', '${C128Target.NAME}', '${Cx16Target.NAME}', '${AtariTarget.NAME}', '${VMTarget.NAME}')").default(C64Target.NAME)
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val startVm by cli.option(ArgType.Boolean, fullName = "vm", description = "load and run a .p8ir IR source file in the VM")
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val watchMode by cli.option(ArgType.Boolean, fullName = "watch", description = "continuous compilation mode (watch for file changes)")
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val varsHigh by cli.option(ArgType.Boolean, fullName = "varshigh", description = "put uninitialized variables in high memory area instead of at the end of the program")
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val moduleFiles by cli.argument(ArgType.String, fullName = "modules", description = "main module file(s) to compile").multiple(999)
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try {
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@ -124,6 +125,7 @@ private fun compileMain(args: Array<String>): Boolean {
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quietAssembler == true,
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asmListfile == true,
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experimentalCodegen == true,
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varsHigh == true,
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compilationTarget,
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evalStackAddr,
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processedSymbols,
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@ -187,6 +189,7 @@ private fun compileMain(args: Array<String>): Boolean {
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quietAssembler == true,
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asmListfile == true,
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experimentalCodegen == true,
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varsHigh == true,
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compilationTarget,
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evalStackAddr,
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processedSymbols,
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@ -35,6 +35,7 @@ class CompilerArguments(val filepath: Path,
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val quietAssembler: Boolean,
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val asmListfile: Boolean,
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val experimentalCodegen: Boolean,
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val varsHigh: Boolean,
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val compilationTarget: String,
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val evalStackBaseAddress: UInt?,
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val symbolDefs: Map<String, String>,
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@ -77,6 +78,7 @@ fun compileProgram(args: CompilerArguments): CompilationResult? {
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asmQuiet = args.quietAssembler
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asmListfile = args.asmListfile
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experimentalCodegen = args.experimentalCodegen
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varsHigh = args.varsHigh
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evalStackBaseAddress = args.evalStackBaseAddress
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outputDir = args.outputDir.normalize()
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symbolDefs = args.symbolDefs
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@ -32,6 +32,7 @@ private fun compileTheThing(filepath: Path, optimize: Boolean, target: ICompilat
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quietAssembler = true,
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asmListfile = false,
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experimentalCodegen = false,
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varsHigh = false,
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compilationTarget = target.name,
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evalStackBaseAddress = null,
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symbolDefs = emptyMap(),
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@ -49,6 +49,7 @@ class TestCompilerOptionSourcedirs: FunSpec({
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quietAssembler = true,
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asmListfile = false,
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experimentalCodegen = false,
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varsHigh = false,
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compilationTarget = Cx16Target.NAME,
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evalStackBaseAddress = null,
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symbolDefs = emptyMap(),
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@ -30,6 +30,7 @@ internal fun compileFile(
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quietAssembler = true,
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asmListfile = false,
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experimentalCodegen = false,
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varsHigh = false,
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platform.name,
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evalStackBaseAddress = null,
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symbolDefs = emptyMap(),
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@ -175,6 +175,23 @@ One or more .p8 module files
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When not compiling for the Commander X16 target, the location of the 16 virtual registers cx16.r0..r15
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is changed accordingly (to keep them in the same memory space as the evaluation stack).
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``-varshigh``
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Places the uninitialized (and zero-initialized) variables in a separate high memory area, instead of
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inside the program itself. This results in an increase of the amount of system ram available for the program
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itself. The amount of ram saved depends on the amount and types of variables in the program, but can be
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several hundreds of bytes or more.
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The new memory location of the variables depends on the compilation target machine
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c64: $C000 - $CEFF
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cx16: $A000 - $BFFF (note: assumes that the correct HiRam bank #1 is mapped in at all times!)
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If you use this option, you can no longer use the part of the above memory area that is
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now alotted to the variables for your own purposes. The output of the 64tass assembler step at the
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end of compilation shows precise details of where and how much memory is used by the variables
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(it's called 'BSS' section or Gap). Compilation (or rather, assembling) will fail if there are too
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many variables to fit in the high ram block.
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Module source code files
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------------------------
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@ -12,6 +12,13 @@ but care should be taken of course to avoid unexpected side effects.
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Especially when you're dealing with interrupts or re-entrant routines: don't modify variables
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that you not own or else you will break stuff.
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Uninitialized and zero-initialized variables that are not put into zeropage, will be put into
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a special 'BSS' section for the assembler. This section is usually placed at the end of the resulting program
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but because it only contains empty space it won't actually increase the size of the resulting program binary.
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Prog8 takes care of properly filling this memory area with zeros at program startup.
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It is possible to relocate the BSS section using a compiler option
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so that more system ram is available for the program code itself.
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.. _three-letter-prefixing:
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@ -3,21 +3,18 @@ TODO
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For next minor release
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^^^^^^^^^^^^^^^^^^^^^^
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- option to put BSS in specific upper memory block ($a000-$bfff on x16, $c000-$cdff on C64) add a .cerror check for overflow!
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- document bss stuff in the manual
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...
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For 9.0 major changes
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^^^^^^^^^^^^^^^^^^^^^
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- duplicate diskio for cx16 (get rid of cx16diskio, just copy diskio and tweak everything) + documentation
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- get f_seek_w working like in the BASIC program - this needs the changes to diskio.f_open to use suffixes ,p,m
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- SEGMENTS.
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- Some support for (64tass) SEGMENTS ?
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- Add a mechanism to allocate variables into golden ram (or segments really) (see GoldenRam class)
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- block "golden" treated specially: every var in here will be allocated in the Golden ram area
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- that block can only contain variables.
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- maybe treat block "golden" in a special way: can only contain vars, every var will be allocated in the Golden ram area?
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- the variables can NOT have initialization values, they will all be set to zero on startup (simple memset)
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- just initialize them yourself in start() if you need a non-zero value
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just initialize them yourself in start() if you need a non-zero value
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- OR.... do all this automatically if 'golden' is enabled as a compiler option? So compiler allocates in ZP first, then Golden Ram, then regular ram
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- OR.... make all this more generic and use some %segment option to create real segments for 64tass?
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- (need separate step in codegen and IR to write the "golden" variables)
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@ -41,7 +41,8 @@ class RequestParser : Take {
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symbolDefs = emptyMap(),
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quietAssembler = false,
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asmListfile = false,
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experimentalCodegen = false
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experimentalCodegen = false,
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varsHigh = false
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)
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val compilationResult = compileProgram(args)
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return RsJson(Jsonding())
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