added -varshigh compiler option to move BSS section.

Documented BSS a bit in the manual.
This commit is contained in:
Irmen de Jong 2023-02-22 22:44:29 +01:00
parent fb9902c536
commit ba9268a09e
17 changed files with 91 additions and 20 deletions

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@ -19,6 +19,7 @@ class CompilationOptions(val output: OutputType,
var asmQuiet: Boolean = false,
var asmListfile: Boolean = false,
var experimentalCodegen: Boolean = false,
var varsHigh: Boolean = false,
var evalStackBaseAddress: UInt? = null,
var outputDir: Path = Path(""),
var symbolDefs: Map<String, String> = emptyMap()

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@ -16,6 +16,8 @@ interface IMachineDefinition {
var ESTACK_LO: UInt
var ESTACK_HI: UInt
val PROGRAM_LOAD_ADDRESS : UInt
val BSSHIGHRAM_START: UInt
val BSSHIGHRAM_END: UInt
val cpu: CpuType
var zeropage: Zeropage

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@ -17,6 +17,9 @@ class AtariMachineDefinition: IMachineDefinition {
override var ESTACK_LO = 0x1b00u // $1b00-$1b7f inclusive // TODO
override var ESTACK_HI = 0x1b80u // $1b80-$1bff inclusive // TODO
override val BSSHIGHRAM_START = 0u // TODO
override val BSSHIGHRAM_END = 0u // TODO
override lateinit var zeropage: Zeropage
override lateinit var golden: GoldenRam

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@ -17,6 +17,10 @@ class C128MachineDefinition: IMachineDefinition {
// the 2*128 byte evaluation stack (1 page, on which bytes, words, and even floats are stored during calculations)
override var ESTACK_LO = 0x1b00u // $1b00-$1b7f inclusive
override var ESTACK_HI = 0x1b80u // $1b80-$1bff inclusive
override val BSSHIGHRAM_START = 0u // TODO
override val BSSHIGHRAM_END = 0u // TODO
override lateinit var zeropage: Zeropage
override lateinit var golden: GoldenRam

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@ -18,6 +18,10 @@ class C64MachineDefinition: IMachineDefinition {
// the 2*128 byte evaluation stack (1 page, on which bytes, words, and even floats are stored during calculations)
override var ESTACK_LO = 0xcf00u // $cf00-$cf7f inclusive
override var ESTACK_HI = 0xcf80u // $cf80-$cfff inclusive
override val BSSHIGHRAM_START = 0xc000u
override val BSSHIGHRAM_END = ESTACK_LO
override lateinit var zeropage: Zeropage
override lateinit var golden: GoldenRam

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@ -17,6 +17,10 @@ class CX16MachineDefinition: IMachineDefinition {
// the 2*128 byte evaluation stack (1 page, on which bytes, words, and even floats are stored during calculations)
override var ESTACK_LO = 0x0700u // $0700-$077f inclusive
override var ESTACK_HI = 0x0780u // $0780-$07ff inclusive
override val BSSHIGHRAM_START = 0xa000u // hiram bank 1, 8Kb, assumed to be active
override val BSSHIGHRAM_END = 0xc000u // rom starts here.
override lateinit var zeropage: Zeropage
override lateinit var golden: GoldenRam

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@ -17,6 +17,8 @@ class VirtualMachineDefinition: IMachineDefinition {
override var ESTACK_LO = 0u // not actually used
override var ESTACK_HI = 0u // not actually used
override val BSSHIGHRAM_START = 0u // not actually used
override val BSSHIGHRAM_END = 0u // not actually used
override lateinit var zeropage: Zeropage // not actually used
override lateinit var golden: GoldenRam // not actually used

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@ -162,6 +162,7 @@ internal class ProgramAndVarsGen(
}
private fun memorySlabs() {
if(symboltable.allMemorySlabs.isNotEmpty()) {
asmgen.out("; memory slabs\n .section slabs_BSS")
asmgen.out("prog8_slabs\t.block")
for (slab in symboltable.allMemorySlabs) {
@ -171,15 +172,35 @@ internal class ProgramAndVarsGen(
}
asmgen.out("\t.bend\n .send slabs_BSS")
}
}
private fun footer() {
asmgen.out("; bss sections")
if(options.varsHigh) {
if(options.compTarget.machine.BSSHIGHRAM_START == 0u || options.compTarget.machine.BSSHIGHRAM_END==0u) {
throw AssemblyError("current compilation target hasn't got the high ram area properly defined")
}
// BSS vars in high ram area, memory() slabs just concatenated at the end of the program.
if(symboltable.allMemorySlabs.isNotEmpty()) {
asmgen.out(" .dsection slabs_BSS")
}
asmgen.out("prog8_program_end\t; end of program label for progend()")
asmgen.out(" * = ${options.compTarget.machine.BSSHIGHRAM_START.toHex()}")
asmgen.out("prog8_bss_section_start")
asmgen.out(" .dsection BSS")
asmgen.out(" .cerror * >= ${options.compTarget.machine.BSSHIGHRAM_END.toHex()}, \"too many variables for BSS section\"")
asmgen.out("prog8_bss_section_size = * - prog8_bss_section_start")
} else {
// BSS vars followed by memory() slabs, concatenated at the end of the program.
asmgen.out("prog8_bss_section_start")
asmgen.out(" .dsection BSS")
asmgen.out("prog8_bss_section_size = * - prog8_bss_section_start")
if(symboltable.allMemorySlabs.isNotEmpty()) {
asmgen.out(" .dsection slabs_BSS")
}
asmgen.out("prog8_program_end\t; end of program label for progend()")
}
}
private fun block2asm(block: PtBlock) {
asmgen.out("")

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@ -51,6 +51,7 @@ private fun compileMain(args: Array<String>): Boolean {
val compilationTarget by cli.option(ArgType.String, fullName = "target", description = "target output of the compiler (one of '${C64Target.NAME}', '${C128Target.NAME}', '${Cx16Target.NAME}', '${AtariTarget.NAME}', '${VMTarget.NAME}')").default(C64Target.NAME)
val startVm by cli.option(ArgType.Boolean, fullName = "vm", description = "load and run a .p8ir IR source file in the VM")
val watchMode by cli.option(ArgType.Boolean, fullName = "watch", description = "continuous compilation mode (watch for file changes)")
val varsHigh by cli.option(ArgType.Boolean, fullName = "varshigh", description = "put uninitialized variables in high memory area instead of at the end of the program")
val moduleFiles by cli.argument(ArgType.String, fullName = "modules", description = "main module file(s) to compile").multiple(999)
try {
@ -124,6 +125,7 @@ private fun compileMain(args: Array<String>): Boolean {
quietAssembler == true,
asmListfile == true,
experimentalCodegen == true,
varsHigh == true,
compilationTarget,
evalStackAddr,
processedSymbols,
@ -187,6 +189,7 @@ private fun compileMain(args: Array<String>): Boolean {
quietAssembler == true,
asmListfile == true,
experimentalCodegen == true,
varsHigh == true,
compilationTarget,
evalStackAddr,
processedSymbols,

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@ -35,6 +35,7 @@ class CompilerArguments(val filepath: Path,
val quietAssembler: Boolean,
val asmListfile: Boolean,
val experimentalCodegen: Boolean,
val varsHigh: Boolean,
val compilationTarget: String,
val evalStackBaseAddress: UInt?,
val symbolDefs: Map<String, String>,
@ -77,6 +78,7 @@ fun compileProgram(args: CompilerArguments): CompilationResult? {
asmQuiet = args.quietAssembler
asmListfile = args.asmListfile
experimentalCodegen = args.experimentalCodegen
varsHigh = args.varsHigh
evalStackBaseAddress = args.evalStackBaseAddress
outputDir = args.outputDir.normalize()
symbolDefs = args.symbolDefs

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@ -32,6 +32,7 @@ private fun compileTheThing(filepath: Path, optimize: Boolean, target: ICompilat
quietAssembler = true,
asmListfile = false,
experimentalCodegen = false,
varsHigh = false,
compilationTarget = target.name,
evalStackBaseAddress = null,
symbolDefs = emptyMap(),

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@ -49,6 +49,7 @@ class TestCompilerOptionSourcedirs: FunSpec({
quietAssembler = true,
asmListfile = false,
experimentalCodegen = false,
varsHigh = false,
compilationTarget = Cx16Target.NAME,
evalStackBaseAddress = null,
symbolDefs = emptyMap(),

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@ -30,6 +30,7 @@ internal fun compileFile(
quietAssembler = true,
asmListfile = false,
experimentalCodegen = false,
varsHigh = false,
platform.name,
evalStackBaseAddress = null,
symbolDefs = emptyMap(),

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@ -175,6 +175,23 @@ One or more .p8 module files
When not compiling for the Commander X16 target, the location of the 16 virtual registers cx16.r0..r15
is changed accordingly (to keep them in the same memory space as the evaluation stack).
``-varshigh``
Places the uninitialized (and zero-initialized) variables in a separate high memory area, instead of
inside the program itself. This results in an increase of the amount of system ram available for the program
itself. The amount of ram saved depends on the amount and types of variables in the program, but can be
several hundreds of bytes or more.
The new memory location of the variables depends on the compilation target machine
c64: $C000 - $CEFF
cx16: $A000 - $BFFF (note: assumes that the correct HiRam bank #1 is mapped in at all times!)
If you use this option, you can no longer use the part of the above memory area that is
now alotted to the variables for your own purposes. The output of the 64tass assembler step at the
end of compilation shows precise details of where and how much memory is used by the variables
(it's called 'BSS' section or Gap). Compilation (or rather, assembling) will fail if there are too
many variables to fit in the high ram block.
Module source code files
------------------------

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@ -12,6 +12,13 @@ but care should be taken of course to avoid unexpected side effects.
Especially when you're dealing with interrupts or re-entrant routines: don't modify variables
that you not own or else you will break stuff.
Uninitialized and zero-initialized variables that are not put into zeropage, will be put into
a special 'BSS' section for the assembler. This section is usually placed at the end of the resulting program
but because it only contains empty space it won't actually increase the size of the resulting program binary.
Prog8 takes care of properly filling this memory area with zeros at program startup.
It is possible to relocate the BSS section using a compiler option
so that more system ram is available for the program code itself.
.. _three-letter-prefixing:

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@ -3,21 +3,18 @@ TODO
For next minor release
^^^^^^^^^^^^^^^^^^^^^^
- option to put BSS in specific upper memory block ($a000-$bfff on x16, $c000-$cdff on C64) add a .cerror check for overflow!
- document bss stuff in the manual
...
For 9.0 major changes
^^^^^^^^^^^^^^^^^^^^^
- duplicate diskio for cx16 (get rid of cx16diskio, just copy diskio and tweak everything) + documentation
- get f_seek_w working like in the BASIC program - this needs the changes to diskio.f_open to use suffixes ,p,m
- SEGMENTS.
- Some support for (64tass) SEGMENTS ?
- Add a mechanism to allocate variables into golden ram (or segments really) (see GoldenRam class)
- block "golden" treated specially: every var in here will be allocated in the Golden ram area
- that block can only contain variables.
- maybe treat block "golden" in a special way: can only contain vars, every var will be allocated in the Golden ram area?
- the variables can NOT have initialization values, they will all be set to zero on startup (simple memset)
- just initialize them yourself in start() if you need a non-zero value
just initialize them yourself in start() if you need a non-zero value
- OR.... do all this automatically if 'golden' is enabled as a compiler option? So compiler allocates in ZP first, then Golden Ram, then regular ram
- OR.... make all this more generic and use some %segment option to create real segments for 64tass?
- (need separate step in codegen and IR to write the "golden" variables)

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@ -41,7 +41,8 @@ class RequestParser : Take {
symbolDefs = emptyMap(),
quietAssembler = false,
asmListfile = false,
experimentalCodegen = false
experimentalCodegen = false,
varsHigh = false
)
val compilationResult = compileProgram(args)
return RsJson(Jsonding())