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added target() function
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@ -6,6 +6,9 @@ import prog8.ast.expressions.*
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import prog8.ast.statements.StructDecl
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import prog8.ast.statements.VarDecl
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import prog8.compiler.CompilerException
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import prog8.compiler.target.C64Target
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import prog8.compiler.target.CompilationTarget
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import prog8.compiler.target.Cx16Target
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import kotlin.math.*
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@ -142,6 +145,7 @@ private val functionSignatures: List<FSignature> = listOf(
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FSignature("clear_irqd" , false, emptyList(), null),
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FSignature("read_flags" , false, emptyList(), DataType.UBYTE),
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FSignature("progend" , true, emptyList(), DataType.UWORD),
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FSignature("target" , true, emptyList(), DataType.UBYTE, ::builtinTarget),
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FSignature("swap" , false, listOf(FParam("first", NumericDatatypes), FParam("second", NumericDatatypes)), null),
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FSignature("memcopy" , false, listOf(
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FParam("from", IterableDatatypes + DataType.UWORD),
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@ -480,6 +484,17 @@ private fun builtinSgn(args: List<Expression>, position: Position, program: Prog
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return NumericLiteralValue(DataType.BYTE, constval.number.toDouble().sign.toInt().toShort(), position)
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}
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private fun builtinTarget(args: List<Expression>, position: Position, program: Program): NumericLiteralValue {
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if (args.isNotEmpty())
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throw SyntaxError("target requires no arguments", position)
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val target = when(CompilationTarget.instance) {
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is C64Target -> 64
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is Cx16Target -> 16
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else -> throw CompilerException("unrecognised compilation target")
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}
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return NumericLiteralValue(DataType.UBYTE, target, position)
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}
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private fun numericLiteral(value: Number, position: Position): NumericLiteralValue {
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val floatNum=value.toDouble()
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val tweakedValue: Number =
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@ -912,6 +912,13 @@ set_irqd() / clear_irqd()
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swap(x, y)
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Swap the values of numerical variables (or memory locations) x and y in a fast way.
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target()
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Returns byte value designating the target machine that the program was compiled for.
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The following return values are currently defined:
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- 16 = compiled for CommanderX16 with 65C02 CPU
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- 64 = compiled for Commodore-64 with 6502/6510 CPU
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progend()
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Returns the last address of the program in memory + 1.
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Can be used to load dynamic data after the program, instead of hardcoding something.
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@ -2,7 +2,6 @@
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TODO
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====
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- add target() function that returns 16=cx16, 64=C64
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- Cx16 target: support full-screen 640x480 and 320x240 graphics? That requires our own custom graphics routines though to draw lines.
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- hoist all variable declarations up to the subroutine scope *before* even the constant folding takes place (to avoid undefined symbol errors when referring to a variable from another nested scope in the subroutine)
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- make it possible to use cpu opcodes such as 'nop' as variable names by prefixing all asm vars with something such as '_'
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@ -83,8 +83,7 @@ _y .byte 0
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}
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sub start () {
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ubyte ss = withasm(derp(1), 33,66)
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txt.print_ub(ss)
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txt.print_ub(target())
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txt.chrout('\n')
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; cx16.r0 = 65535
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