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slightly faster sqrt() routine for integers
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@ -4,7 +4,8 @@
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; some more interesting routines can be found here:
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; http://6502org.wikidot.com/software-math
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; http://codebase64.org/doku.php?id=base:6502_6510_maths
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;
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; https://github.com/TobyLobster/multiply_test
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; https://github.com/TobyLobster/sqrt_test
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multiply_bytes .proc
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@ -68,11 +68,8 @@ asmsub RDTIM() -> ubyte @ A, ubyte @ X, ubyte @ Y {
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asmsub RDTIM16() clobbers(X) -> uword @AY {
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; -- like RDTIM() but only returning the lower 16 bits in AY for convenience
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%asm {{
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jsr cbm.RDTIM
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pha
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txa
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tay
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pla
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lda TIME_LO
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ldy TIME_MID
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rts
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}}
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}
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@ -127,7 +124,7 @@ asmsub cleanup_at_exit() {
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asmsub waitvsync() clobbers(A) {
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; --- busy wait till the next vsync has occurred (approximately), without depending on custom irq handling.
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; TODO: on PET this now simply waits until the next jiffy clock update
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; Note: on PET this simply waits until the next jiffy clock update, I don't know if a true vsync is possible there
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%asm {{
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lda #1
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ldy #0
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@ -127,33 +127,42 @@ _possibly_zero cmp #0
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func_sqrt16_into_A .proc
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; integer square root from http://6502org.wikidot.com/software-math-sqrt
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sta P8ZP_SCRATCH_W1
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sty P8ZP_SCRATCH_W1+1
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lda #0
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sta P8ZP_SCRATCH_B1
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sta P8ZP_SCRATCH_REG
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ldx #8
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- sec
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lda P8ZP_SCRATCH_W1+1
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sbc #$40
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tay
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lda P8ZP_SCRATCH_REG
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sbc P8ZP_SCRATCH_B1
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bcc +
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sty P8ZP_SCRATCH_W1+1
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sta P8ZP_SCRATCH_REG
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+ rol P8ZP_SCRATCH_B1
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asl P8ZP_SCRATCH_W1
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rol P8ZP_SCRATCH_W1+1
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rol P8ZP_SCRATCH_REG
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asl P8ZP_SCRATCH_W1
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rol P8ZP_SCRATCH_W1+1
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rol P8ZP_SCRATCH_REG
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dex
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bne -
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lda P8ZP_SCRATCH_B1
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rts
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; integer square root
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; http://6502org.wikidot.com/software-math-sqrt
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; https://github.com/TobyLobster/sqrt_test/blob/main/sqrt/sqrt7.a
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; Tweaked by TobyLobster and 0xC0DE to be smaller and faster
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_numl = P8ZP_SCRATCH_W1
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_numh = P8ZP_SCRATCH_W1+1
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_loop_counter = P8ZP_SCRATCH_REG
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_root = P8ZP_SCRATCH_B1
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sta _numl
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sty _numh
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ldx #$ff
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stx _loop_counter
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inx
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stx _root
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sec
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_loop lda _numh
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sbc #$40
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tay
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txa
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sbc _root
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bcc +
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sty _numh
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bcs ++
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+ txa
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+ rol _root
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asl _numl
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rol _numh
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rol a
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asl _numl
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rol _numh
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rol a
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tax
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lsr _loop_counter
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bne _loop
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lda _root
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rts
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.pend
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@ -14,7 +14,7 @@ Currently these machines can be selected as a compilation target (via the ``-tar
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- 'c64': the Commodore 64
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- 'cx16': the `Commander X16 <https://www.commanderx16.com/>`_
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- 'c128': the Commodore 128 (*limited support*)
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- 'pet32': the Commodore PET 4032 (*experimental support*)
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- 'pet32': the Commodore PET 4032 (*limited support*)
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- 'atari': the Atari 800 XL (*experimental support*)
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- 'virtual': a builtin virtual machine
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@ -1,7 +1,8 @@
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TODO
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====
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- check mult and sqrt routines with the benchmarked ones on https://github.com/TobyLobster/sqrt_test / https://github.com/TobyLobster/multiply_test
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- don't allow txt.print('@') if possible, don't cast up a byte to str
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- check mult routines with the benchmarked ones on https://github.com/TobyLobster/multiply_test
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- is math.square still the fastest after this? (now used for word*word)
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- [on branch:] investigate McCarthy evaluation again? this may also reduce code size perhaps for things like if a>4 or a<2 ....
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- IR: reduce the number of branch instructions such as BEQ, BEQR, etc (gradually), replace with CMP(I) + status branch instruction
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@ -14,7 +14,7 @@
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<keywords keywords="&;->;@;and;as;asmsub;break;clobbers;do;downto;else;false;for;goto;if;if_cc;if_cs;if_eq;if_mi;if_ne;if_neg;if_nz;if_pl;if_pos;if_vc;if_vs;if_z;in;inline;not;or;repeat;return;romsub;step;sub;to;true;unroll;until;when;while;xor;~" ignore_case="false" />
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<keywords2 keywords="%address;%asm;%asmbinary;%asminclude;%breakpoint;%import;%ir;%launcher;%option;%output;%zeropage;%zpreserved;iso:;petscii:;sc:" />
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<keywords3 keywords="@requirezp;@shared;@split;@zp;bool;byte;const;float;str;ubyte;uword;void;word" />
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<keywords4 keywords="abs;all;any;callfar;callram;callrom;clamp;cmp;divmod;len;lsb;max;memory;min;mkword;msb;peek;peekw;poke;pokew;pop;popw;push;pushw;reverse;rol;rol2;ror;ror2;rrestore;rrestorex;rsave;rsavex;sgn;sizeof;sort;sqrt;sqrt16;swap;|>" />
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<keywords4 keywords="abs;all;any;callfar;callram;callrom;clamp;cmp;divmod;len;lsb;max;memory;min;mkword;msb;peek;peekw;poke;pokew;pop;popw;push;pushw;reverse;rol;rol2;ror;ror2;rrestore;rrestorex;rsave;rsavex;sgn;sizeof;sort;sqrt;swap;|>" />
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</highlighting>
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<extensionMap>
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<mapping ext="p8" />
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