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math
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@ -1723,9 +1723,9 @@ class CodeGenerator:
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if rvalue.datatype == DataType.FLOAT:
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with self.preserving_registers({'A', 'X', 'Y'}, loads_a_within=True):
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self.p("\t\tlda #<" + r_str)
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self.p("\t\tsta c64.SCRATCH_ZPWORD")
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self.p("\t\tsta c64.SCRATCH_ZPWORD1")
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self.p("\t\tlda #>" + r_str)
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self.p("\t\tsta c64.SCRATCH_ZPWORD+1")
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self.p("\t\tsta c64.SCRATCH_ZPWORD1+1")
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self.p("\t\tldx #<" + l_str)
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self.p("\t\tldy #>" + l_str)
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self.p("\t\tjsr c64_lib.copy_mflt")
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@ -208,7 +208,8 @@ class SubroutineDef(SymbolDefinition):
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class Zeropage:
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SCRATCH_B1 = 0x02
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SCRATCH_B2 = 0x03
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SCRATCH_W1 = 0xfd # $fd/$fe
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SCRATCH_W1 = 0xfb # $fb/$fc
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SCRATCH_W2 = 0xfd # $fd/$fe
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def __init__(self) -> None:
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self.unused_bytes = [] # type: List[int]
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@ -219,13 +220,14 @@ class Zeropage:
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if self._configured:
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raise SymbolError("cannot configure the ZP multiple times")
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if clobber_zp:
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self.unused_bytes = list(range(0x04, 0x80)) + [0xfc, 0xff]
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self.unused_words = list(range(0x80, 0xfc, 2))
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self.unused_bytes = list(range(0x04, 0x80)) + [0xff]
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self.unused_words = list(range(0x80, 0xfb, 2))
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else:
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# these are valid for the C-64 (when no RS232 I/O is performed):
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# ($02, $03, $fd-$fe are reserved as scratch addresses for various routines)
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# ($02, $03, $fb-$fc, $fd-$fe are reserved as scratch addresses for various routines)
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self.unused_bytes = [0x04, 0x05, 0x06, 0x2a, 0x52] # 5 zp variables (1 byte each)
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self.unused_words = [0xf7, 0xf9, 0xfb] # 3 zp word variables (2 bytes each)
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self.unused_words = [0xf7, 0xf9] # 2 zp word variables (2 bytes each)
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# @todo more clever allocating, don't have fixed bytes and words
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assert self.SCRATCH_B1 not in self.unused_bytes and self.SCRATCH_B1 not in self.unused_words
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assert self.SCRATCH_B2 not in self.unused_bytes and self.SCRATCH_B2 not in self.unused_words
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self._configured = True
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@ -12,7 +12,8 @@ output raw
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~ c64 {
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memory .byte SCRATCH_ZP1 = $02 ; scratch register #1 in ZP
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memory .byte SCRATCH_ZP2 = $03 ; scratch register #2 in ZP
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memory .word SCRATCH_ZPWORD = $fd ; scratch word in ZP ($fd/$fe)
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memory .word SCRATCH_ZPWORD1 = $fb ; scratch word in ZP ($fb/$fc)
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memory .word SCRATCH_ZPWORD2 = $fd ; scratch word in ZP ($fd/$fe)
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memory .byte COLOR = $0286 ; cursor color
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memory .word CINV = $0314 ; IRQ vector
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@ -717,25 +718,25 @@ sub input_chars (buffer: AX) -> (A?, Y) {
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asm {
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; ---- copy a 5 byte MFLT floating point variable to another place
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; input: X/Y = source address, SCRATCH_ZPWORD = destination address
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; input: X/Y = source address, SCRATCH_ZPWORD1 = destination address
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copy_mflt stx c64.SCRATCH_ZP1
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sty c64.SCRATCH_ZPWORD+1
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sty c64.SCRATCH_ZPWORD1+1
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ldy #0
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lda (c64.SCRATCH_ZP1),y
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sta (c64.SCRATCH_ZPWORD),y
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sta (c64.SCRATCH_ZPWORD1),y
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iny
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lda (c64.SCRATCH_ZP1),y
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sta (c64.SCRATCH_ZPWORD),y
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sta (c64.SCRATCH_ZPWORD1),y
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iny
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lda (c64.SCRATCH_ZP1),y
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sta (c64.SCRATCH_ZPWORD),y
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sta (c64.SCRATCH_ZPWORD1),y
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iny
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lda (c64.SCRATCH_ZP1),y
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sta (c64.SCRATCH_ZPWORD),y
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sta (c64.SCRATCH_ZPWORD1),y
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iny
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lda (c64.SCRATCH_ZP1),y
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sta (c64.SCRATCH_ZPWORD),y
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ldy c64.SCRATCH_ZPWORD+1
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sta (c64.SCRATCH_ZPWORD1),y
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ldy c64.SCRATCH_ZPWORD1+1
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rts
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}
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@ -47,9 +47,11 @@ zp_backup .fill 254, 0
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~ il65_lib {
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; note: the following two ZP scratch registers must be the same as in c64lib
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memory SCRATCH_ZP1 = $02 ; scratch register #1 in ZP
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memory SCRATCH_ZP2 = $03 ; scratch register #2 in ZP
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; note: the following ZP scratch registers must be the same as in c64lib
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memory .byte SCRATCH_ZP1 = $02 ; scratch register #1 in ZP
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memory .byte SCRATCH_ZP2 = $03 ; scratch register #2 in ZP
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memory .word SCRATCH_ZPWORD1 = $fb ; scratch word in ZP ($fb/$fc)
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memory .word SCRATCH_ZPWORD2 = $fd ; scratch word in ZP ($fd/$fe)
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asm {
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@ -12,9 +12,11 @@
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output raw
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~ math {
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; note: the following two ZP scratch registers must be the same as in c64lib
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memory SCRATCH_ZP1 = $02 ; scratch register #1 in ZP
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memory SCRATCH_ZP2 = $03 ; scratch register #2 in ZP
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; note: the following ZP scratch registers must be the same as in c64lib
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memory .byte SCRATCH_ZP1 = $02 ; scratch register #1 in ZP
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memory .byte SCRATCH_ZP2 = $03 ; scratch register #2 in ZP
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memory .word SCRATCH_ZPWORD1 = $fb ; scratch word in ZP ($fb/$fc)
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memory .word SCRATCH_ZPWORD2 = $fd ; scratch word in ZP ($fd/$fe)
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@ -65,13 +67,48 @@ sub multiply_bytes_addA_16 (byte1: X, byte2: Y, add: A) -> (A?, XY) {
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}
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}
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var .wordarray(2) multiply_words_product
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sub multiply_words (number: XY) -> (A?, X?, Y?) { ; @todo '?' to mean all 3 registers
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; ---- multiply two 16-bit words into a 32-bit result
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; input: X/Y = first 16-bit number, SCRATCH_ZPWORD1 in ZP = second 16-bit number
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; output: multiply_words_product 32-bits product, LSB order (low-to-high)
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sub divide_bytes (numerator: X, denominator: Y) -> (X, A) {
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asm {
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stx SCRATCH_ZPWORD2
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sty SCRATCH_ZPWORD2+1
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mult16 lda #$00
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sta multiply_words_product+2 ; clear upper bits of product
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sta multiply_words_product+3
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ldx #16 ; for all 16 bits...
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- lsr SCRATCH_ZPWORD1+1 ; divide multiplier by 2
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ror SCRATCH_ZPWORD1
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bcc +
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lda multiply_words_product+2 ; get upper half of product and add multiplicand
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clc
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adc SCRATCH_ZPWORD2
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sta multiply_words_product+2
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lda multiply_words_product+3
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adc SCRATCH_ZPWORD2+1
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+ ror a ; rotate partial product
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sta multiply_words_product+3
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ror multiply_words_product+2
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ror multiply_words_product+1
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ror multiply_words_product
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dex
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bne -
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rts
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}
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}
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sub divmod_bytes (number: X, divisor: Y) -> (X, A) {
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; ---- divide X by Y, result quotient in X, remainder in A (unsigned)
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; division by zero will result in quotient = 255 and remainder = original number
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asm {
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stx SCRATCH_ZP1
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sty SCRATCH_ZP2
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lda #0
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ldx #8
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asl SCRATCH_ZP1
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@ -82,9 +119,58 @@ sub divide_bytes (numerator: X, denominator: Y) -> (X, A) {
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+ rol SCRATCH_ZP1
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dex
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bne -
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ldx SCRATCH_ZP1
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rts
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}
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}
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sub divmod_words (divisor: XY) -> (A?, XY) {
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; ---- divide two words (16 bit each) into 16 bit results
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; input: SCRATCH_ZPWORD1 in ZP: 16 bit number, X/Y: 16 bit divisor
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; output: SCRATCH_ZPWORD1 in ZP: 16 bit result, X/Y: 16 bit remainder
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; division by zero will result in quotient = 65535 and remainder = divident
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asm {
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remainder = SCRATCH_ZP1
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stx SCRATCH_ZPWORD2
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sty SCRATCH_ZPWORD2+1
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lda #0 ;preset remainder to 0
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sta remainder
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sta remainder+1
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ldx #16 ;repeat for each bit: ...
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- asl SCRATCH_ZPWORD1 ;number lb & hb*2, msb -> Carry
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rol SCRATCH_ZPWORD1+1
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rol remainder ;remainder lb & hb * 2 + msb from carry
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rol remainder+1
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lda remainder
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sec
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sbc SCRATCH_ZPWORD2 ;substract divisor to see if it fits in
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tay ;lb result -> Y, for we may need it later
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lda remainder+1
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sbc SCRATCH_ZPWORD2+1
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bcc + ;if carry=0 then divisor didn't fit in yet
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sta remainder+1 ;else save substraction result as new remainder,
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sty remainder
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inc SCRATCH_ZPWORD1 ;and INCrement result cause divisor fit in 1 times
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+ dex
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bne -
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lda remainder ; copy remainder to ZPWORD2 result register
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sta SCRATCH_ZPWORD2
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lda remainder+1
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sta SCRATCH_ZPWORD2+1
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ldx SCRATCH_ZPWORD1 ; load division result in X/Y
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ldy SCRATCH_ZPWORD1+1
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rts
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}
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}
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}
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@ -86,7 +86,7 @@ The following 6502 hardware registers are directly accessible in your code (and
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The zero page locations ``$02`` - ``$ff`` can be regarded as 254 other registers because
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they take less clock cycles to access and need fewer instruction bytes than access to other memory locations.
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Theoretically you can use all of them in your program but there are a few limitations:
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- the four locations ``$02``, ``$03``, ``$fd - $fe`` are reserved for internal use as scratch registers by IL65
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- several locations (``$02``, ``$03``, ``$fb - $fc``, ``$fd - $fe``) are reserved for internal use as scratch registers by IL65
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- most other addresses often are in use by the machine's operating system or kernal,
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and overwriting them can crash the machine. Your program must take over the entire
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system to be able to safely use all zero page locations.
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@ -99,7 +99,7 @@ For the Commodore-64 here is a list of free-to-use zero page locations even when
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``$f7`` - ``$f8``; ``$f9`` - ``$fa``; ``$fb`` - ``$fc``; ``$fd`` - ``$fe``
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The four reserved locations mentioned above are subtracted from this set, leaving you with
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five 1-byte and three 2-byte usable zero page registers.
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five 1-byte and two 2-byte usable zero page registers.
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IL65 knows about all this: it will use the above zero page locations to place its ZP variables in,
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until they're all used up. You can instruct it to treat your program as taking over the entire
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machine, in which case all of the zero page locations are suddenly available for variables.
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