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1-letter symbols now also prefixed with 'p8p_'
to avoid assembly errors caused by confusing variable 'a' with register 'a' etc.
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@ -15,33 +15,33 @@ class AsmInstructionNamesFinder(val target: ICompilationTarget): IAstVisitor {
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val labels = mutableSetOf<Label>()
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val subroutines = mutableSetOf<Subroutine>()
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private fun isPossibleInstructionName(name: String) = name.length==3 && name.all { it.isLetter() }
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private fun isPossibleConfusingAsmName(name: String) = (name.length==3 || name.length==1) && name.all { it.isLetter() }
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fun foundAny(): Boolean = blocks.isNotEmpty() || variables.isNotEmpty() || subroutines.isNotEmpty() || labels.isNotEmpty()
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override fun visit(block: Block) {
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if(target.name!=VMTarget.NAME && !block.isInLibrary && isPossibleInstructionName(block.name)) {
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if(target.name!=VMTarget.NAME && !block.isInLibrary && isPossibleConfusingAsmName(block.name)) {
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blocks += block
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}
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super.visit(block)
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}
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override fun visit(decl: VarDecl) {
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if(target.name!=VMTarget.NAME && !decl.definingModule.isLibrary && isPossibleInstructionName(decl.name)) {
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if(target.name!=VMTarget.NAME && !decl.definingModule.isLibrary && isPossibleConfusingAsmName(decl.name)) {
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variables += decl
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}
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super.visit(decl)
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}
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override fun visit(label: Label) {
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if(target.name!=VMTarget.NAME && !label.definingModule.isLibrary && isPossibleInstructionName(label.name)) {
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if(target.name!=VMTarget.NAME && !label.definingModule.isLibrary && isPossibleConfusingAsmName(label.name)) {
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labels += label
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}
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super.visit(label)
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}
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override fun visit(subroutine: Subroutine) {
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if(target.name!=VMTarget.NAME && !subroutine.definingModule.isLibrary && isPossibleInstructionName(subroutine.name)) {
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if(target.name!=VMTarget.NAME && !subroutine.definingModule.isLibrary && isPossibleConfusingAsmName(subroutine.name)) {
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subroutines += subroutine
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}
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super.visit(subroutine)
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@ -22,7 +22,7 @@ class AsmInstructionNamesReplacer(
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}
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val newName = identifier.nameInSource.map { ident ->
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if(ident.length==3 && !identifier.definingModule.isLibrary) {
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if((ident.length==3 || ident.length==1) && !identifier.definingModule.isLibrary) {
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val blockTarget = blocks.firstOrNull { it.name==ident }
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val subTarget = subroutines.firstOrNull {it.name==ident }
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val varTarget = variables.firstOrNull { it.name==ident }
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@ -84,7 +84,7 @@ class AsmInstructionNamesReplacer(
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override fun after(subroutine: Subroutine, parent: Node): Iterable<IAstModification> {
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val changedParams = mutableListOf<Pair<Int, SubroutineParameter>>()
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subroutine.parameters.withIndex().forEach { (index, param) ->
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if(param.name.length==3 && param.name.all { it.isLetter() } && !param.definingModule.isLibrary) {
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if((param.name.length==3 || param.name.length==1) && param.name.all { it.isLetter() } && !param.definingModule.isLibrary) {
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changedParams.add(index to SubroutineParameter("p8p_${param.name}", param.type, param.position))
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}
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}
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@ -27,14 +27,15 @@ so that more system ram is available for the program code itself.
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Three-letter symbols prefixing in Assembly
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------------------------------------------
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Symbols consisting of three letters such as "brk" or "tax" will confuse the assembler that
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thinks these are cpu instructions. It will likely fail to assemble the program correctly.
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Because of this, prog8 will prefix every 3-letter symbol with "``p8p_``" automatically during compilation.
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So "tax" will become "p8p_tax" in the resulting assembly code.
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Symbols consisting of three letters such as "brk" or "tax", or variables named "a", "x" or "y" could
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confuse the assembler to think these are cpu instructions or registers.
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It will likely fail to assemble the program correctly.
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Because of this, prog8 will prefix every 1- and 3-letter symbol with "``p8p_``" automatically during compilation.
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So "tax" will become "p8p_tax", "a" will become "p8p_a" in the resulting assembly code.
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If you're referencing symbols from the prog8 program in hand-written assembly code, you have to take
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this into account. Either prefix the 3-letter symbols in the assembly with "``p8p_``" as well, or just
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choose a shorter or longer symbol name in the first place.
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this into account. Either prefix the 1- and 3-letter symbols in the assembly with "``p8p_``" as well, or just
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choose a symbol name of a different length in the first place.
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Software stack for expression evaluation
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@ -4,6 +4,10 @@ TODO
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- fix array expression assignment bug from Mark in the discord. ("TODO fix temp var name")
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- fix double code gen with tryInplaceModifyWithRemovedRedundantCast() ? word birdX[j] += testbyte
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- prog8->asm symbol name prefixing: prefix ALL symbols with p8_ Also update manual.
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EXCEPTION: library symbols such as cbm.CHROUT, cx16.r0 etc. should NOT be prefixed.
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Solution: add %option no_symbol_prefix to those blocks?
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...
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