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vumeter colors
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2675623aea
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@ -6,13 +6,13 @@
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; play a raw pcm stereo 16 bit audio file at 16021 hz,
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; with real-time VU meters and sample waveform displays.
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; TODO add peak level indicator
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; TODO nicer color gradient for the bars
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; Left as an excercise for the reader: add peak level indicator.
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; that would require use of more sprites though, because it has to appear on top of the blocking black sprites.
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main {
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const ubyte vera_rate = 42 ; 16021 hz
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str pcmfile = "thriller-16k.pcm"
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str pcmfile = "thriller-16k.pcm" ; should be raw pcm, 16 bits signed integer, stereo, 16021 hz.
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sub start() {
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setup()
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@ -23,6 +23,17 @@ main {
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void cx16.screen_mode(128, false)
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cx16.GRAPH_set_colors(0,0,0)
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cx16.GRAPH_clear()
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cx16.GRAPH_set_colors(47,0,0)
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cx16.r0 = 250
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cx16.r1 = 10
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for cx16.r9L in iso:"made in Prog8"
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cx16.GRAPH_put_next_char(cx16.r9L)
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cx16.r0 = 250
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cx16.r1 = 20
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for cx16.r9L in iso:"16kHz stereo"
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cx16.GRAPH_put_next_char(cx16.r9L)
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cx16.rombank(0) ; activate kernal bank for faster calls
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void diskio.fastmode(1)
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@ -39,13 +50,25 @@ main {
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for cx16.r9 in $3000 to $3000+32*64/2 {
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cx16.vpoke(1, cx16.r9, $ff)
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}
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; move the vu sprites to the base positions
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update_vu()
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; draw vu gradient
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for cx16.r9L in 239 downto 80 {
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cx16.GRAPH_set_colors(cx16.r9L, 1, 2)
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cx16.GRAPH_draw_line(160-32-16, cx16.r9L, 160-32+15, cx16.r9L)
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cx16.GRAPH_draw_line(160+32-16, cx16.r9L, 160+32+15, cx16.r9L)
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; draw vu gradient bars.
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; 18 bars from the bottom are gradient from green to red
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; 4 bars on top of that are just red for the extremes
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ubyte[18] gradient_colors_outline = [ 2, 2, 2, 2, 51, 51, 8, 8, 5, 5, 5, 5, 141, 141, 141, 141, 140, 140]
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ubyte[18] gradient_colors_fill = [59, 59, 52, 52, 8, 8, 80, 80, 13, 13, 13, 13, 143, 143, 143, 143, 142, 142]
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for cx16.r9L in 0 to len(gradient_colors_fill)-1 {
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cx16.GRAPH_set_colors(gradient_colors_outline[cx16.r9L], gradient_colors_fill[cx16.r9L], 0)
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cx16.GRAPH_draw_rect(160-32-16, cx16.r9L * 8 + $0060, 32, 7, 0, true)
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cx16.GRAPH_draw_rect(160+32-16, cx16.r9L * 8 + $0060, 32, 7, 0, true)
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}
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for cx16.r9L in 0 to 3 {
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cx16.GRAPH_set_colors(gradient_colors_outline[0], gradient_colors_fill[0], 0)
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cx16.GRAPH_draw_rect(160-32-16, cx16.r9L * 8 + $0040, 32, 7, 0, true)
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cx16.GRAPH_draw_rect(160+32-16, cx16.r9L * 8 + $0040, 32, 7, 0, true)
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}
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; waveform sprites 32x64
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@ -58,7 +81,7 @@ main {
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sprites.pos(16, 160-100-16, 120)
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sprites.pos(17, 160+100-16, 120)
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; irq handlers
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; activate irq handlers
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cx16.enable_irq_handlers(true)
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cx16.set_aflow_irq_handler(interrupts.aflow_handler)
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cx16.set_vsync_irq_handler(interrupts.vsync_handler)
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@ -228,8 +251,9 @@ main {
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}
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sub update_vu() {
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word aleft = $00a0 as word - msb(avg_vol_left)
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word aright = $00a0 as word - msb(avg_vol_right)
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; determine vu 'level' in steps of 8 pixels
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word aleft = ($00a0 as word - msb(avg_vol_left)) & %11111111_11111000
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word aright = ($00a0 as word - msb(avg_vol_right)) & %11111111_11111000
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for cx16.r9L in 0 to 3 {
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; note: sprites overlap a bit to avoid scanlines peeping through when updating outside of vblank
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sprites.pos(cx16.r9L, 160-32-16, aleft)
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