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simplified
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cf74e73e27
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@ -38,7 +38,7 @@ main {
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palette.set_color(0, $000)
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palette.set_color(1, $af8)
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cx16.set_irq(&irq, false)
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cx16.set_rasterirq(&irq, 340) ; time it so that the page flip occurs near the bottom of the screen to avoid tearing
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repeat {
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; don't exit
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@ -85,7 +85,10 @@ main {
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sub init_buffers() {
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; erase all vram
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cx16.vaddr(0, 0, 0, true)
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cx16.VERA_CTRL = 0
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cx16.VERA_ADDR_L = 0
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cx16.VERA_ADDR_M = 0
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cx16.VERA_ADDR_H = %00010000 ; auto incr 1
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repeat $ffff
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cx16.VERA_DATA0 = 0
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repeat $f960
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@ -102,34 +105,37 @@ main {
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bitshift(lsb(blit_x) & 7)
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; left column of the (shifted)sprite
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; TODO don't call vaddr, inline it here
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cx16.vaddr(bank, vmem, 0, false)
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cx16.VERA_ADDR_H &= 1
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cx16.VERA_ADDR_H |= %10110000 ; increment 40 for read (next line)
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cx16.vaddr(bank, vmem, 1, false)
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cx16.VERA_ADDR_H &= 1
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cx16.VERA_ADDR_H |= %10110000 ; increment 40 for write (next line)
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cx16.VERA_CTRL = 0
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cx16.VERA_ADDR_L = lsb(vmem)
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cx16.VERA_ADDR_M = msb(vmem)
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cx16.VERA_ADDR_H = bank | %10110000 ; increment 40 for read (next line)
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cx16.VERA_CTRL = 1
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cx16.VERA_ADDR_L = lsb(vmem)
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cx16.VERA_ADDR_M = msb(vmem)
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cx16.VERA_ADDR_H = bank | %10110000 ; increment 40 for read (next line)
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ubyte ix
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for ix in 0 to len(shifted_sprite)-1 step 3
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cx16.VERA_DATA1 = cx16.VERA_DATA0 & shifted_mask[ix] | shifted_sprite[ix]
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; middle column of the (shifted)sprite
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cx16.vaddr(bank, vmem+1, 0, false)
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cx16.VERA_ADDR_H &= 1
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cx16.VERA_ADDR_H |= %10110000 ; increment 40 for read (next line)
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cx16.vaddr(bank, vmem+1, 1, false)
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cx16.VERA_ADDR_H &= 1
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cx16.VERA_ADDR_H |= %10110000 ; increment 40 for write (next line)
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vmem++
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cx16.VERA_CTRL = 0
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cx16.VERA_ADDR_L = lsb(vmem)
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cx16.VERA_ADDR_M = msb(vmem)
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cx16.VERA_CTRL = 1
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cx16.VERA_ADDR_L = lsb(vmem)
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cx16.VERA_ADDR_M = msb(vmem)
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for ix in 1 to len(shifted_sprite)-1 step 3
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cx16.VERA_DATA1 = cx16.VERA_DATA0 & shifted_mask[ix] | shifted_sprite[ix]
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; right column of the (shifted)sprite
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cx16.vaddr(bank, vmem+2, 0, false)
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cx16.VERA_ADDR_H &= 1
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cx16.VERA_ADDR_H |= %10110000 ; increment 40 for read (next line)
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cx16.vaddr(bank, vmem+2, 1, false)
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cx16.VERA_ADDR_H &= 1
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cx16.VERA_ADDR_H |= %10110000 ; increment 40 for write (next line)
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vmem++
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cx16.VERA_CTRL = 0
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cx16.VERA_ADDR_L = lsb(vmem)
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cx16.VERA_ADDR_M = msb(vmem)
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cx16.VERA_CTRL = 1
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cx16.VERA_ADDR_L = lsb(vmem)
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cx16.VERA_ADDR_M = msb(vmem)
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for ix in 2 to len(shifted_sprite)-1 step 3
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cx16.VERA_DATA1 = cx16.VERA_DATA0 & shifted_mask[ix] | shifted_sprite[ix]
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@ -137,10 +143,6 @@ main {
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anim2 += 190
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anim3 += 222
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anim4 += 195
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; anim1 += 107
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; anim2 += 80
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; anim3 += 122
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; anim4 += 93
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}
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sub bitshift(ubyte shift) {
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@ -177,29 +179,27 @@ main {
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conv.str_uw0(number)
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uword pixelsptr = &numberpixels + (conv.string_out[1] & 15)*7
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ubyte pix
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cx16.vaddr(bank, vmem, 0, false)
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cx16.VERA_ADDR_H &= 1
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cx16.VERA_ADDR_H |= %10110000 ; increment 40 for read (next line)
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cx16.VERA_CTRL = 0
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cx16.VERA_ADDR_L = lsb(vmem)
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cx16.VERA_ADDR_M = msb(vmem)
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cx16.VERA_ADDR_H = bank | %10110000 ; increment 40 for read (next line)
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for pix in 0 to 6
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cx16.VERA_DATA0 = pixelsptr[pix]
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vmem++
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cx16.vaddr(bank, vmem, 0, false)
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cx16.VERA_ADDR_H &= 1
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cx16.VERA_ADDR_H |= %10110000 ; increment 40 for read (next line)
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cx16.VERA_ADDR_L = lsb(vmem)
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cx16.VERA_ADDR_M = msb(vmem)
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pixelsptr = &numberpixels + (conv.string_out[2] & 15)*7
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for pix in 0 to 6
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cx16.VERA_DATA0 = pixelsptr[pix]
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vmem++
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cx16.vaddr(bank, vmem, 0, false)
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cx16.VERA_ADDR_H &= 1
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cx16.VERA_ADDR_H |= %10110000 ; increment 40 for read (next line)
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cx16.VERA_ADDR_L = lsb(vmem)
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cx16.VERA_ADDR_M = msb(vmem)
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pixelsptr = &numberpixels + (conv.string_out[3] & 15)*7
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for pix in 0 to 6
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cx16.VERA_DATA0 = pixelsptr[pix]
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vmem++
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cx16.vaddr(bank, vmem, 0, false)
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cx16.VERA_ADDR_H &= 1
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cx16.VERA_ADDR_H |= %10110000 ; increment 40 for read (next line)
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cx16.VERA_ADDR_L = lsb(vmem)
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cx16.VERA_ADDR_M = msb(vmem)
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pixelsptr = &numberpixels + (conv.string_out[4] & 15)*7
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for pix in 0 to 6
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cx16.VERA_DATA0 = pixelsptr[pix]
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