added gfx2.fill() flood fill routine

This commit is contained in:
Irmen de Jong 2023-05-23 00:27:42 +02:00
parent 8bffd7672d
commit e15bc68c9b
4 changed files with 137 additions and 3 deletions

View File

@ -547,7 +547,7 @@ _done
}
}
sub plot(uword @zp x, uword y, ubyte color) {
sub plot(uword @zp x, uword @zp y, ubyte @zp color) {
ubyte[8] @shared bits = [128, 64, 32, 16, 8, 4, 2, 1]
ubyte[4] @shared mask4c = [%00111111, %11001111, %11110011, %11111100]
ubyte[4] @shared shift4c = [6,4,2,0]
@ -750,6 +750,123 @@ _done
}
}
sub fill(word @zp x, word @zp y, ubyte new_color) {
; Non-recursive scanline flood fill.
; based loosely on code found here https://www.codeproject.com/Articles/6017/QuickFill-An-efficient-flood-fill-algorithm
; with the fixes applied to the seedfill_4 routine as mentioned in the comments.
const ubyte MAXDEPTH = 48
word[MAXDEPTH] @shared stack_xl
word[MAXDEPTH] @shared stack_xr
word[MAXDEPTH] @shared stack_y
byte[MAXDEPTH] @shared stack_dy
cx16.r12L = 0 ; stack pointer
word x1
word x2
byte dy
cx16.r10L = new_color
sub push_stack(word sxl, word sxr, word sy, byte sdy) {
if cx16.r12L==MAXDEPTH
return
cx16.r0s = sy+sdy
if cx16.r0s>=0 and cx16.r0s<=height-1 {
;; stack_xl[cx16.r12L] = sxl
;; stack_xr[cx16.r12L] = sxr
;; stack_y[cx16.r12L] = sy
;; stack_dy[cx16.r12L] = sdy
;; cx16.r12L++
%asm {{
lda cx16.r12L
asl a
tay
lda sxl
sta stack_xl,y
lda sxl+1
sta stack_xl+1,y
lda sxr
sta stack_xr,y
lda sxr+1
sta stack_xr+1,y
lda sy
sta stack_y,y
lda sy+1
sta stack_y+1,y
ldy cx16.r12L
lda sdy
sta stack_dy,y
inc cx16.r12L
}}
}
}
sub pop_stack() {
;; cx16.r12L--
;; x1 = stack_xl[cx16.r12L]
;; x2 = stack_xr[cx16.r12L]
;; y = stack_y[cx16.r12L]
;; dy = stack_dy[cx16.r12L]
;; y += dy
%asm {{
dec cx16.r12L
lda cx16.r12L
asl a
tay
lda stack_xl,y
sta x1
lda stack_xl+1,y
sta x1+1
lda stack_xr,y
sta x2
lda stack_xr+1,y
sta x2+1
lda stack_y,y
sta y
lda stack_y+1,y
sta y+1
ldy cx16.r12L
lda stack_dy,y
sta dy
}}
y+=dy
}
cx16.r11L = pget(x as uword, y as uword) ; old_color
if cx16.r11L == cx16.r10L
return
if x<0 or x > width-1 or y<0 or y > height-1
return
push_stack(x, x, y, 1)
push_stack(x, x, y + 1, -1)
word left = 0
while cx16.r12L {
pop_stack()
x = x1
while x >= 0 and pget(x as uword, y as uword) == cx16.r11L {
plot(x as uword, y as uword, cx16.r10L)
x--
}
if x>= x1
goto skip
left = x + 1
if left < x1
push_stack(left, x1 - 1, y, -dy)
x = x1 + 1
do {
while x <= width-1 and pget(x as uword, y as uword) == cx16.r11L {
plot(x as uword, y as uword, cx16.r10L)
x++
}
push_stack(left, x - 1, y, dy)
if x > x2 + 1
push_stack(x2 + 1, x - 1, y, -dy)
skip:
x++
while x <= x2 and pget(x as uword, y as uword) != cx16.r11L
x++
left = x
} until x>x2
}
}
sub position(uword @zp x, uword y) {
ubyte bank
when active_mode {

View File

@ -381,6 +381,7 @@ Full-screen multicolor bitmap graphics routines, available on the Cx16 machine o
- clearing screen, switching screen mode, also back to text mode is possible.
- drawing and reading individual pixels
- drawing lines, rectangles, filled rectangles, circles, discs
- flood fill
- drawing text inside the bitmap
- in monochrome mode, it's possible to use a stippled drawing pattern to simulate a shade of gray.

View File

@ -14,6 +14,8 @@ For 9.0 major changes
- DONE: for loops now skip the whole loop if from value already outside the loop range (this is what all other programming languages also do)
- DONE: asmsub params or return values passed in cpu flags (like carry) now must be declared as booleans (previously ubyte was still accepted).
- DONE: (on cx16) added diskio.save_raw() to save without the 2 byte prg header
- DONE: added sys.irqsafe_xxx irqd routines
- DONE: added gfx2.fill() flood fill routine
- [much work:] add special (u)word array type (or modifier such as @fast or @split? ) that puts the array into memory as 2 separate byte-arrays 1 for LSB 1 for MSB -> allows for word arrays of length 256 and faster indexing
this is an enormous amout of work, if this type is to be treated equally as existing (u)word , because all expression / lookup / assignment routines need to know about the distinction....
@ -61,7 +63,6 @@ Libraries:
- c64: make the graphics.BITMAP_ADDRESS configurable (VIC banking)
- optimize several inner loops in gfx2 even further?
- add modes 3 and perhaps even 2 to gfx2 (lores 16 color and 4 color)?
- add a flood fill (span fill/scanline fill) routine to gfx2?
Expressions:

View File

@ -9,8 +9,10 @@
main {
sub start() {
gfx2.screen_mode(4)
demofill()
sys.wait(2*60)
gfx2.screen_mode(5)
demo1()
sys.wait(2*60)
demo2()
@ -19,6 +21,19 @@ main {
txt.print("done!\n")
}
sub demofill() {
gfx2.circle(160, 120, 110, 1)
gfx2.rect(180, 5, 25, 190, 1)
gfx2.line(100, 150, 240, 10, 1)
gfx2.line(101, 150, 241, 10, 1)
;gfx2.monochrome_stipple(true)
sys.wait(60)
gfx2.fill(100,100,2)
;gfx2.monochrome_stipple(false)
gfx2.fill(182,140,4)
}
sub demo1() {
uword yy = 10
uword xx