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Added cx16.edkeyvec and cx16.set_chrin_keyhandler(). mention the Github actions builds.
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@ -1,5 +1,5 @@
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; Emulator debug interface.
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; Docs: https://github.com/X16Community/x16-emulator#debug-io-registers
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; Docs: https://github.com/X16Community/x16-emulator#emulator-io-registers
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emudbg {
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@ -29,6 +29,7 @@ emudbg {
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}
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asmsub console_write(str isoString @R0) clobbers(Y) {
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; note: make sure the text is in Iso encoding.
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%asm {{
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ldy #0
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- lda (cx16.r0),y
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@ -41,6 +42,7 @@ emudbg {
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}
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asmsub console_chrout(ubyte char @A) {
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; note: make sure the character is in Iso encoding.
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%asm {{
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sta p8_EMU_CPUCLK_U
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}}
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@ -120,6 +120,9 @@ cx16 {
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&uword RESET_VEC = $FFFC ; 65c02 reset vector, determined by the kernal if banked in
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&uword IRQ_VEC = $FFFE ; 65c02 interrupt vector, determined by the kernal if banked in
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&uword edkeyvec = $ac03 ; for intercepting BASIN/CHRIN key strokes. See set_basin_handler()
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&uword edkeybk = $ac05 ; ...the RAM bank of this routine if not in low ram
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; the sixteen virtual 16-bit registers in both normal unsigned mode and signed mode (s)
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&uword r0 = $0002
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@ -828,6 +831,24 @@ asmsub restore_vera_context() clobbers(A) {
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}}
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}
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asmsub set_chrin_keyhandler(ubyte handlerbank @A, uword handler @XY) clobbers(A) {
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; Install a custom CHRIN (BASIN) key handler. Call this before each line you want to read.
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; See https://github.com/X16Community/x16-docs/blob/master/X16%20Reference%20-%2002%20-%20Editor.md#custom-basin-petscii-code-override-handler
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%asm {{
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sei
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sta cx16.edkeybk
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lda $00
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pha
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stz $00
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stx cx16.edkeyvec
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sty cx16.edkeyvec+1
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pla
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sta $00
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cli
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rts
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}}
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}
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}
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sys {
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@ -11,12 +11,18 @@ Before you can compile Prog8 programs, you'll have to download or build the comp
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First make sure you have installed the :ref:`requirements`.
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Then you can choose a few ways to get a compiler:
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**Download a precompiled version from github:**
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**Download an official release version from Github:**
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#. download a recent "fat-jar" (called something like "prog8compiler-all.jar") from `the releases on Github <https://github.com/irmen/prog8/releases>`_
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#. run the compiler with "java -jar prog8compiler.jar" to see how you can use it (use the correct name and version of the jar file you've downloaded).
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**Using the Gradle build system to build it yourself:**
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**Or, download a bleeding edge development version from Github:**
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#. find the latest CI build on `the actions page on Github <https://github.com/irmen/prog8/actions>`_
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#. download the zipped jar artifact from that build, and unzip it.
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#. run the compiler with "java -jar prog8compiler.jar" (use the correct name and version of the jar file you've downloaded).
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**Or, use the Gradle build system to build it yourself from source:**
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The Gradle build system is used to build the compiler.
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The most interesting gradle commands to run are probably the ones listed below.
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@ -171,7 +171,7 @@ It's easy to compile yourself, but a recent precompiled .exe (only for Windows)
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`the files section <https://sourceforge.net/projects/tass64/files/binaries/>`_ in the official project on sourceforge.
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*You need at least version 1.58.0 of this assembler.*
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If you are on a Debian based Linux, there's a "64tass" package in the repositories, which is a bit old, but it seems to work.
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It's possible to use old versions of 64tass, but it is likely that certain things will break.
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It might be possible to use old versions of 64tass, but it is likely that you'll run into assembler errors later.
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A **Java runtime (jre or jdk), version 11 or newer** is required to run the prog8 compiler itself.
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If you're scared of Oracle's licensing terms, most Linux distributions ship OpenJDK or similar in their packages repository instead.
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