improved number-to-decimal routines

This commit is contained in:
Irmen de Jong 2019-09-23 01:58:01 +02:00
parent b5b24636ae
commit f6d4c90dea
5 changed files with 286 additions and 158 deletions

1
.idea/modules.xml generated
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@ -7,7 +7,6 @@
<module fileurl="file://$PROJECT_DIR$/docs/docs.iml" filepath="$PROJECT_DIR$/docs/docs.iml" /> <module fileurl="file://$PROJECT_DIR$/docs/docs.iml" filepath="$PROJECT_DIR$/docs/docs.iml" />
<module fileurl="file://$PROJECT_DIR$/examples/examples.iml" filepath="$PROJECT_DIR$/examples/examples.iml" /> <module fileurl="file://$PROJECT_DIR$/examples/examples.iml" filepath="$PROJECT_DIR$/examples/examples.iml" />
<module fileurl="file://$PROJECT_DIR$/parser/parser.iml" filepath="$PROJECT_DIR$/parser/parser.iml" /> <module fileurl="file://$PROJECT_DIR$/parser/parser.iml" filepath="$PROJECT_DIR$/parser/parser.iml" />
<module fileurl="file://$PROJECT_DIR$/sim65/sim65.iml" filepath="$PROJECT_DIR$/sim65/sim65.iml" />
</modules> </modules>
</component> </component>
</project> </project>

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@ -15,28 +15,199 @@ c64utils {
const uword ESTACK_HI = $cf00 const uword ESTACK_HI = $cf00
; ----- utility functions ---- ; ----- number conversions to decimal strings
asmsub ubyte2decimal (ubyte value @ A) -> ubyte @ Y, ubyte @ X, ubyte @ A { asmsub ubyte2decimal (ubyte value @ A) -> ubyte @ Y, ubyte @ A, ubyte @ X {
; ---- A to decimal string in Y/X/A (100s in Y, 10s in X, 1s in A) ; ---- A to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
%asm {{ %asm {{
ldy #$2f ldy #uword2decimal.ASCII_0_OFFSET
ldx #$3a bne uword2decimal.hex_try200
sec rts
- iny
sbc #100
bcs -
- dex
adc #10
bmi -
adc #$2f
rts
}} }}
} }
asmsub byte2decimal (ubyte value @ A) -> ubyte @ Y, ubyte @ X, ubyte @ A { asmsub uword2decimal (uword value @ AY) -> ubyte @Y, ubyte @A, ubyte @X {
; ---- A (signed byte) to decimal string in Y/X/A (100s in Y, 10s in X, 1s in A) ; ---- convert 16 bit uword in A/Y to decimal
; note: the '-' is not part of the conversion here if it's a negative number ; output in uword2decimal.decTenThousands, decThousands, decHundreds, decTens, decOnes
; (these are terminated by a zero byte so they can be easily printed)
; also returns Y = 100's, A = 10's, X = 1's
%asm {{
;Convert 16 bit Hex to Decimal (0-65535) Rev 2
;By Omegamatrix Further optimizations by tepples
; routine from http://forums.nesdev.com/viewtopic.php?f=2&t=11341&start=15
;HexToDec99
; start in A
; end with A = 10's, decOnes (also in X)
;HexToDec255
; start in A
; end with Y = 100's, A = 10's, decOnes (also in X)
;HexToDec999
; start with A = high byte, Y = low byte
; end with Y = 100's, A = 10's, decOnes (also in X)
; requires 1 extra temp register on top of decOnes, could combine
; these two if HexToDec65535 was eliminated...
;HexToDec65535
; start with A/Y (low/high) as 16 bit value
; end with decTenThousand, decThousand, Y = 100's, A = 10's, decOnes (also in X)
; (irmen: I store Y and A in decHundreds and decTens too, so all of it can be easily printed)
ASCII_0_OFFSET = $30
temp = c64.SCRATCH_ZPB1 ; byte in zeropage
hexHigh = c64.SCRATCH_ZPWORD1 ; byte in zeropage
hexLow = c64.SCRATCH_ZPWORD1+1 ; byte in zeropage
HexToDec65535; SUBROUTINE
sty hexHigh ;3 @9
sta hexLow ;3 @12
tya
tax ;2 @14
lsr a ;2 @16
lsr a ;2 @18 integer divide 1024 (result 0-63)
cpx #$A7 ;2 @20 account for overflow of multiplying 24 from 43,000 ($A7F8) onward,
adc #1 ;2 @22 we can just round it to $A700, and the divide by 1024 is fine...
;at this point we have a number 1-65 that we have to times by 24,
;add to original sum, and Mod 1024 to get a remainder 0-999
sta temp ;3 @25
asl a ;2 @27
adc temp ;3 @30 x3
tay ;2 @32
lsr a ;2 @34
lsr a ;2 @36
lsr a ;2 @38
lsr a ;2 @40
lsr a ;2 @42
tax ;2 @44
tya ;2 @46
asl a ;2 @48
asl a ;2 @50
asl a ;2 @52
clc ;2 @54
adc hexLow ;3 @57
sta hexLow ;3 @60
txa ;2 @62
adc hexHigh ;3 @65
sta hexHigh ;3 @68
ror a ;2 @70
lsr a ;2 @72
tay ;2 @74 integer divide 1,000 (result 0-65)
lsr a ;2 @76 split the 1,000 and 10,000 digit
tax ;2 @78
lda ShiftedBcdTab,x ;4 @82
tax ;2 @84
rol a ;2 @86
and #$0F ;2 @88
ora #ASCII_0_OFFSET
sta decThousands ;3 @91
txa ;2 @93
lsr a ;2 @95
lsr a ;2 @97
lsr a ;2 @99
ora #ASCII_0_OFFSET
sta decTenThousands ;3 @102
lda hexLow ;3 @105
cpy temp ;3 @108
bmi _doSubtract ;2³ @110/111
beq _useZero ;2³ @112/113
adc #23 + 24 ;2 @114
_doSubtract
sbc #23 ;2 @116
sta hexLow ;3 @119
_useZero
lda hexHigh ;3 @122
sbc #0 ;2 @124
Start100s
and #$03 ;2 @126
tax ;2 @128 0,1,2,3
cmp #2 ;2 @130
rol a ;2 @132 0,2,5,7
ora #ASCII_0_OFFSET
tay ;2 @134 Y = Hundreds digit
lda hexLow ;3 @137
adc Mod100Tab,x ;4 @141 adding remainder of 256, 512, and 256+512 (all mod 100)
bcs hex_doSub200 ;2³ @143/144
hex_try200
cmp #200 ;2 @145
bcc hex_try100 ;2³ @147/148
hex_doSub200
iny ;2 @149
iny ;2 @151
sbc #200 ;2 @153
hex_try100
cmp #100 ;2 @155
bcc HexToDec99 ;2³ @157/158
iny ;2 @159
sbc #100 ;2 @161
HexToDec99; SUBROUTINE
lsr a ;2 @163
tax ;2 @165
lda ShiftedBcdTab,x ;4 @169
tax ;2 @171
rol a ;2 @173
and #$0F ;2 @175
ora #ASCII_0_OFFSET
sta decOnes ;3 @178
txa ;2 @180
lsr a ;2 @182
lsr a ;2 @184
lsr a ;2 @186
ora #ASCII_0_OFFSET
; irmen: load X with ones, and store Y and A too, for easy printing afterwards
sty decHundreds
sta decTens
ldx decOnes
rts ;6 @192 Y=hundreds, A = tens digit, X=ones digit
HexToDec999; SUBROUTINE
sty hexLow ;3 @9
jmp Start100s ;3 @12
Mod100Tab
.byte 0,56,12,56+12
ShiftedBcdTab
.byte $00,$01,$02,$03,$04,$08,$09,$0A,$0B,$0C
.byte $10,$11,$12,$13,$14,$18,$19,$1A,$1B,$1C
.byte $20,$21,$22,$23,$24,$28,$29,$2A,$2B,$2C
.byte $30,$31,$32,$33,$34,$38,$39,$3A,$3B,$3C
.byte $40,$41,$42,$43,$44,$48,$49,$4A,$4B,$4C
decTenThousands .byte 0
decThousands .byte 0
decHundreds .byte 0
decTens .byte 0
decOnes .byte 0
.byte 0 ; zero-terminate the decimal output string
}}
}
; ----- utility functions ----
asmsub byte2decimal (byte value @ A) -> ubyte @ Y, ubyte @ A, ubyte @ X {
; ---- A (signed byte) to decimal string in Y/A/X (100s in Y, 10s in A, 1s in X)
; note: if the number is negative, you have to deal with the '-' yourself!
%asm {{ %asm {{
cmp #0 cmp #0
bpl + bpl +
@ -48,7 +219,7 @@ asmsub byte2decimal (ubyte value @ A) -> ubyte @ Y, ubyte @ X, ubyte @ A {
} }
asmsub ubyte2hex (ubyte value @ A) -> ubyte @ A, ubyte @ Y { asmsub ubyte2hex (ubyte value @ A) -> ubyte @ A, ubyte @ Y {
; ---- A to hex string in AY (first hex char in A, second hex char in Y) ; ---- A to hex petscii string in AY (first hex char in A, second hex char in Y)
%asm {{ %asm {{
stx c64.SCRATCH_ZPREGX stx c64.SCRATCH_ZPREGX
pha pha
@ -69,7 +240,6 @@ _hex_digits .text "0123456789abcdef" ; can probably be reused for other stuff as
}} }}
} }
asmsub uword2hex (uword value @ AY) clobbers(A,Y) { asmsub uword2hex (uword value @ AY) clobbers(A,Y) {
; ---- convert 16 bit uword in A/Y into 4-character hexadecimal string 'uword2hex.output' (0-terminated) ; ---- convert 16 bit uword in A/Y into 4-character hexadecimal string 'uword2hex.output' (0-terminated)
%asm {{ %asm {{
@ -87,91 +257,6 @@ output .text "0000", $00 ; 0-terminated output buffer (to make printing ea
}} }}
} }
asmsub uword2bcd (uword value @ AY) clobbers(A,Y) {
; Convert an 16 bit binary value to BCD
;
; This function converts a 16 bit binary value in A/Y into a 24 bit BCD. It
; works by transferring one bit a time from the source and adding it
; into a BCD value that is being doubled on each iteration. As all the
; arithmetic is being done in BCD the result is a binary to decimal
; conversion.
%asm {{
sta c64.SCRATCH_ZPB1
sty c64.SCRATCH_ZPREG
php
pla ; read status register
and #%00000100
sta _had_irqd
sed ; switch to decimal mode
lda #0 ; ensure the result is clear
sta bcdbuff+0
sta bcdbuff+1
sta bcdbuff+2
ldy #16 ; the number of source bits
- asl c64.SCRATCH_ZPB1 ; shift out one bit
rol c64.SCRATCH_ZPREG
lda bcdbuff+0 ; and add into result
adc bcdbuff+0
sta bcdbuff+0
lda bcdbuff+1 ; propagating any carry
adc bcdbuff+1
sta bcdbuff+1
lda bcdbuff+2 ; ... thru whole result
adc bcdbuff+2
sta bcdbuff+2
dey ; and repeat for next bit
bne -
cld ; back to binary
lda _had_irqd
bne +
cli ; enable interrupts again (only if they were enabled before)
+ rts
_had_irqd .byte 0
bcdbuff .byte 0,0,0
}}
}
asmsub uword2decimal (uword value @ AY) clobbers(A) -> ubyte @ Y {
; ---- convert 16 bit uword in A/Y into 0-terminated decimal string into memory 'uword2decimal.output'
; returns length of resulting string in Y
%asm {{
jsr uword2bcd
lda uword2bcd.bcdbuff+2
clc
adc #'0'
sta output
ldy #1
lda uword2bcd.bcdbuff+1
jsr +
lda uword2bcd.bcdbuff+0
+ pha
lsr a
lsr a
lsr a
lsr a
clc
adc #'0'
sta output,y
iny
pla
and #$0f
adc #'0'
sta output,y
iny
lda #0
sta output,y
rts
output .text "00000", $00 ; 0 terminated
}}
}
asmsub str2uword(str string @ AY) -> uword @ AY { asmsub str2uword(str string @ AY) -> uword @ AY {
; -- returns the unsigned word value of the string number argument in AY ; -- returns the unsigned word value of the string number argument in AY
; the number may NOT be preceded by a + sign and may NOT contain spaces ; the number may NOT be preceded by a + sign and may NOT contain spaces
@ -226,7 +311,6 @@ _result_times_10 ; (W*4 + W)*2
}} }}
} }
asmsub str2word(str string @ AY) -> word @ AY { asmsub str2word(str string @ AY) -> word @ AY {
; -- returns the signed word value of the string number argument in AY ; -- returns the signed word value of the string number argument in AY
; the number may be preceded by a + or - sign but may NOT contain spaces ; the number may be preceded by a + or - sign but may NOT contain spaces
@ -282,7 +366,6 @@ _negative .byte 0
}} }}
} }
asmsub set_irqvec_excl() clobbers(A) { asmsub set_irqvec_excl() clobbers(A) {
%asm {{ %asm {{
sei sei
@ -372,7 +455,6 @@ IRQ_SCRATCH_ZPWORD2 .word 0
}} }}
} }
asmsub restore_irqvec() { asmsub restore_irqvec() {
%asm {{ %asm {{
sei sei
@ -389,7 +471,6 @@ asmsub restore_irqvec() {
}} }}
} }
asmsub set_rasterirq(uword rasterpos @ AY) clobbers(A) { asmsub set_rasterirq(uword rasterpos @ AY) clobbers(A) {
%asm {{ %asm {{
sei sei
@ -454,13 +535,11 @@ _raster_irq_handler
} }
} ; ------ end of block c64utils } ; ------ end of block c64utils
c64scr { c64scr {
; ---- this block contains (character) Screen and text I/O related functions ---- ; ---- this block contains (character) Screen and text I/O related functions ----
@ -480,7 +559,6 @@ asmsub clear_screen (ubyte char @ A, ubyte color @ Y) clobbers(A) {
} }
asmsub clear_screenchars (ubyte char @ A) clobbers(Y) { asmsub clear_screenchars (ubyte char @ A) clobbers(Y) {
; ---- clear the character screen with the given fill character (leaves colors) ; ---- clear the character screen with the given fill character (leaves colors)
; (assumes screen matrix is at the default address) ; (assumes screen matrix is at the default address)
@ -521,7 +599,6 @@ _loop sta c64.Colors,y
}} }}
} }
asmsub scroll_left_full (ubyte alsocolors @ Pc) clobbers(A, Y) { asmsub scroll_left_full (ubyte alsocolors @ Pc) clobbers(A, Y) {
; ---- scroll the whole screen 1 character to the left ; ---- scroll the whole screen 1 character to the left
; contents of the rightmost column are unchanged, you should clear/refill this yourself ; contents of the rightmost column are unchanged, you should clear/refill this yourself
@ -582,7 +659,6 @@ _scroll_screen ; scroll the screen memory
}} }}
} }
asmsub scroll_right_full (ubyte alsocolors @ Pc) clobbers(A) { asmsub scroll_right_full (ubyte alsocolors @ Pc) clobbers(A) {
; ---- scroll the whole screen 1 character to the right ; ---- scroll the whole screen 1 character to the right
; contents of the leftmost column are unchanged, you should clear/refill this yourself ; contents of the leftmost column are unchanged, you should clear/refill this yourself
@ -635,7 +711,6 @@ _scroll_screen ; scroll the screen memory
}} }}
} }
asmsub scroll_up_full (ubyte alsocolors @ Pc) clobbers(A) { asmsub scroll_up_full (ubyte alsocolors @ Pc) clobbers(A) {
; ---- scroll the whole screen 1 character up ; ---- scroll the whole screen 1 character up
; contents of the bottom row are unchanged, you should refill/clear this yourself ; contents of the bottom row are unchanged, you should refill/clear this yourself
@ -688,7 +763,6 @@ _scroll_screen ; scroll the screen memory
}} }}
} }
asmsub scroll_down_full (ubyte alsocolors @ Pc) clobbers(A) { asmsub scroll_down_full (ubyte alsocolors @ Pc) clobbers(A) {
; ---- scroll the whole screen 1 character down ; ---- scroll the whole screen 1 character down
; contents of the top row are unchanged, you should refill/clear this yourself ; contents of the top row are unchanged, you should refill/clear this yourself
@ -742,7 +816,6 @@ _scroll_screen ; scroll the screen memory
} }
asmsub print (str text @ AY) clobbers(A,Y) { asmsub print (str text @ AY) clobbers(A,Y) {
; ---- print null terminated string from A/Y ; ---- print null terminated string from A/Y
; note: the compiler contains an optimization that will replace ; note: the compiler contains an optimization that will replace
@ -761,7 +834,6 @@ asmsub print (str text @ AY) clobbers(A,Y) {
}} }}
} }
asmsub print_ub0 (ubyte value @ A) clobbers(A,Y) { asmsub print_ub0 (ubyte value @ A) clobbers(A,Y) {
; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total) ; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total)
%asm {{ %asm {{
@ -770,16 +842,15 @@ asmsub print_ub0 (ubyte value @ A) clobbers(A,Y) {
pha pha
tya tya
jsr c64.CHROUT jsr c64.CHROUT
txa
jsr c64.CHROUT
pla pla
jsr c64.CHROUT jsr c64.CHROUT
txa
jsr c64.CHROUT
ldx c64.SCRATCH_ZPREGX ldx c64.SCRATCH_ZPREGX
rts rts
}} }}
} }
asmsub print_ub (ubyte value @ A) clobbers(A,Y) { asmsub print_ub (ubyte value @ A) clobbers(A,Y) {
; ---- print the ubyte in A in decimal form, without left padding 0s ; ---- print the ubyte in A in decimal form, without left padding 0s
%asm {{ %asm {{
@ -788,15 +859,14 @@ asmsub print_ub (ubyte value @ A) clobbers(A,Y) {
_print_byte_digits _print_byte_digits
pha pha
cpy #'0' cpy #'0'
bne _print_hundreds beq +
cpx #'0' tya
bne _print_tens
jmp _end
_print_hundreds tya
jsr c64.CHROUT jsr c64.CHROUT
_print_tens txa + pla
jsr c64.CHROUT cmp #'0'
_end pla beq +
jsr c64.CHROUT
+ txa
jsr c64.CHROUT jsr c64.CHROUT
ldx c64.SCRATCH_ZPREGX ldx c64.SCRATCH_ZPREGX
rts rts
@ -820,7 +890,6 @@ asmsub print_b (byte value @ A) clobbers(A,Y) {
}} }}
} }
asmsub print_ubhex (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) { asmsub print_ubhex (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) {
; ---- print the ubyte in A in hex form (if Carry is set, a radix prefix '$' is printed as well) ; ---- print the ubyte in A in hex form (if Carry is set, a radix prefix '$' is printed as well)
%asm {{ %asm {{
@ -839,7 +908,6 @@ asmsub print_ubhex (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) {
}} }}
} }
asmsub print_ubbin (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) { asmsub print_ubbin (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) {
; ---- print the ubyte in A in binary form (if Carry is set, a radix prefix '%' is printed as well) ; ---- print the ubyte in A in binary form (if Carry is set, a radix prefix '%' is printed as well)
%asm {{ %asm {{
@ -861,7 +929,6 @@ asmsub print_ubbin (ubyte value @ A, ubyte prefix @ Pc) clobbers(A,Y) {
}} }}
} }
asmsub print_uwbin (uword value @ AY, ubyte prefix @ Pc) clobbers(A,Y) { asmsub print_uwbin (uword value @ AY, ubyte prefix @ Pc) clobbers(A,Y) {
; ---- print the uword in A/Y in binary form (if Carry is set, a radix prefix '%' is printed as well) ; ---- print the uword in A/Y in binary form (if Carry is set, a radix prefix '%' is printed as well)
%asm {{ %asm {{
@ -874,7 +941,6 @@ asmsub print_uwbin (uword value @ AY, ubyte prefix @ Pc) clobbers(A,Y) {
}} }}
} }
asmsub print_uwhex (uword value @ AY, ubyte prefix @ Pc) clobbers(A,Y) { asmsub print_uwhex (uword value @ AY, ubyte prefix @ Pc) clobbers(A,Y) {
; ---- print the uword in A/Y in hexadecimal form (4 digits) ; ---- print the uword in A/Y in hexadecimal form (4 digits)
; (if Carry is set, a radix prefix '$' is printed as well) ; (if Carry is set, a radix prefix '$' is printed as well)
@ -888,51 +954,44 @@ asmsub print_uwhex (uword value @ AY, ubyte prefix @ Pc) clobbers(A,Y) {
}} }}
} }
asmsub print_uw0 (uword value @ AY) clobbers(A,Y) { asmsub print_uw0 (uword value @ AY) clobbers(A,Y) {
; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total) ; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total)
%asm {{ %asm {{
stx c64.SCRATCH_ZPREGX
jsr c64utils.uword2decimal jsr c64utils.uword2decimal
ldy #0 ldy #0
- lda c64utils.uword2decimal.output,y - lda c64utils.uword2decimal.decTenThousands,y
beq +
jsr c64.CHROUT jsr c64.CHROUT
iny iny
cpy #5
bne - bne -
+ ldx c64.SCRATCH_ZPREGX
rts rts
}} }}
} }
asmsub print_uw (uword value @ AY) clobbers(A,Y) { asmsub print_uw (uword value @ AY) clobbers(A,Y) {
; ---- print the uword in A/Y in decimal form, without left padding 0s ; ---- print the uword in A/Y in decimal form, without left padding 0s
%asm {{ %asm {{
stx c64.SCRATCH_ZPREGX
jsr c64utils.uword2decimal jsr c64utils.uword2decimal
ldy #0 ldy #0
lda c64utils.uword2decimal.output - lda c64utils.uword2decimal.decTenThousands,y
beq _allzero
cmp #'0' cmp #'0'
bne _pr_decimal bne _gotdigit
iny
lda c64utils.uword2decimal.output+1
cmp #'0'
bne _pr_decimal
iny
lda c64utils.uword2decimal.output+2
cmp #'0'
bne _pr_decimal
iny
lda c64utils.uword2decimal.output+3
cmp #'0'
bne _pr_decimal
iny iny
bne -
_pr_decimal _gotdigit
lda c64utils.uword2decimal.output,y
jsr c64.CHROUT jsr c64.CHROUT
iny iny
cpy #5 lda c64utils.uword2decimal.decTenThousands,y
bcc _pr_decimal bne _gotdigit
rts rts
_allzero
lda #'0'
jmp c64.CHROUT
}} }}
} }

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@ -1,2 +1 @@
1.62 1.62

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@ -550,6 +550,15 @@ internal class BuiltinFunctionsAsmGen(private val program: Program, private val
} }
} }
} }
"rsave" -> {
// save cpu status flag and all registers A, X, Y.
// see http://6502.org/tutorials/register_preservation.html
asmgen.out(" php | sta ${C64Zeropage.SCRATCH_REG} | pha | txa | pha | tya | pha | lda ${C64Zeropage.SCRATCH_REG}")
}
"rrestore" -> {
// restore all registers and cpu status flag
asmgen.out(" pla | tay | pla | tax | pla | plp")
}
else -> { else -> {
translateFunctionArguments(fcall.arglist, func) translateFunctionArguments(fcall.arglist, func)
asmgen.out(" jsr prog8_lib.func_$functionName") asmgen.out(" jsr prog8_lib.func_$functionName")

62
examples/testprints.p8 Normal file
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@ -0,0 +1,62 @@
%zeropage basicsafe
main {
sub start() {
c64scr.print("print uw0:")
c64scr.print_uw0(53204)
c64.CHROUT(' ')
c64scr.print_uw0(3204)
c64.CHROUT(' ')
c64scr.print_uw0(204)
c64.CHROUT(' ')
c64scr.print_uw0(14)
c64.CHROUT(' ')
c64scr.print_uw0(4)
c64.CHROUT(' ')
c64scr.print_uw0(0)
c64.CHROUT('\n')
c64scr.print("print uw:")
c64scr.print_uw(53204)
c64.CHROUT(' ')
c64scr.print_uw(3204)
c64.CHROUT(' ')
c64scr.print_uw(204)
c64.CHROUT(' ')
c64scr.print_uw(14)
c64.CHROUT(' ')
c64scr.print_uw(4)
c64.CHROUT(' ')
c64scr.print_uw(0)
c64.CHROUT('\n')
c64scr.print("print w:")
c64scr.print_w(23204)
c64.CHROUT(' ')
c64scr.print_w(3204)
c64.CHROUT(' ')
c64scr.print_w(204)
c64.CHROUT(' ')
c64scr.print_w(14)
c64.CHROUT(' ')
c64scr.print_w(4)
c64.CHROUT(' ')
c64scr.print_w(0)
c64.CHROUT('\n')
c64scr.print_w(-23204)
c64.CHROUT(' ')
c64scr.print_w(-3204)
c64.CHROUT(' ')
c64scr.print_w(-204)
c64.CHROUT(' ')
c64scr.print_w(-14)
c64.CHROUT(' ')
c64scr.print_w(-4)
c64.CHROUT(' ')
c64scr.print_w(-0)
c64.CHROUT('\n')
}
}