mirror of
https://github.com/irmen/prog8.git
synced 2024-11-26 11:49:22 +00:00
cube3d with sprites added
This commit is contained in:
parent
76aeb06c97
commit
f7dcdceaaf
154
examples/cube3d-sprites.p8
Normal file
154
examples/cube3d-sprites.p8
Normal file
@ -0,0 +1,154 @@
|
||||
%import c64utils
|
||||
|
||||
~ spritedata $2000 {
|
||||
; this memory block contains the sprite data
|
||||
; it must start on an address aligned to 64 bytes.
|
||||
%option force_output ; make sure the data in this block appears in the resulting program
|
||||
|
||||
ubyte[128] sprites = [
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00111100,%00000000,
|
||||
%00000000,%11111111,%00000000,
|
||||
%00000001,%11111101,%10000000,
|
||||
%00000001,%11111111,%10000000,
|
||||
%00000011,%11111111,%11000000,
|
||||
%00000011,%11111111,%11000000,
|
||||
%00000011,%11111111,%11000000,
|
||||
%00000001,%11111111,%10000000,
|
||||
%00000001,%11111111,%10000000,
|
||||
%00000000,%11111111,%00000000,
|
||||
%00000000,%00111100,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
|
||||
0,
|
||||
|
||||
%00000000,%00111110,%00000000,
|
||||
%00000000,%11111111,%10000000,
|
||||
%00000001,%11111110,%11000000,
|
||||
%00000011,%11111111,%01100000,
|
||||
%00000011,%11111111,%11100000,
|
||||
%00000111,%11111111,%11110000,
|
||||
%00000111,%11111111,%11110000,
|
||||
%00000111,%11111111,%11110000,
|
||||
%00000111,%11111111,%11110000,
|
||||
%00000011,%11111111,%11100000,
|
||||
%00000011,%11111111,%11100000,
|
||||
%00000001,%11111111,%11000000,
|
||||
%00000000,%11111111,%10000000,
|
||||
%00000000,%00111110,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
%00000000,%00000000,%00000000,
|
||||
|
||||
0
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
~ main {
|
||||
|
||||
const uword width = 255
|
||||
const uword height = 200
|
||||
|
||||
; vertices
|
||||
byte[8] xcoor = [ -100, -100, -100, -100, 100, 100, 100, 100 ]
|
||||
byte[8] ycoor = [ -100, -100, 100, 100, -100, -100, 100, 100 ]
|
||||
byte[8] zcoor = [ -100, 100, -100, 100, -100, 100, -100, 100 ]
|
||||
|
||||
; storage for rotated coordinates
|
||||
word[len(xcoor)] rotatedx
|
||||
word[len(ycoor)] rotatedy
|
||||
word[len(zcoor)] rotatedz
|
||||
|
||||
|
||||
sub start() {
|
||||
|
||||
c64.SPENA = 255 ; enable all sprites
|
||||
|
||||
uword anglex
|
||||
uword angley
|
||||
uword anglez
|
||||
word rz=33
|
||||
while(true) {
|
||||
c64.TIME_LO=0
|
||||
rotate_vertices(msb(anglex), msb(angley), msb(anglez))
|
||||
position_sprites()
|
||||
anglex-=500
|
||||
angley+=217
|
||||
anglez+=452
|
||||
c64.PLOT(0,0,0)
|
||||
c64scr.print("3d cube! (sprites) ")
|
||||
c64scr.print_ub(c64.TIME_LO)
|
||||
c64scr.print(" jiffies/frame")
|
||||
}
|
||||
}
|
||||
|
||||
sub rotate_vertices(ubyte ax, ubyte ay, ubyte az) {
|
||||
; rotate around origin (0,0,0)
|
||||
|
||||
; set up the 3d rotation matrix values
|
||||
word wcosa = cos8(ax) as word
|
||||
word wsina = sin8(ax) as word
|
||||
word wcosb = cos8(ay) as word
|
||||
word wsinb = sin8(ay) as word
|
||||
word wcosc = cos8(az) as word
|
||||
word wsinc = sin8(az) as word
|
||||
|
||||
word wcosa_sinb = wcosa*wsinb / 128
|
||||
word wsina_sinb = wsina*wsinb / 128
|
||||
|
||||
word Axx = wcosa*wcosb / 128
|
||||
word Axy = (wcosa_sinb*wsinc - wsina*wcosc) / 128
|
||||
word Axz = (wcosa_sinb*wcosc + wsina*wsinc) / 128
|
||||
word Ayx = wsina*wcosb / 128
|
||||
word Ayy = (wsina_sinb*wsinc + wcosa*wcosc) / 128
|
||||
word Ayz = (wsina_sinb*wcosc - wcosa*wsinc) / 128
|
||||
word Azx = -wsinb
|
||||
word Azy = wcosb*wsinc / 128
|
||||
word Azz = wcosb*wcosc / 128
|
||||
|
||||
for ubyte i in 0 to len(xcoor)-1 {
|
||||
; don't normalize by dividing by 128, instead keep some precision for perspective calc later
|
||||
rotatedx[i] = (Axx*xcoor[i] + Axy*ycoor[i] + Axz*zcoor[i])
|
||||
rotatedy[i] = (Ayx*xcoor[i] + Ayy*ycoor[i] + Ayz*zcoor[i])
|
||||
rotatedz[i] = (Azx*xcoor[i] + Azy*ycoor[i] + Azz*zcoor[i])
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ubyte[8] spritecolors = [1,1,7,15,12,11,9,9]
|
||||
|
||||
sub position_sprites() {
|
||||
|
||||
; set each of the 8 sprites to the correct vertex of the cube
|
||||
; @todo sort vertices to sprite order so the back/front order is correct as well
|
||||
|
||||
for ubyte i in 0 to 7 {
|
||||
word zc = rotatedz[i]
|
||||
word persp = 300+zc/256
|
||||
ubyte sx = rotatedx[i] / persp + width/2 as ubyte + 20
|
||||
ubyte sy = rotatedy[i] / persp + height/2 as ubyte + 40
|
||||
|
||||
c64.SPXYW[i] = mkword(sx, sy)
|
||||
|
||||
if(zc < 30*128)
|
||||
c64.SPRPTR[i] = $2000/64 +1 ; large ball
|
||||
else
|
||||
c64.SPRPTR[i] = $2000/64 ; small ball
|
||||
|
||||
c64.SPCOL[i] = spritecolors[zc>>13 as byte + 4] ; further away=darker color
|
||||
}
|
||||
}
|
||||
}
|
@ -21,10 +21,6 @@
|
||||
uword angley
|
||||
uword anglez
|
||||
word rz=33
|
||||
word persp = (rz+200)
|
||||
persp = rz / 25
|
||||
persp = rz / height
|
||||
persp = (rz+200) / height
|
||||
while(true) {
|
||||
rotate_vertices(msb(anglex), msb(angley), msb(anglez))
|
||||
c64scr.clear_screenchars(32)
|
||||
@ -71,6 +67,8 @@
|
||||
}
|
||||
}
|
||||
|
||||
ubyte[6] vertexcolors = [1,7,7,12,11,6]
|
||||
|
||||
sub draw_edges() {
|
||||
|
||||
; plot the points of the 3d cube
|
||||
@ -82,7 +80,7 @@
|
||||
word persp = (rz+200) / height
|
||||
byte sx = rotatedx[i] / persp as byte + width/2
|
||||
byte sy = rotatedy[i] / persp as byte + height/2
|
||||
c64scr.setcc(sx as ubyte, sy as ubyte, 46, i+2)
|
||||
c64scr.setcc(sx as ubyte, sy as ubyte, 46, vertexcolors[(rz as byte >>5) + 3])
|
||||
}
|
||||
}
|
||||
|
||||
@ -92,7 +90,7 @@
|
||||
word persp = (rz+200) / height
|
||||
byte sx = rotatedx[i] / persp as byte + width/2
|
||||
byte sy = rotatedy[i] / persp as byte + height/2
|
||||
c64scr.setcc(sx as ubyte, sy as ubyte, 81, i+2)
|
||||
c64scr.setcc(sx as ubyte, sy as ubyte, 81, vertexcolors[(rz as byte >>5) + 3])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
109
examples/test.p8
109
examples/test.p8
@ -5,113 +5,12 @@
|
||||
|
||||
sub start() {
|
||||
|
||||
ubyte ub1
|
||||
ubyte ub2
|
||||
ubyte ub3
|
||||
ubyte ub4
|
||||
byte b1
|
||||
byte b2
|
||||
byte b3
|
||||
byte b4
|
||||
word w1
|
||||
word w2
|
||||
word w3
|
||||
word w4
|
||||
uword uw1
|
||||
uword uw2
|
||||
uword uw3
|
||||
uword uw4
|
||||
float f1
|
||||
float f2
|
||||
float f3
|
||||
float f4
|
||||
memory ubyte mub1 = $c000
|
||||
memory ubyte mub2 = $c000
|
||||
memory ubyte mub3 = $c000
|
||||
memory ubyte mub4 = $c000
|
||||
memory byte mb1 = $c000
|
||||
memory byte mb2 = $c000
|
||||
memory byte mb3 = $c000
|
||||
memory byte mb4 = $c000
|
||||
memory word mw1 = $c000
|
||||
memory word mw2 = $c000
|
||||
memory word mw3 = $c000
|
||||
memory word mw4 = $c000
|
||||
memory uword muw1 = $c000
|
||||
memory uword muw2 = $c000
|
||||
memory uword muw3 = $c000
|
||||
memory uword muw4 = $c000
|
||||
memory float mf1 = $c010
|
||||
memory float mf2 = $c020
|
||||
memory float mf3 = $c030
|
||||
memory float mf4 = $c040
|
||||
str s = "hello"
|
||||
byte[4] ba
|
||||
|
||||
ub1 = $11
|
||||
ub2 = $11
|
||||
ub3 = $11
|
||||
mub1 = $11
|
||||
mub2 = $11
|
||||
mub3 = $11
|
||||
ub4 = $44
|
||||
mub4 = $44
|
||||
|
||||
b1=$11
|
||||
b2=$11
|
||||
b3=$11
|
||||
mb1=$11
|
||||
mb2=$11
|
||||
mb3=$11
|
||||
b4=$44
|
||||
mb4=$44
|
||||
|
||||
w1=$1111
|
||||
w2=$1111
|
||||
w3=$1111
|
||||
mw1=$1111
|
||||
mw2=$1111
|
||||
mw3=$1111
|
||||
w4=$4444
|
||||
mw4=$4444
|
||||
|
||||
uw1=$1111
|
||||
uw2=$1111
|
||||
uw3=$1111
|
||||
muw1=$1111
|
||||
muw2=$1111
|
||||
muw3=$1111
|
||||
uw4=$4444
|
||||
muw4=$4444
|
||||
|
||||
f1 = 12.11
|
||||
f1 = 13.11
|
||||
f1 = 14.11
|
||||
f1 = 15.11
|
||||
f1 = 11.11
|
||||
f2 = 11.11
|
||||
f3 = 11.11
|
||||
mf1 = 11.11
|
||||
mf2 = 11.11
|
||||
mf3 = 11.11
|
||||
f4 = 44.44
|
||||
mf4 = 44.44
|
||||
|
||||
c64flt.print_f(f1)
|
||||
c64.CHROUT('\n')
|
||||
c64flt.print_f(f2)
|
||||
c64.CHROUT('\n')
|
||||
c64flt.print_f(f3)
|
||||
c64.CHROUT('\n')
|
||||
c64flt.print_f(f4)
|
||||
c64.CHROUT('\n')
|
||||
c64flt.print_f(mf1)
|
||||
c64.CHROUT('\n')
|
||||
c64flt.print_f(mf2)
|
||||
c64.CHROUT('\n')
|
||||
c64flt.print_f(mf3)
|
||||
c64.CHROUT('\n')
|
||||
c64flt.print_f(mf4)
|
||||
c64.CHROUT('\n')
|
||||
|
||||
float x = 33+s
|
||||
x = 33+ba
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user