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simplistic repeat and while loops
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b740b079db
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@ -836,14 +836,44 @@ internal class AsmGen2(val program: Program,
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}
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private fun translate(stmt: WhileLoop) {
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TODO("while $stmt")
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val whileLabel = makeLabel("while")
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val endLabel = makeLabel("whileend")
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out(whileLabel)
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// TODO optimize for the simple cases, can we avoid stack use?
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translateExpression(stmt.condition)
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if(stmt.condition.inferType(program) in ByteDatatypes) {
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out(" inx | lda $ESTACK_LO_HEX,x | beq $endLabel")
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} else {
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out("""
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inx
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lda $ESTACK_LO_HEX,x
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bne +
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lda $ESTACK_HI_HEX,x
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beq $endLabel
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+ """)
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}
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translate(stmt.body)
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out(" jmp $whileLabel")
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out(endLabel)
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}
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private fun translate(stmt: RepeatLoop) {
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// TODO("repeat $stmt")
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out(";------ TODO REPEAT")
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val repeatLabel = makeLabel("repeat")
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out(repeatLabel)
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// TODO optimize this for the simple cases, can we avoid stack use?
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translate(stmt.body)
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out(";------ TODO REPEAT END")
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translateExpression(stmt.untilCondition)
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if(stmt.untilCondition.inferType(program) in ByteDatatypes) {
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out(" inx | lda $ESTACK_LO_HEX,x | beq $repeatLabel")
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} else {
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out("""
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inx
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lda $ESTACK_LO_HEX,x
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bne +
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lda $ESTACK_HI_HEX,x
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beq $repeatLabel
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+ """)
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}
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}
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private fun translate(stmt: WhenStatement) {
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@ -4,32 +4,22 @@ main {
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sub start() {
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byte b1
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byte b2
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word w1
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word w2
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ubyte ub1
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ubyte ub2
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uword uw1
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uword uw2
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byte bb=10
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b1 = 5
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b2= 122
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b1 = b2+b1
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c64scr.print_b(b1)
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c64.CHROUT('\n')
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while bb<15 {
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bb++
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c64scr.print_b(bb)
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c64.CHROUT('\n')
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}
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word ww=5
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while ww > -5 {
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ww--
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c64scr.print_w(ww)
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c64.CHROUT('\n')
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}
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w1 = -1111
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w2 = 11231
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w1 = w2+w1
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c64scr.print_w(w1)
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c64.CHROUT('\n')
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uw1 = 55555
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uw2 = 1123
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uw1 = uw2+uw1
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c64scr.print_uw(uw1)
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c64.CHROUT('\n')
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c64.CHROUT('\n')
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}
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}
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