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slight optimization
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a9d4b8b0fa
commit
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@ -12,10 +12,8 @@ main {
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ubyte color
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ubyte color
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forever {
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forever {
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float x = sin(t)
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ubyte xx=(sin(t) * width/2.2) + width/2.0 as ubyte
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float y = cos(t*1.1356)
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ubyte yy=(cos(t*1.1356) * height/2.2) + height/2.0 as ubyte
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ubyte xx=(x * width/2.2) + width/2.0 as ubyte
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ubyte yy=(y * height/2.2) + height/2.0 as ubyte
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c64scr.setcc(xx, yy, 81, color)
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c64scr.setcc(xx, yy, 81, color)
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t += 0.08
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t += 0.08
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color++
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color++
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