%import diskio %zeropage basicsafe %option no_sysinit main { const ubyte SPRITE_BANK = 0 const uword SPRITE_ADDR = $2000 sub start() { void diskio.vload_raw("dragonsprite.bin", SPRITE_BANK, SPRITE_ADDR) void diskio.vload_raw("dragonsprite.pal", 1, $fa00 + sprites.PALETTE_OFFSET) ; load directly into vera color palette sprites.init(1, SPRITE_ADDR) ; top half of dragon sprites.init(2, SPRITE_ADDR + 64*64/2) ; bottom half of dragon word xpos = -64 word ypos = 100 ubyte tt = 0 bool flipped repeat { if flipped xpos -= 2 else xpos += 2 if xpos >= 640 or xpos <= -64 flipped = not flipped ypos = (240-64 as word) + math.sin8(tt) tt++ sys.waitvsync() sprites.pos(1, xpos, ypos) sprites.pos(2, xpos, ypos+64) sprites.flipx(1, flipped) sprites.flipx(2, flipped) } } } sprites { ; sprite registers base in VRAM: $1fc00 ; Sprite 0: $1FC00 - $1FC07 ; used by the kernal for mouse pointer ; Sprite 1: $1FC08 - $1FC0F ; Sprite 2: $1FC10 - $1FC17 ; … ; Sprite 127: $1FFF8 - $1FFFF const uword VERA_SPRITEREGS = $fc00 ; $1fc00 const ubyte PALETTE_OFFSET = 32 ; in bytes, so 16 color entries uword sprite_regs sub init(ubyte sprite_num, uword data_addr) { cx16.VERA_DC_VIDEO |= %01000000 ; enable sprites globally uword address = data_addr >> 5 sprite_regs = VERA_SPRITEREGS + sprite_num*$0008 cx16.vpoke(1, sprite_regs, lsb(address)) ; address 12:5 cx16.vpoke(1, sprite_regs+1, %00000000 | msb(address)) ; 4 bpp + address 16:13 cx16.vpoke(1, sprite_regs+6, %00001100) ; sprite flags: enable sprite, z depth %11 = before both layers cx16.vpoke(1, sprite_regs+7, %11110000 | PALETTE_OFFSET>>5) ; 64x64 pixels, palette offset pos(sprite_num, 100, 100) } sub flipx(ubyte sprite_num, bool flipped) { uword sprite_reg = VERA_SPRITEREGS + sprite_num*$0008 + 6 cx16.vpoke(1, sprite_reg, cx16.vpeek(1, sprite_reg) & %11111110 | flipped) } sub pos(ubyte sprite_num, word x, word y) { sprite_regs = VERA_SPRITEREGS + sprite_num*$0008 cx16.vpoke(1, sprite_regs+2, lsb(x)) cx16.vpoke(1, sprite_regs+3, msb(x)) cx16.vpoke(1, sprite_regs+4, lsb(y)) cx16.vpoke(1, sprite_regs+5, msb(y)) } }