%output prg %launcher basic %option enable_floats ~ main { sub start() -> () { const str cs1 = "string1" const str_p cs2 = "string2" const str_s cs3 = "string3" const str_ps cs4 = "string4" str vs1 = "string1" str_p vs2 = "string2" str_s vs3 = "string3" str_ps vs4 = "string4" const byte[5] ba = [1,2,3,4,5] const byte[5] ba2 = [1,2,3,4,50] const word[5] wa = [1,2,3,4,5] const word[5] wa2 = [1,2,3,4,500] const byte[100] yy = 1 to 100 const byte[100] zz = 100 to 1 step -1 const byte[7] xx = 1 to 20 step 3 const byte[7] ww = 20 to 1 step -3 const byte[2,4] wwm = 23 to 1 step -3 const str derp2 = "a" to "z" _vm_write_str(cs1) _vm_write_str(cs2) _vm_write_str(cs3) _vm_write_str(cs4) _vm_write_str(vs1) _vm_write_str(vs2) _vm_write_str(vs3) _vm_write_str(vs4) word tx = 0 word ty = 12 % 5 float time = 0.0 _vm_gfx_clearscr(0) for X in 3 to 100 step 3/3 { A=44 continue break A=99 } loop: tx = round(sin(time*1.01)*150 + 160) ty = round((cos(time)+sin(time/44.1))*60 + 128) _vm_gfx_pixel(tx, ty, rnd() % 4 + 7) time += 0.02 goto loop } }