%import syslib %import textio %import math main { ; vertices word[] @split xcoor = [ -40, -40, -40, -40, 40, 40, 40, 40 ] word[] @split ycoor = [ -40, -40, 40, 40, -40, -40, 40, 40 ] word[] @split zcoor = [ -40, 40, -40, 40, -40, 40, -40, 40 ] ; storage for rotated coordinates word[len(xcoor)] @split rotatedx word[len(ycoor)] @split rotatedy word[len(zcoor)] @split rotatedz sub start() { uword anglex uword angley uword anglez repeat { rotate_vertices(msb(anglex), msb(angley), msb(anglez)) txt.clear_screenchars(32) draw_edges() anglex+=1000 angley+=433 anglez+=907 txt.plot(0,0) txt.print("3d cube! ") txt.print_ub(cbm.TIME_LO) txt.print(" jiffies/fr = ") txt.print_ub(60/cbm.TIME_LO) txt.print(" fps") cbm.TIME_LO=0 } } sub rotate_vertices(ubyte ax, ubyte ay, ubyte az) { ; rotate around origin (0,0,0) ; set up the 3d rotation matrix values word wcosa = math.cos8(ax) word wsina = math.sin8(ax) word wcosb = math.cos8(ay) word wsinb = math.sin8(ay) word wcosc = math.cos8(az) word wsinc = math.sin8(az) word wcosa_sinb = wcosa*wsinb / 128 word wsina_sinb = wsina*wsinb / 128 word Axx = wcosa*wcosb / 128 word Axy = (wcosa_sinb*wsinc - wsina*wcosc) / 128 word Axz = (wcosa_sinb*wcosc + wsina*wsinc) / 128 word Ayx = wsina*wcosb / 128 word Ayy = (wsina_sinb*wsinc + wcosa*wcosc) / 128 word Ayz = (wsina_sinb*wcosc - wcosa*wsinc) / 128 word Azx = -wsinb word Azy = wcosb*wsinc / 128 word Azz = wcosb*wcosc / 128 ubyte @zp i for i in 0 to len(xcoor)-1 { ; don't normalize by dividing by 128, instead keep some precision for perspective calc later rotatedx[i] = Axx*xcoor[i] + Axy*ycoor[i] + Axz*zcoor[i] rotatedy[i] = Ayx*xcoor[i] + Ayy*ycoor[i] + Ayz*zcoor[i] rotatedz[i] = Azx*xcoor[i] + Azy*ycoor[i] + Azz*zcoor[i] } } sub draw_edges() { ; plot the points of the 3d cube ; first the points on the back, then the points on the front (painter algorithm) ubyte @zp i word @zp rz word @zp persp byte sx byte sy for i in 0 to len(xcoor)-1 { rz = rotatedz[i] if rz >= 10 { persp = 900 + rz/32 sx = rotatedx[i] / persp as byte + txt.DEFAULT_WIDTH/2 sy = rotatedy[i] / persp as byte + txt.DEFAULT_HEIGHT/2 txt.setcc(sx as ubyte, sy as ubyte, 46, 7) } } for i in 0 to len(xcoor)-1 { rz = rotatedz[i] if rz < 10 { persp = 900 + rz/32 sx = rotatedx[i] / persp as byte + txt.DEFAULT_WIDTH/2 sy = rotatedy[i] / persp as byte + txt.DEFAULT_HEIGHT/2 txt.setcc(sx as ubyte, sy as ubyte, 81, 7) } } } }