; Viewer program for BMX image files. ; BMX file format: see https://cx16forum.com/forum/viewtopic.php?t=6945 %import textio %import palette %import bmx %option no_sysinit %zeropage basicsafe main { sub start() { str filename = "?"*40 repeat { ;; diskio.fastmode(1) txt.print("\nenter bmx image filename: ") if txt.input_chars(&filename)!=0 { if bmx.open(8, filename) { txt.print("\nsize: ") txt.print_uw(bmx.width) txt.chrout('*') txt.print_uw(bmx.height) txt.print(" bpp: ") txt.print_uw(bmx.bitsperpixel) txt.print(" num colors: ") txt.print_uw(bmx.palette_entries) txt.nl() sys.wait(100) ; tell the loader to put the palette into system memory instead ; also make palette black at first, to hide loading (even though it is very fast) ; (you could do a soft fade-in effect with this for instance) bmx.palette_buffer_ptr = memory("palette", 512, 0) sys.memset(bmx.palette_buffer_ptr, 512, 0) palette.set_rgb(bmx.palette_buffer_ptr, 256) ; switch to bitmap screen mode and color depth: 320*240 void cx16.screen_mode($80, false) ; we're lazy and just use a kernal routine to set up the basics cx16.VERA_L0_CONFIG = cx16.VERA_L0_CONFIG & %11111100 | bmx.vera_colordepth ; now load the image if bmx.width==320 { ; can use the fast, full-screen load routine if bmx.continue_load(0, 0) { if bmx.height<240 { ; fill the remaining bottom part of the screen cx16.GRAPH_set_colors(bmx.border, bmx.border, 99) cx16.GRAPH_draw_rect(0, bmx.height, 320, 240-bmx.height, 0, true) } activate_palette() void txt.waitkey() } } else { ; clear the screen with the border color cx16.GRAPH_set_colors(0, 0, bmx.border) cx16.GRAPH_clear() ; need to use the slower load routine that does padding ; center the image on the screen nicely uword offset = (320-bmx.width)/2 + (240-bmx.height)/2*320 if bmx.continue_load_stamp(0, offset, 320) { activate_palette() void txt.waitkey() } } } cbm.CINT() ; reset screen if bmx.error_message!=0 { txt.print("load error:\n") txt.print(bmx.error_message) txt.nl() sys.wait(120) } } } } sub activate_palette() { ; copies the pallette data from the memory buffer into vram cx16.VERA_DC_BORDER = bmx.border cx16.r1 = bmx.palette_buffer_ptr cx16.r2L = bmx.palette_start cx16.r3L = lsb(bmx.palette_entries) do { palette.set_color(cx16.r2L, peekw(cx16.r1)) cx16.r1+=2 cx16.r2L++ cx16.r3L-- } until cx16.r3L==0 } }