%import math %import textio %import palette ; use the mouse to move the cursor around the screen ; it uses the fast direction routine to spotlight your mouse position. ; you can use the atan2() routine as well for more precision laser beams, ; but it will use a lot more memory due to the required lookup tables. main { sub start() { const uword WIDTH=320 const ubyte HEIGHT=240 uword xx ubyte yy void cx16.screen_mode(128, false) cx16.mouse_config2(1) txt.print("move the mouse for the spotlight.") ; prefill for yy in 0 to HEIGHT-1 { cx16.FB_cursor_position(0, yy) for xx in 0 to WIDTH-1 { cx16.FB_set_pixel(math.direction(128, HEIGHT/2, clampx(xx), yy) + 128) } } ubyte previous_direction ubyte new_direction ; dim the screen for new_direction in 128 to 128+23 palette.set_color(new_direction, $024) ; spotlight repeat { void, cx16.r0, cx16.r1 = cx16.mouse_pos() new_direction = math.direction(128, HEIGHT/2, clampx(cx16.r0), cx16.r1L) if new_direction != previous_direction { sys.waitvsync() palette.set_color(new_direction+128, math.rndw()) palette.set_color(previous_direction+128, $024) previous_direction = new_direction } } } sub clampx(uword screenx) -> ubyte { ;; return clamp(screenx, 32, 255+32)-32 as ubyte if screenx<32 return 0 else if screenx>255+32 return 255 return lsb(screenx)-32 } }