; Routines to load and save "BMX" files (commander X16 bitmap format) Version 1. ; Bitmap data is loaded directly into VRAM without intermediary buffering. ; Only uncompressed images are supported for now. ; BMX Specification: https://cx16forum.com/forum/viewtopic.php?t=6945 %import diskio %option ignore_unused bmx { ubyte[32] header str FILEID = petscii:"bmx" ubyte bitsperpixel ; consider using set_bpp() when setting this ubyte vera_colordepth ; consider using set_vera_colordepth() when setting this uword width uword height ubyte border uword palette_entries ; 1-256 ubyte palette_start ubyte compression uword @shared palette_buffer_ptr = 0 ; should you want to load or save the palette into main memory instead of directly into vram uword error_message ; pointer to error message, or 0 if all ok ubyte old_drivenumber sub open(ubyte drivenumber, str filename) -> bool { ; Open a BMX bitmap file and reads the header information. ; Returns true if all is ok, false otherwise + error_message will be set. error_message = 0 old_drivenumber = diskio.drivenumber diskio.drivenumber = drivenumber if diskio.f_open(filename) { diskio.reset_read_channel() if read_header() { if parse_header() { if palette_entries>0 { if width<=640 { return true } else error_message = "image too large" } else error_message = "invalid bmx file" } ; note: parse_header sets the error message by itself } else error_message = "invalid bmx file" } else error_message = diskio.status() close() return false } sub close() { ; if you want to close the file before actually loading palette or bitmap data. diskio.f_close() diskio.drivenumber = old_drivenumber } sub continue_load(ubyte vbank, uword vaddr) -> bool { ; Continues loading the palette and bitmap data from the opened BMX file. ; Parameters: the vram bank and address where the bitmap data should go. ; You can set palette_buffer_ptr if you want the palette buffered rather than directly into vram. ; Note: does not change vera screen mode or colordepth! You have to do that yourself! ; Returns true if all is ok, false otherwise + error_message will be set. error_message = 0 diskio.reset_read_channel() if width==320 or width==640 { if compression==0 { if read_palette() { if not read_bitmap(vbank, vaddr) error_message = "bitmap error" } else error_message = "palette error" } else error_message = "compression not supported" } else error_message = "width not 320 or 640" ; note: use continue_load_stamp() to read other sizes close() return error_message==0 } sub continue_load_stamp(ubyte vbank, uword vaddr, uword screenwidth) -> bool { ; Continues loading the palette and bitmap "stamp" data from the opened BMX file. ; "Stamp" means: load an image that is smaller than the screen (so we need to pad around it) ; Parameters:the vram bank and address where the bitmap data should go, ; and the screen width that the stamp image is loaded into. ; You can set palette_buffer_ptr if you want the palette buffered rather than directly into vram. ; Note: does not change vera screen mode or colordepth! You have to do that yourself! ; Returns true if all is ok, false otherwise + error_message will be set. error_message = 0 diskio.reset_read_channel() if compression==0 { if read_palette() { if not read_bitmap_padded(vbank, vaddr, screenwidth) error_message = "bitmap error" } else error_message = "palette error" } else error_message = "compression not supported" close() return error_message==0 } sub continue_load_only_palette() -> bool { ; Continues loading the palette but not the bitmap data from the opened BMX file. ; You can set palette_buffer_ptr if you want the palette buffered rather than directly into vram. ; Returns true if all is ok, false otherwise + error_message will be set. ; Afterwards the file is closed and you can no longer read additional data from it! error_message = 0 diskio.reset_read_channel() if not read_palette() error_message = "palette error" close() return error_message==0 } sub save(ubyte drivenumber, str filename, ubyte vbank, uword vaddr, uword screenwidth) -> bool { ; Save bitmap and palette data from vram into a BMX file. ; First you must have set all bmx.* variables to the correct values! (like width, height..) ; Parameters: ; drive number and filename to save to, ; vram bank and address of the bitmap data to save, ; and optionally the screen width if you want to save a "stamp" that's smaller than the screen. ; If you're saving the whole screen width, you can leave screenwidth at 0. ; Returns: success status. If false, error_message points to the error message string. error_message = 0 if compression!=0 { error_message = "compression not supported" return false } if screenwidth==0 { if width!=320 and width!=640 { error_message = "width not 320 or 640" return false } } else { if width>screenwidth { error_message = "image too large" return false } } old_drivenumber = diskio.drivenumber diskio.drivenumber = drivenumber if diskio.f_open_w(filename) { cx16.r0 = diskio.status() if cx16.r0[0]!='0' { error_message = cx16.r0 goto save_end } diskio.reset_write_channel() if write_header() { if write_palette() { if not write_bitmap(vbank, vaddr, screenwidth) error_message = "bitmap error" } else error_message = "palette error" } else error_message = "header error" } else error_message = diskio.status() save_end: diskio.f_close_w() diskio.drivenumber = old_drivenumber return error_message==0 } sub set_bpp(ubyte bpp) { ubyte[8] depths = [0,1,1,2,2,2,2,3] vera_colordepth = depths[bpp-1] bitsperpixel = bpp } sub set_vera_colordepth(ubyte depth) { vera_colordepth = depth bitsperpixel = 1 << depth } ; ------------------- helper routines, usually not needed to call yourself ------------------------- sub read_header() -> bool { ; load a BMX header from the currently active input file for cx16.r0L in 0 to sizeof(header)-1 { header[cx16.r0L] = cbm.CHRIN() } return cbm.READST()==0 } sub read_palette() -> bool { ; load palette data from the currently active input file ; if palette_buffer_ptr is not 0, the palette data is read into that memory buffer, ; otherwise it is read directly into the palette in vram. cx16.vaddr(1, $fa00+palette_start*2, 0, 1) cx16.r3 = palette_buffer_ptr cx16.r2L = lsb(palette_entries) do { cx16.r4L = cbm.CHRIN() cx16.r4H = cbm.CHRIN() if cx16.r3!=0 { pokew(cx16.r3, cx16.r4) ; into memory cx16.r3+=2 } else { cx16.VERA_DATA0 = cx16.r4L ; into vram cx16.VERA_DATA0 = cx16.r4H } cx16.r2L-- } until cx16.r2L==0 return cbm.READST()==0 or cbm.READST()&$40!=0 ; no error or eof? } sub read_bitmap_padded(ubyte vbank, uword vaddr, uword screenwidth) -> bool { ; load bitmap "stamp" into vram from the currently active input file cx16.r3 = bytes_per_scanline(width) ; num bytes per image scanline cx16.r2 = bytes_per_scanline(screenwidth) ; num bytes per screen scanline repeat height { cx16.vaddr(vbank, vaddr, 0, 1) read_scanline(cx16.r3) vaddr += cx16.r2 if_cs vbank++ } return cbm.READST()==0 or cbm.READST()&$40!=0 ; no error or eof? } sub read_bitmap(ubyte vbank, uword vaddr) -> bool { ; load contiguous bitmap into vram from the currently active input file cx16.r3 = bytes_per_scanline(width) cx16.vaddr(vbank, vaddr, 0, 1) repeat height read_scanline(cx16.r3) return cbm.READST()==0 or cbm.READST()&$40!=0 ; no error or eof? } sub read_scanline(uword size) { while size!=0 { void, cx16.r0 = cx16.MACPTR(min(255, size) as ubyte, &cx16.VERA_DATA0, true) if_cs { ; no MACPTR support repeat size cx16.VERA_DATA0 = cbm.CHRIN() return } size -= cx16.r0 } } sub write_header() -> bool { ; save out the BMX header to the currently active output file build_header() for cx16.r0L in 0 to sizeof(header)-1 { cbm.CHROUT(header[cx16.r0L]) } return cbm.READST()==0 } sub write_palette() -> bool { ; write palette data to the currently active input file ; if palette_buffer_ptr is not 0, the palette data is read from that memory buffer, ; otherwise it is read directly from the palette in vram. cx16.r3 = palette_buffer_ptr cx16.r2L = lsb(palette_entries) cx16.vaddr(1, $fa00+palette_start*2, 0, 1) do { if cx16.r3!=0 { cbm.CHROUT(@(cx16.r3)) ; from memory cx16.r3++ cbm.CHROUT(@(cx16.r3)) cx16.r3++ } else { cbm.CHROUT(cx16.VERA_DATA0) ; from vram cbm.CHROUT(cx16.VERA_DATA0) } cx16.r2L-- } until cx16.r2L==0 return cbm.READST()==0 } sub write_bitmap(ubyte vbank, uword vaddr, uword screenwidth) -> bool { ; screenwidth=0: save contiguous bitmap from vram to the currently active output file ; screenwidth>0: save "stamp" bitmap from vram to the currently active output file cx16.vaddr(vbank, vaddr, 0, 1) cx16.r3 = bytes_per_scanline(width) ; num bytes per image scanline cx16.r2 = 0 if screenwidth!=0 cx16.r2 = bytes_per_scanline(screenwidth-width) ; num bytes padding per screen scanline repeat height { write_scanline(cx16.r3) repeat cx16.r2 cx16.r0L = cx16.VERA_DATA0 } return cbm.READST()==0 sub write_scanline(uword size) { while size!=0 { cx16.r0L = lsb(size) if msb(size)!=0 cx16.r0L = 0 ; 256 bytes void, cx16.r0 = cx16.MCIOUT(cx16.r0L, &cx16.VERA_DATA0, true) if_cs { ; no MCIOUT support repeat size cbm.CHROUT(cx16.VERA_DATA0) return } size -= cx16.r0 } } } sub bytes_per_scanline(uword w) -> uword { ubyte[4] shifts = [3,2,1,0] return w >> shifts[vera_colordepth] } sub parse_header() -> bool { if header[0]==FILEID[0] and header[1]==FILEID[1] and header[2]==FILEID[2] { if header[3]==1 { ; only version 1 supported for now bitsperpixel = header[4] vera_colordepth = header[5] width = peekw(&header+6) height = peekw(&header+8) palette_entries = header[10] if palette_entries==0 palette_entries=256 palette_start = header[11] ; the data offset is not needed: data_offset = peekw(&header+12) compression = header[14] border = header[15] return true } else error_message = "unsupported bmx file version" } else error_message = "invalid bmx file" return false } sub build_header() { ; build the internal BMX header structure ; normally you don't have to call this yourself sys.memset(header, sizeof(header), 0) uword data_offset = palette_entries*$0002 data_offset += sizeof(header) header[0] = FILEID[0] header[1] = FILEID[1] header[2] = FILEID[2] header[3] = 1 ; version 1 header[4] = bitsperpixel header[5] = vera_colordepth header[6] = lsb(width) header[7] = msb(width) header[8] = lsb(height) header[9] = msb(height) header[10] = lsb(palette_entries) header[11] = palette_start header[12] = lsb(data_offset) header[13] = msb(data_offset) header[14] = compression header[15] = border } }