; Prog8 definitions for the Text I/O and Screen routines for the Atari 800XL %import syslib %import conv txt { const ubyte DEFAULT_WIDTH = 40 const ubyte DEFAULT_HEIGHT = 24 sub clear_screen() { txt.chrout(125) } sub nl() { txt.chrout('\n') } sub spc() { txt.chrout(' ') } asmsub column(ubyte col @A) clobbers(A, X, Y) { ; ---- set the cursor on the given column (starting with 0) on the current line ; TODO %asm {{ rts }} } asmsub fill_screen (ubyte char @ A, ubyte color @ Y) clobbers(A) { ; ---- fill the character screen with the given fill character and character color. ; (assumes screen and color matrix are at their default addresses) ; TODO %asm {{ rts }} } asmsub clear_screenchars (ubyte char @ A) clobbers(Y) { ; ---- clear the character screen with the given fill character (leaves colors) ; (assumes screen matrix is at the default address) ; TODO %asm {{ rts }} } asmsub clear_screencolors (ubyte color @ A) clobbers(Y) { ; ---- clear the character screen colors with the given color (leaves characters). ; (assumes color matrix is at the default address) ; TODO %asm {{ rts }} } sub color (ubyte txtcol) { ; TODO } sub lowercase() { ; TODO } sub uppercase() { ; TODO } asmsub scroll_left (bool alsocolors @ Pc) clobbers(A, Y) { ; ---- scroll the whole screen 1 character to the left ; contents of the rightmost column are unchanged, you should clear/refill this yourself ; Carry flag determines if screen color data must be scrolled too ; TODO %asm {{ rts }} } asmsub scroll_right (bool alsocolors @ Pc) clobbers(A) { ; ---- scroll the whole screen 1 character to the right ; contents of the leftmost column are unchanged, you should clear/refill this yourself ; Carry flag determines if screen color data must be scrolled too ; TODO %asm {{ rts }} } asmsub scroll_up (bool alsocolors @ Pc) clobbers(A) { ; ---- scroll the whole screen 1 character up ; contents of the bottom row are unchanged, you should refill/clear this yourself ; Carry flag determines if screen color data must be scrolled too ; TODO %asm {{ rts }} } asmsub scroll_down (bool alsocolors @ Pc) clobbers(A) { ; ---- scroll the whole screen 1 character down ; contents of the top row are unchanged, you should refill/clear this yourself ; Carry flag determines if screen color data must be scrolled too ; TODO %asm {{ rts }} } romsub $F2B0 = outchar(ubyte char @ A) romsub $F2Fd = waitkey() asmsub chrout(ubyte char @ A) { %asm {{ sta _tmp_outchar+1 pha txa pha tya pha _tmp_outchar lda #0 jsr outchar pla tay pla tax pla rts }} } asmsub print (str text @ AY) clobbers(A,Y) { ; ---- print null terminated string from A/Y ; note: the compiler contains an optimization that will replace ; a call to this subroutine with a string argument of just one char, ; by just one call to CHROUT of that single char. %asm {{ sta P8ZP_SCRATCH_B1 sty P8ZP_SCRATCH_REG ldy #0 - lda (P8ZP_SCRATCH_B1),y beq + jsr chrout iny bne - + rts }} } asmsub print_ub0 (ubyte value @ A) clobbers(A,Y) { ; ---- print the ubyte in A in decimal form, with left padding 0s (3 positions total) %asm {{ stx P8ZP_SCRATCH_REG jsr conv.ubyte2decimal pha tya jsr chrout pla jsr chrout txa jsr chrout ldx P8ZP_SCRATCH_REG rts }} } asmsub print_ub (ubyte value @ A) clobbers(A,Y) { ; ---- print the ubyte in A in decimal form, without left padding 0s %asm {{ stx P8ZP_SCRATCH_REG jsr conv.ubyte2decimal _print_byte_digits pha cpy #'0' beq + tya jsr chrout pla jsr chrout jmp _ones + pla cmp #'0' beq _ones jsr chrout _ones txa jsr chrout ldx P8ZP_SCRATCH_REG rts }} } asmsub print_b (byte value @ A) clobbers(A,Y) { ; ---- print the byte in A in decimal form, without left padding 0s %asm {{ stx P8ZP_SCRATCH_REG pha cmp #0 bpl + lda #'-' jsr chrout + pla jsr conv.byte2decimal jmp print_ub._print_byte_digits }} } asmsub print_ubhex (ubyte value @ A, bool prefix @ Pc) clobbers(A,Y) { ; ---- print the ubyte in A in hex form (if Carry is set, a radix prefix '$' is printed as well) %asm {{ stx P8ZP_SCRATCH_REG bcc + pha lda #'$' jsr chrout pla + jsr conv.ubyte2hex jsr chrout tya jsr chrout ldx P8ZP_SCRATCH_REG rts }} } asmsub print_ubbin (ubyte value @ A, bool prefix @ Pc) clobbers(A,Y) { ; ---- print the ubyte in A in binary form (if Carry is set, a radix prefix '%' is printed as well) %asm {{ stx P8ZP_SCRATCH_REG sta P8ZP_SCRATCH_B1 bcc + lda #'%' jsr chrout + ldy #8 - lda #'0' asl P8ZP_SCRATCH_B1 bcc + lda #'1' + jsr chrout dey bne - ldx P8ZP_SCRATCH_REG rts }} } asmsub print_uwbin (uword value @ AY, bool prefix @ Pc) clobbers(A,Y) { ; ---- print the uword in A/Y in binary form (if Carry is set, a radix prefix '%' is printed as well) %asm {{ pha tya jsr print_ubbin pla clc jmp print_ubbin }} } asmsub print_uwhex (uword value @ AY, bool prefix @ Pc) clobbers(A,Y) { ; ---- print the uword in A/Y in hexadecimal form (4 digits) ; (if Carry is set, a radix prefix '$' is printed as well) %asm {{ pha tya jsr print_ubhex pla clc jmp print_ubhex }} } asmsub print_uw0 (uword value @ AY) clobbers(A,Y) { ; ---- print the uword in A/Y in decimal form, with left padding 0s (5 positions total) %asm {{ stx P8ZP_SCRATCH_REG jsr conv.uword2decimal ldy #0 - lda conv.uword2decimal.decTenThousands,y beq + jsr chrout iny bne - + ldx P8ZP_SCRATCH_REG rts }} } asmsub print_uw (uword value @ AY) clobbers(A,Y) { ; ---- print the uword in A/Y in decimal form, without left padding 0s %asm {{ stx P8ZP_SCRATCH_REG jsr conv.uword2decimal ldx P8ZP_SCRATCH_REG ldy #0 - lda conv.uword2decimal.decTenThousands,y beq _allzero cmp #'0' bne _gotdigit iny bne - _gotdigit jsr chrout iny lda conv.uword2decimal.decTenThousands,y bne _gotdigit rts _allzero lda #'0' jmp chrout }} } asmsub print_w (word value @ AY) clobbers(A,Y) { ; ---- print the (signed) word in A/Y in decimal form, without left padding 0's %asm {{ cpy #0 bpl + pha lda #'-' jsr chrout tya eor #255 tay pla eor #255 clc adc #1 bcc + iny + jmp print_uw }} } asmsub input_chars (uword buffer @ AY) clobbers(A) -> ubyte @ Y { ; ---- Input a string (max. 80 chars) from the keyboard. Returns length in Y. (string is terminated with a 0 byte as well) ; It assumes the keyboard is selected as I/O channel! ; TODO %asm {{ ldy #0 rts }} } asmsub setchr (ubyte col @X, ubyte row @Y, ubyte character @A) clobbers(A, Y) { ; ---- sets the character in the screen matrix at the given position ; TODO %asm {{ rts }} } asmsub getchr (ubyte col @A, ubyte row @Y) clobbers(Y) -> ubyte @ A { ; ---- get the character in the screen matrix at the given location ; TODO %asm {{ rts }} } asmsub setclr (ubyte col @X, ubyte row @Y, ubyte color @A) clobbers(A, Y) { ; ---- set the color in A on the screen matrix at the given position ; TODO %asm {{ rts }} } asmsub getclr (ubyte col @A, ubyte row @Y) clobbers(Y) -> ubyte @ A { ; ---- get the color in the screen color matrix at the given location ; TODO %asm {{ rts }} } sub setcc (ubyte column, ubyte row, ubyte char, ubyte charcolor) { ; ---- set char+color at the given position on the screen ; TODO %asm {{ rts }} } asmsub plot (ubyte col @ Y, ubyte row @ A) clobbers(A) { ; ---- set cursor at specific position ; TODO %asm {{ rts }} } asmsub width() clobbers(X,Y) -> ubyte @A { ; -- returns the text screen width (number of columns) ; TODO %asm {{ lda #0 rts }} } asmsub height() clobbers(X, Y) -> ubyte @A { ; -- returns the text screen height (number of rows) ; TODO %asm {{ lda #0 rts }} } }