%import diskio %import palette %import sprites %option no_sysinit ; play a raw pcm stereo 16 bit audio file at 16021 hz, ; with real-time VU meters and sample waveform displays. ; Left as an excercise for the reader: add peak level indicator. ; that would require use of more sprites though, because it has to appear on top of the blocking black sprites. main { const ubyte vera_rate = 42 ; 16021 hz str pcmfile = "thriller-16k.pcm" ; should be raw pcm, 16 bits signed integer, stereo, 16021 hz. sub start() { setup() play_stuff() } sub setup() { void cx16.screen_mode(128, false) cx16.GRAPH_set_colors(0,0,0) cx16.GRAPH_clear() cx16.GRAPH_set_colors(47,0,0) cx16.r0 = 250 cx16.r1 = 10 for cx16.r9L in iso:"made in Prog8" cx16.GRAPH_put_next_char(cx16.r9L) cx16.r0 = 250 cx16.r1 = 20 for cx16.r9L in iso:"16kHz stereo" cx16.GRAPH_put_next_char(cx16.r9L) cx16.rombank(0) ; activate kernal bank for faster calls void diskio.fastmode(1) cx16.VERA_AUDIO_RATE = 0 ; halt playback cx16.VERA_AUDIO_CTRL = %10111100 ; stereo 16 bit, volume 12 repeat 1024 cx16.VERA_AUDIO_DATA = 0 ; fill buffer with short silence ; vu bar sprites (left and right bars, each 4 sprites) palette.set_color(15, $000) ; make sprites black for cx16.r9L in 0 to 7 { sprites.init(cx16.r9L, 1, $3000, sprites.SIZE_32, sprites.SIZE_64, sprites.COLORS_16, 0) } for cx16.r9 in $3000 to $3000+32*64/2 { cx16.vpoke(1, cx16.r9, $ff) } ; move the vu sprites to the base positions update_vu() ; draw vu gradient bars. ; 18 bars from the bottom are gradient from green to red ; 4 bars on top of that are just red for the extremes ubyte[18] gradient_colors_outline = [ 2, 2, 2, 2, 51, 51, 8, 8, 5, 5, 5, 5, 141, 141, 141, 141, 140, 140] ubyte[18] gradient_colors_fill = [59, 59, 52, 52, 8, 8, 80, 80, 13, 13, 13, 13, 143, 143, 143, 143, 142, 142] for cx16.r9L in 0 to len(gradient_colors_fill)-1 { cx16.GRAPH_set_colors(gradient_colors_outline[cx16.r9L], gradient_colors_fill[cx16.r9L], 0) cx16.GRAPH_draw_rect(160-32-16, cx16.r9L * 8 + $0060, 32, 7, 0, true) cx16.GRAPH_draw_rect(160+32-16, cx16.r9L * 8 + $0060, 32, 7, 0, true) } for cx16.r9L in 0 to 3 { cx16.GRAPH_set_colors(gradient_colors_outline[0], gradient_colors_fill[0], 0) cx16.GRAPH_draw_rect(160-32-16, cx16.r9L * 8 + $0040, 32, 7, 0, true) cx16.GRAPH_draw_rect(160+32-16, cx16.r9L * 8 + $0040, 32, 7, 0, true) } ; waveform sprites 32x64 sprites.init(16, 1, $3400, sprites.SIZE_32, sprites.SIZE_64, sprites.COLORS_16, 0) sprites.init(17, 1, $3800, sprites.SIZE_32, sprites.SIZE_64, sprites.COLORS_16, 0) for cx16.r9 in $3400 to $3400+32*64/2 { cx16.vpoke(1, cx16.r9, 0) cx16.vpoke(1, cx16.r9+$0400, 0) } sprites.pos(16, 160-100-16, 120) sprites.pos(17, 160+100-16, 120) ; activate irq handlers cx16.enable_irq_handlers(true) cx16.set_aflow_irq_handler(interrupts.aflow_handler) cx16.set_vsync_irq_handler(interrupts.vsync_handler) } sub play_stuff() { if diskio.f_open(pcmfile) { music.pre_buffer() cx16.VERA_AUDIO_RATE = vera_rate ; start audio playback repeat { interrupts.wait() if interrupts.vsync { interrupts.vsync=false update_visuals() } if interrupts.aflow { interrupts.aflow=false if not music.load_next_block() break ; Note: copying the samples into the fifo buffer is done by the aflow interrupt handler itself. collect_audio_volumes() } } diskio.f_close() } else { txt.print("load error\n") } cx16.VERA_AUDIO_RATE = 0 ; halt playback } uword @zp current_vol_left uword @zp current_vol_right uword avg_vol_left uword avg_vol_right ubyte vu_refresh_ticks = 2 sub collect_audio_volumes() { current_vol_left=0 current_vol_right=0 uword @zp buf_ptr = music.buffer + 1 sys.set_irqd() repeat music.PCM_BLOCK_SIZE/2/2 { current_vol_left += scale[abs(@(buf_ptr) as byte)] buf_ptr+=2 current_vol_right += scale[abs(@(buf_ptr) as byte)] buf_ptr+=2 } sys.clear_irqd() ; logarithmic volume scale ln(x/20+1)*97 ubyte[256] scale = [ 0, 4, 9, 13, 17, 21, 25, 29, 32, 36, 39, 42, 45, 48, 51, 54, 57, 59, 62, 64, 67, 69, 71, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 99, 101, 103, 104, 106, 108, 109, 111, 112, 114, 115, 117, 118, 120, 121, 122, 124, 125, 126, 128, 129, 130, 132, 133, 134, 135, 136, 138, 139, 140, 141, 142, 143, 144, 145, 146, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 167, 168, 169, 170, 171, 172, 172, 173, 174, 175, 176, 176, 177, 178, 179, 180, 180, 181, 182, 183, 183, 184, 185, 185, 186, 187, 188, 188, 189, 190, 190, 191, 192, 192, 193, 194, 194, 195, 196, 196, 197, 197, 198, 199, 199, 200, 201, 201, 202, 202, 203, 204, 204, 205, 205, 206, 207, 207, 208, 208, 209, 209, 210, 210, 211, 212, 212, 213, 213, 214, 214, 215, 215, 216, 216, 217, 217, 218, 218, 219, 219, 220, 220, 221, 221, 222, 222, 223, 223, 224, 224, 225, 225, 226, 226, 227, 227, 228, 228, 229, 229, 229, 230, 230, 231, 231, 232, 232, 233, 233, 233, 234, 234, 235, 235, 236, 236, 236, 237, 237, 238, 238, 238, 239, 239, 240, 240, 241, 241, 241, 242, 242, 243, 243, 243, 244, 244, 244, 245, 245, 246, 246, 246, 247, 247, 248, 248, 248, 249, 249, 249, 250, 250, 251, 251, 251, 252, 252, 252, 253, 253, 253, 254] } sub update_visuals() { vu_refresh_ticks-- if_z { vu_refresh_ticks = 2 update_vu() avg_vol_left = 0 avg_vol_right = 0 } else { avg_vol_left += current_vol_left avg_vol_right += current_vol_right } uword sample_ptr = music.buffer cx16.vaddr(1,$3400,0,1) repeat 64 { sample_line() sample_ptr+=8 ; should be 16 to cover whole buffer, but this looks nicer } cx16.vaddr(1,$3800,0,1) sample_ptr = music.buffer+2 repeat 64 { sample_line() sample_ptr+=8 ; should be 16 to cover whole buffer, but this looks nicer } sub sample_line() { cx16.r0L = @(sample_ptr+1) >> 3 ; value 0 - 31 %asm {{ ldy cx16.r0L lda p8v_sample_sprite_tab_0,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_1,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_2,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_3,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_4,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_5,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_6,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_7,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_8,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_9,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_a,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_b,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_c,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_d,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_e,y sta cx16.VERA_DATA0 lda p8v_sample_sprite_tab_f,y sta cx16.VERA_DATA0 }} ; cx16.VERA_DATA0 = sample_sprite_tab_0[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_1[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_2[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_3[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_4[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_5[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_6[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_7[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_8[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_9[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_a[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_b[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_c[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_d[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_e[cx16.r0L] ; cx16.VERA_DATA0 = sample_sprite_tab_f[cx16.r0L] ubyte[32] sample_sprite_tab_0 = [$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00, $10,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_1 = [$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$10,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_2 = [$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$10,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_3 = [$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$01,$01,$00,$00,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_4 = [$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00,$10,$01,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_5 = [$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$10,$01,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_6 = [$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$10,$01,$00,$00] ubyte[32] sample_sprite_tab_7 = [$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$10,$01] ubyte[32] sample_sprite_tab_8 = [$10,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_9 = [$00,$00,$10,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_a = [$00,$00,$00,$00,$10,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_b = [$00,$00,$00,$00,$00,$00,$10,$01,$00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_c = [$00,$00,$00,$00,$00,$00,$00,$00,$10,$01,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_d = [$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$10,$01,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_e = [$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$10,$01,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00] ubyte[32] sample_sprite_tab_f = [$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$10,$10, $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00] } } sub update_vu() { ; determine vu 'level' in steps of 8 pixels word aleft = ($00a0 as word - msb(avg_vol_left)) & %11111111_11111000 word aright = ($00a0 as word - msb(avg_vol_right)) & %11111111_11111000 for cx16.r9L in 0 to 3 { ; note: sprites overlap a bit to avoid scanlines peeping through when updating outside of vblank sprites.pos(cx16.r9L, 160-32-16, aleft) sprites.pos(4+cx16.r9L, 160+32-16, aright) aleft -= 32 aright -= 32 } } } interrupts { bool aflow bool vsync asmsub wait() { %asm {{ wai }} } sub aflow_handler() -> bool { ; Filling the fifo is the only way to clear the Aflow irq. ; So we do this here, otherwise the aflow irq will keep triggering. ; Note that filling the buffer with fresh audio samples is NOT done here, ; but instead in the main program code that triggers on the 'aflow' being true! cx16.save_virtual_registers() music.fill_fifo() cx16.restore_virtual_registers() aflow = true return false } sub vsync_handler() -> bool { vsync = true return false } } music { const uword PCM_BLOCK_SIZE = 1024 ; must be power of 2 uword buffer = memory("buffer", PCM_BLOCK_SIZE, 256) sub pre_buffer() { ; pre-buffer first block void diskio.f_read(buffer, PCM_BLOCK_SIZE) } sub load_next_block() -> bool { ; read next block from disk into the buffer, for next time the irq triggers return diskio.f_read(buffer, PCM_BLOCK_SIZE) == PCM_BLOCK_SIZE } asmsub fill_fifo() { ; optimized loop to put bytes of data into the fifo as fast as possible %asm {{ lda p8v_buffer sta cx16.r0L lda p8v_buffer+1 sta cx16.r0H ldx #(p8c_PCM_BLOCK_SIZE>>8) - ldy #0 - lda (cx16.r0),y sta cx16.VERA_AUDIO_DATA iny bne - inc cx16.r0H dex bne -- rts }} ; original prog8 code: ; uword @requirezp ptr = main.start.buffer ; repeat 1024 { ; cx16.VERA_AUDIO_DATA = @(ptr) ; ptr++ ; } } }