%import gfx_lores %import textio %import math %option no_sysinit %zeropage basicsafe main { sub start() { demofill() sys.wait(120) demo2() gfx_lores.text_mode() txt.print("done!\n") } sub demofill() { gfx_lores.graphics_mode() gfx_lores.circle(160, 120, 110, 1) gfx_lores.rect(180, 5, 25, 190, 1) gfx_lores.line(100, 150, 240, 10, 1) gfx_lores.line(101, 150, 241, 10, 1) sys.wait(60) gfx_lores.fill(100,100,2) gfx_lores.fill(182,140,3) gfx_lores.fill(182,40,1) } sub demo2 () { gfx_lores.text_charset(3) draw() sys.wait(120) } sub draw() { gfx_lores.rect(10,10, 1, 1, 4) gfx_lores.rect(20,10, 2, 1, 4) gfx_lores.rect(30,10, 3, 1, 4) gfx_lores.rect(40,10, 1, 2, 4) gfx_lores.rect(50,10, 1, 3, 4) gfx_lores.rect(60,10, 2, 2, 4) gfx_lores.rect(70,10, 3, 3, 4) gfx_lores.rect(80,10, 4, 4, 4) gfx_lores.rect(90,10, 5, 5, 4) gfx_lores.rect(100,10, 8, 8, 4) gfx_lores.rect(110,10, 20, 5, 4) gfx_lores.rect(80, 80, 200, 140, 4) gfx_lores.fillrect(10,40, 1, 1, 5) gfx_lores.fillrect(20,40, 2, 1, 5) gfx_lores.fillrect(30,40, 3, 1, 5) gfx_lores.fillrect(40,40, 1, 2, 5) gfx_lores.fillrect(50,40, 1, 3, 5) gfx_lores.fillrect(60,40, 2, 2, 5) gfx_lores.fillrect(70,40, 3, 3, 5) gfx_lores.fillrect(80,40, 4, 4, 5) gfx_lores.fillrect(90,40, 5, 5, 5) gfx_lores.fillrect(100,40, 8, 8, 5) gfx_lores.fillrect(110,40, 20, 5, 5) gfx_lores.fillrect(82, 82, 200-4, 140-4, 5) ubyte i for i in 0 to 254 step 4 { uword x1 = ((gfx_lores.WIDTH-256)/2 as uword) + math.sin8u(i) ubyte y1 = (gfx_lores.HEIGHT-128)/2 + math.cos8u(i)/2 uword x2 = ((gfx_lores.WIDTH-64)/2 as uword) + math.sin8u(i)/4 ubyte y2 = (gfx_lores.HEIGHT-64)/2 + math.cos8u(i)/4 gfx_lores.line(x1, y1, x2, y2, i+1) } sys.wait(60) gfx_lores.clear_screen(2) gfx_lores.clear_screen(0) ubyte radius for radius in 110 downto 8 step -4 { gfx_lores.circle(gfx_lores.WIDTH/2, (gfx_lores.HEIGHT/2 as ubyte), radius, radius) } gfx_lores.disc(gfx_lores.WIDTH/2, gfx_lores.HEIGHT/2, 80, 2) ubyte tp for tp in 0 to 15 { gfx_lores.text(19+tp,20+tp*11, 7, sc:"ScreenCODE text! 1234![]<>#$%&*()") } } }