%import math %import diskio %import textio %import sprites %zeropage basicsafe %option no_sysinit ; an example that displays and moves a single dragon (actually 2 sprites). main { const long SPRITE_DATA = $12000 const ubyte SPRITE_PALETTE_OFFSET = 1 ; sprite palette at color index 16 sub start() { txt.plot(32,30) txt.print("there be dragons!") ; load the sprite data and color palette directly into Vera ram void diskio.vload_raw("dragonsprite.bin", bnk(SPRITE_DATA), SPRITE_DATA & $ffff) void diskio.vload_raw("dragonsprite.pal", 1, $fa00 + SPRITE_PALETTE_OFFSET*16*2) ; initialize the dragon sprites sprites.init(1, bnk(SPRITE_DATA), SPRITE_DATA & $ffff, sprites.SIZE_64, sprites.SIZE_64, sprites.COLORS_16, SPRITE_PALETTE_OFFSET) sprites.init(2, bnk(SPRITE_DATA), (SPRITE_DATA & $ffff) + 64*64/2, sprites.SIZE_64, sprites.SIZE_64, sprites.COLORS_16,SPRITE_PALETTE_OFFSET) ubyte tt = 0 word xpos = -64 word ypos bool flippedx = false sprites.pos(1, 0, 100) sprites.pos(2, 100, 300) repeat { if flippedx xpos -= 2 else xpos += 2 if xpos >= 640 or xpos <= -64 flippedx = not flippedx ypos = (240-64 as word) + math.sin8(tt) tt++ txt.plot(32, 32) txt.print("at: ") txt.print_w(sprites.getx(1)) txt.chrout(',') txt.print_w(sprites.gety(1)) txt.print(" ") sys.waitvsync() ; we set absolute sprite position, rather than the relative move() routines sprites.pos(1, xpos, ypos) sprites.pos(2, xpos, ypos+64) sprites.flipx(1, flippedx) sprites.flipx(2, flippedx) } } }