; Emulator debug interface. ; Docs: https://github.com/X16Community/x16-emulator#emulator-io-registers emudbg { const uword EMU_BASE = $9fb0 &ubyte EMU_DBG_HOTKEY_ENABLED = EMU_BASE + 0 &ubyte EMU_LOG_VIDEO = EMU_BASE + 1 &ubyte EMU_LOG_KEYBOARD = EMU_BASE + 2 &ubyte EMU_ECHO_MODE = EMU_BASE + 3 &ubyte EMU_SAVE_ON_EXIT = EMU_BASE + 4 &ubyte EMU_RECORD_GIF = EMU_BASE + 5 &ubyte EMU_RECORD_WAV = EMU_BASE + 6 &ubyte EMU_CMDKEYS_DISABLED = EMU_BASE + 7 &ubyte EMU_CPUCLK_L = EMU_BASE + 8 ; write: reset cpu clock to 0 &ubyte EMU_CPUCLK_M = EMU_BASE + 9 ; write: outputs "User debug 1: $xx" &ubyte EMU_CPUCLK_H = EMU_BASE + 10 ; write: outputs "User debug 2: $xx" &ubyte EMU_CPUCLK_U = EMU_BASE + 11 ; write: outputs as character to console ; 12 is unused for now &ubyte EMU_KEYMAP = EMU_BASE + 13 &ubyte EMU_EMU_DETECT1 = EMU_BASE + 14 &ubyte EMU_EMU_DETECT2 = EMU_BASE + 15 sub is_emulator() -> bool { ; Test for emulator presence. ; It is recommended to only use the debug registers if this returns true. return EMU_EMU_DETECT1=='1' and EMU_EMU_DETECT2=='6' } sub console_write(str isoString) { ; note: make sure the text is in Iso encoding. if is_emulator() { cx16.r1 = isoString while @(cx16.r1) { EMU_CPUCLK_U = @(cx16.r1) cx16.r1++ } } } sub console_chrout(ubyte char) { ; note: make sure the character is in Iso encoding. if is_emulator() EMU_CPUCLK_U = char } sub console_value1(ubyte value) { if is_emulator() EMU_CPUCLK_M = value } sub console_value2(ubyte value) { if is_emulator() EMU_CPUCLK_H = value } }