mirror of
https://github.com/irmen/prog8.git
synced 2024-11-26 11:49:22 +00:00
285 lines
9.2 KiB
Lua
285 lines
9.2 KiB
Lua
%import syslib
|
|
%import test_stack
|
|
%import conv
|
|
|
|
; TODO add all other Elite's ships, show their name, advance to next ship on keypress
|
|
|
|
main {
|
|
|
|
; storage for rotated coordinates
|
|
word[shipdata.totalNumberOfPoints] rotatedx
|
|
word[shipdata.totalNumberOfPoints] rotatedy
|
|
word[shipdata.totalNumberOfPoints] rotatedz
|
|
|
|
sub start() {
|
|
uword anglex
|
|
uword angley
|
|
uword anglez
|
|
|
|
void cx16.screen_set_mode($80)
|
|
cx16.GRAPH_init(0)
|
|
cx16.GRAPH_set_colors(13, 6, 6)
|
|
cx16.GRAPH_clear()
|
|
print_ship_name()
|
|
|
|
repeat {
|
|
rotate_vertices(msb(anglex), msb(angley), msb(anglez))
|
|
|
|
cx16.GRAPH_set_colors(0, 0, 0)
|
|
cx16.GRAPH_draw_rect(32, 10, 256, 185, 0, true)
|
|
|
|
cx16.GRAPH_set_colors(1, 0, 0)
|
|
draw_lines_hiddenremoval()
|
|
; draw_lines()
|
|
|
|
anglex += 217
|
|
angley -= 505
|
|
anglez += 452
|
|
|
|
; test_stack.test()
|
|
}
|
|
}
|
|
|
|
sub print_ship_name() {
|
|
cx16.r0 = 32
|
|
cx16.r1 = 8
|
|
ubyte c
|
|
for c in "ship: "
|
|
cx16.GRAPH_put_next_char(c)
|
|
for c in shipdata.shipName
|
|
cx16.GRAPH_put_next_char(c)
|
|
|
|
cx16.r0 += 16
|
|
print_number_gfx(shipdata.totalNumberOfPoints)
|
|
for c in " vertices, "
|
|
cx16.GRAPH_put_next_char(c)
|
|
print_number_gfx(shipdata.totalNumberOfEdges)
|
|
for c in " edges, "
|
|
cx16.GRAPH_put_next_char(c)
|
|
print_number_gfx(shipdata.totalNumberOfFaces)
|
|
for c in " faces"
|
|
cx16.GRAPH_put_next_char(c)
|
|
}
|
|
|
|
asmsub print_number_gfx(ubyte num @ A) clobbers(A,Y) {
|
|
%asm {{
|
|
phx
|
|
jsr conv.ubyte2decimal
|
|
phx
|
|
pha
|
|
cpy #'0'
|
|
beq +
|
|
tya
|
|
jsr cx16.GRAPH_put_char
|
|
pla
|
|
jsr cx16.GRAPH_put_char
|
|
bra _ones
|
|
+ pla
|
|
cmp #'0'
|
|
beq _ones
|
|
jsr cx16.GRAPH_put_char
|
|
_ones pla
|
|
jsr cx16.GRAPH_put_char
|
|
plx
|
|
rts
|
|
}}
|
|
}
|
|
|
|
sub rotate_vertices(ubyte ax, ubyte ay, ubyte az) {
|
|
; rotate around origin (0,0,0)
|
|
|
|
; set up the 3d rotation matrix values
|
|
word wcosa = cos8(ax)
|
|
word wsina = sin8(ax)
|
|
word wcosb = cos8(ay)
|
|
word wsinb = sin8(ay)
|
|
word wcosc = cos8(az)
|
|
word wsinc = sin8(az)
|
|
|
|
word wcosa_sinb = wcosa*wsinb / 128
|
|
word wsina_sinb = wsina*wsinb / 128
|
|
|
|
word Axx = wcosa*wcosb / 128
|
|
word Axy = (wcosa_sinb*wsinc - wsina*wcosc) / 128
|
|
word Axz = (wcosa_sinb*wcosc + wsina*wsinc) / 128
|
|
word Ayx = wsina*wcosb / 128
|
|
word Ayy = (wsina_sinb*wsinc + wcosa*wcosc) / 128
|
|
word Ayz = (wsina_sinb*wcosc - wcosa*wsinc) / 128
|
|
word Azx = -wsinb
|
|
word Azy = wcosb*wsinc / 128
|
|
word Azz = wcosb*wcosc / 128
|
|
|
|
ubyte @zp i
|
|
for i in 0 to shipdata.totalNumberOfPoints-1 {
|
|
; don't normalize by dividing by 128, instead keep some precision for perspective calc later
|
|
rotatedx[i] = Axx*shipdata.xcoor[i] + Axy*shipdata.ycoor[i] + Axz*shipdata.zcoor[i]
|
|
rotatedy[i] = Ayx*shipdata.xcoor[i] + Ayy*shipdata.ycoor[i] + Ayz*shipdata.zcoor[i]
|
|
rotatedz[i] = Azx*shipdata.xcoor[i] + Azy*shipdata.ycoor[i] + Azz*shipdata.zcoor[i]
|
|
}
|
|
}
|
|
|
|
const uword screen_width = 320
|
|
const ubyte screen_height = 200
|
|
|
|
sub draw_lines() {
|
|
; simple routine that draw all edges, exactly once, but no hidden line removal.
|
|
ubyte @zp i
|
|
for i in shipdata.totalNumberOfEdges -1 downto 0 {
|
|
ubyte @zp vFrom = shipdata.edgesFrom[i]
|
|
ubyte @zp vTo = shipdata.edgesTo[i]
|
|
word persp1 = 200 + rotatedz[vFrom]/256
|
|
word persp2 = 200 + rotatedz[vTo]/256
|
|
cx16.GRAPH_draw_line(rotatedx[vFrom] / persp1 + screen_width/2 as uword,
|
|
rotatedy[vFrom] / persp1 + screen_height/2 as uword,
|
|
rotatedx[vTo] / persp2 + screen_width/2 as uword,
|
|
rotatedy[vTo] / persp2 + screen_height/2 as uword)
|
|
}
|
|
}
|
|
|
|
sub draw_lines_hiddenremoval() {
|
|
; complex drawing routine that draws the ship model based on its faces,
|
|
; where it uses the surface normals to determine visibility.
|
|
sys.memset(edgestodraw, shipdata.totalNumberOfEdges, true)
|
|
ubyte @zp edgeIdx = 0
|
|
ubyte @zp pointIdx = 0
|
|
ubyte faceNumber
|
|
for faceNumber in shipdata.totalNumberOfFaces -1 downto 0 {
|
|
if facing_away(pointIdx) {
|
|
; don't draw this face, fast-forward over the edges and points
|
|
edgeIdx += 3 ; every face hast at least 3 edges
|
|
while shipdata.facesEdges[edgeIdx]!=255 {
|
|
edgeIdx++
|
|
}
|
|
edgeIdx++
|
|
pointIdx += 3 ; every face has at least 3 points
|
|
while shipdata.facesPoints[pointIdx]!=255 {
|
|
pointIdx++
|
|
}
|
|
pointIdx++
|
|
} else {
|
|
; draw this face
|
|
ubyte @zp e1 = shipdata.facesEdges[edgeIdx]
|
|
edgeIdx ++
|
|
ubyte @zp e2 = shipdata.facesEdges[edgeIdx]
|
|
edgeIdx ++
|
|
ubyte @zp e3 = shipdata.facesEdges[edgeIdx]
|
|
edgeIdx ++
|
|
if edgestodraw[e1]
|
|
draw_edge(e1)
|
|
if edgestodraw[e2]
|
|
draw_edge(e2)
|
|
while e3!=255 {
|
|
if edgestodraw[e3]
|
|
draw_edge(e3)
|
|
e3 = shipdata.facesEdges[edgeIdx]
|
|
edgeIdx ++
|
|
}
|
|
; skip the rest of the facesPoints, we don't need them here anymore
|
|
pointIdx += 3 ; every face has at least 3 points
|
|
while shipdata.facesPoints[pointIdx]!=255 {
|
|
pointIdx++
|
|
}
|
|
pointIdx++
|
|
}
|
|
}
|
|
}
|
|
|
|
sub facing_away(ubyte edgePointsIdx) -> ubyte {
|
|
; simplistic visibility determination by checking the Z component of the surface normal
|
|
; TODO: actually take the line of sight vector into account
|
|
ubyte p1 = shipdata.facesPoints[edgePointsIdx]
|
|
edgePointsIdx++
|
|
ubyte p2 = shipdata.facesPoints[edgePointsIdx]
|
|
edgePointsIdx++
|
|
ubyte p3 = shipdata.facesPoints[edgePointsIdx]
|
|
word p1x = rotatedx[p1] / 128
|
|
word p1y = rotatedy[p1] / 128
|
|
word p2x = rotatedx[p2] / 128
|
|
word p2y = rotatedy[p2] / 128
|
|
word p3x = rotatedx[p3] / 128
|
|
word p3y = rotatedy[p3] / 128
|
|
return (p2x-p3x)*(p1y-p3y) - (p2y-p3y)*(p1x-p3x) > 0
|
|
}
|
|
|
|
ubyte[shipdata.totalNumberOfEdges] edgestodraw
|
|
|
|
sub draw_edge(ubyte edgeidx) {
|
|
edgestodraw[edgeidx] = false
|
|
ubyte vFrom = shipdata.edgesFrom[edgeidx]
|
|
ubyte vTo = shipdata.edgesTo[edgeidx]
|
|
word persp1 = 200 + rotatedz[vFrom]/256
|
|
word persp2 = 200 + rotatedz[vTo]/256
|
|
cx16.GRAPH_draw_line(rotatedx[vFrom] / persp1 + screen_width/2 as uword,
|
|
rotatedy[vFrom] / persp1 + screen_height/2 as uword,
|
|
rotatedx[vTo] / persp2 + screen_width/2 as uword,
|
|
rotatedy[vTo] / persp2 + screen_height/2 as uword)
|
|
}
|
|
}
|
|
|
|
shipdata {
|
|
|
|
; Ship model data converted from BBC Elite's Cobra MK 3
|
|
; downloaded from http://www.elitehomepage.org/archive/index.htm
|
|
|
|
const ubyte totalNumberOfEdges = 51
|
|
const ubyte totalNumberOfFaces = 22
|
|
const ubyte totalNumberOfPoints = 34
|
|
str shipName = "cobra-mk3"
|
|
; vertices
|
|
word[] xcoor = [ 32,-32,0,-120,120,-88,88,128,-128,0,-32,32,-36,-8,8,36,36,8,-8,-36,-1,-1,-80,-80,-88,80,88,80,1,1,1,1,-1,-1 ]
|
|
word[] ycoor = [ 0,0,26,-3,-3,16,16,-8,-8,26,-24,-24,8,12,12,8,-12,-16,-16,-12,-1,-1,-6,6,0,6,0,-6,-1,-1,1,1,1,1 ]
|
|
word[] zcoor = [ 76,76,24,-8,-8,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,-40,76,90,-40,-40,-40,-40,-40,-40,76,90,76,90,76,90 ]
|
|
; edges and faces
|
|
ubyte[] edgesFrom = [ 0,1,0,10,1,0,2,0,4,0,4,7,2,1,1,3,8,3,2,5,6,5,6,16,15,14,14,18,13,12,12,26,25,25,22,23,22,20,28,21,20,28,29,30,31,30,32,20,21,20,20 ]
|
|
ubyte[] edgesTo = [ 1,2,2,11,10,11,6,6,6,4,7,11,5,5,3,5,10,8,9,9,9,8,7,17,16,15,17,19,18,13,19,27,26,27,23,24,24,28,29,29,21,30,31,31,33,32,33,32,33,33,29 ]
|
|
ubyte[] facesPoints = [
|
|
0,1,2 ,255,
|
|
11,10,1,0 ,255,
|
|
0,2,6 ,255,
|
|
6,4,0 ,255,
|
|
4,7,11,0 ,255,
|
|
5,2,1 ,255,
|
|
1,3,5 ,255,
|
|
10,8,3,1 ,255,
|
|
9,2,5 ,255,
|
|
9,6,2 ,255,
|
|
3,8,5 ,255,
|
|
4,6,7 ,255,
|
|
5,8,10,11,7,6,9 ,255,
|
|
17,16,15,14 ,255,
|
|
19,18,13,12 ,255,
|
|
27,26,25 ,255,
|
|
22,23,24 ,255,
|
|
20,28,29,21 ,255,
|
|
30,28,29,31 ,255,
|
|
33,31,30,32 ,255,
|
|
20,32,33,21 ,255,
|
|
29,31,33,20 ,255
|
|
]
|
|
ubyte[] facesEdges = [
|
|
0,1,2 ,255,
|
|
3,4,0,5 ,255,
|
|
2,6,7 ,255,
|
|
8,9,7 ,255,
|
|
10,11,5,9 ,255,
|
|
12,1,13 ,255,
|
|
14,15,13 ,255,
|
|
16,17,14,4 ,255,
|
|
18,12,19 ,255,
|
|
20,6,18 ,255,
|
|
17,21,15 ,255,
|
|
8,22,10 ,255,
|
|
21,16,3,11,22,20,19 ,255,
|
|
23,24,25,26 ,255,
|
|
27,28,29,30 ,255,
|
|
31,32,33 ,255,
|
|
34,35,36 ,255,
|
|
37,38,39,40 ,255,
|
|
41,38,42,43 ,255,
|
|
44,43,45,46 ,255,
|
|
47,46,48,40 ,255,
|
|
42,44,49,50 ,255
|
|
]
|
|
|
|
}
|