mirror of
https://github.com/irmen/prog8.git
synced 2024-11-23 07:32:10 +00:00
ddb8346711
cx16: added new character encodings, and routines in textio to enable the character sets for them. cx16: added txt.chrout_lit() and txt.print_lit() to always print the literal characters and never as control codes
267 lines
4.8 KiB
Lua
267 lines
4.8 KiB
Lua
; Prog8 definitions for the Text I/O and Screen routines for the Commodore PET
|
|
; All routines work with Screencode character encoding, except `print`, `chrout` and `input_chars`,
|
|
; these work with PETSCII encoding instead.
|
|
|
|
%import syslib
|
|
%import conv
|
|
%import shared_cbm_textio_functions
|
|
|
|
txt {
|
|
%option no_symbol_prefixing, ignore_unused
|
|
|
|
const ubyte DEFAULT_WIDTH = 40
|
|
const ubyte DEFAULT_HEIGHT = 25
|
|
|
|
romsub $FFD2 = chrout(ubyte character @ A) ; for consistency. You can also use cbm.CHROUT directly ofcourse. Note: takes a PETSCII encoded character.
|
|
|
|
|
|
sub clear_screen() {
|
|
chrout(147)
|
|
}
|
|
|
|
sub cls() {
|
|
chrout(147)
|
|
}
|
|
|
|
sub home() {
|
|
chrout(19)
|
|
}
|
|
|
|
sub nl() {
|
|
chrout('\n')
|
|
}
|
|
|
|
sub spc() {
|
|
chrout(' ')
|
|
}
|
|
|
|
sub bell() {
|
|
chrout(7)
|
|
}
|
|
|
|
|
|
asmsub fill_screen (ubyte character @ A, ubyte color @ Y) clobbers(A) {
|
|
; ---- fill the character screen with the given fill character. color is ignored on PET
|
|
%asm {{
|
|
jmp clear_screenchars
|
|
}}
|
|
|
|
}
|
|
|
|
asmsub clear_screenchars (ubyte character @ A) clobbers(Y) {
|
|
; ---- clear the character screen with the given fill character
|
|
; (assumes screen matrix is at the default address)
|
|
%asm {{
|
|
ldy #250
|
|
- sta cbm.Screen+250*0-1,y
|
|
sta cbm.Screen+250*1-1,y
|
|
sta cbm.Screen+250*2-1,y
|
|
sta cbm.Screen+250*3-1,y
|
|
dey
|
|
bne -
|
|
rts
|
|
}}
|
|
}
|
|
|
|
sub clear_screencolors (ubyte color) {
|
|
; --- dummy function on PET
|
|
}
|
|
|
|
sub color (ubyte txtcol) {
|
|
; --- dummy function on PET
|
|
}
|
|
|
|
|
|
sub lowercase() {
|
|
txt.chrout(14)
|
|
}
|
|
|
|
sub uppercase() {
|
|
txt.chrout(142)
|
|
}
|
|
|
|
asmsub scroll_left () clobbers(A, X, Y) {
|
|
; ---- scroll the whole screen 1 character to the left
|
|
; contents of the rightmost column are unchanged, you should clear/refill this yourself
|
|
|
|
%asm {{
|
|
ldx #0
|
|
ldy #38
|
|
-
|
|
.for row=0, row<=24, row+=1
|
|
lda cbm.Screen + 40*row + 1,x
|
|
sta cbm.Screen + 40*row + 0,x
|
|
.next
|
|
inx
|
|
dey
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub scroll_right () clobbers(A,X) {
|
|
; ---- scroll the whole screen 1 character to the right
|
|
; contents of the leftmost column are unchanged, you should clear/refill this yourself
|
|
%asm {{
|
|
ldx #38
|
|
-
|
|
.for row=0, row<=24, row+=1
|
|
lda cbm.Screen + 40*row + 0,x
|
|
sta cbm.Screen + 40*row + 1,x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub scroll_up () clobbers(A,X) {
|
|
; ---- scroll the whole screen 1 character up
|
|
; contents of the bottom row are unchanged, you should refill/clear this yourself
|
|
%asm {{
|
|
ldx #39
|
|
-
|
|
.for row=1, row<=24, row+=1
|
|
lda cbm.Screen + 40*row,x
|
|
sta cbm.Screen + 40*(row-1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub scroll_down () clobbers(A,X) {
|
|
; ---- scroll the whole screen 1 character down
|
|
; contents of the top row are unchanged, you should refill/clear this yourself
|
|
%asm {{
|
|
ldx #39
|
|
-
|
|
.for row=23, row>=0, row-=1
|
|
lda cbm.Screen + 40*row,x
|
|
sta cbm.Screen + 40*(row+1),x
|
|
.next
|
|
dex
|
|
bpl -
|
|
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub setchr (ubyte col @X, ubyte row @Y, ubyte character @A) clobbers(A, Y) {
|
|
; ---- sets the character in the screen matrix at the given position
|
|
%asm {{
|
|
pha
|
|
tya
|
|
asl a
|
|
tay
|
|
lda _screenrows+1,y
|
|
sta _mod+2
|
|
txa
|
|
clc
|
|
adc _screenrows,y
|
|
sta _mod+1
|
|
bcc +
|
|
inc _mod+2
|
|
+ pla
|
|
_mod sta $ffff ; modified
|
|
rts
|
|
|
|
_screenrows .word cbm.Screen + range(0, 1000, 40)
|
|
}}
|
|
}
|
|
|
|
asmsub getchr (ubyte col @A, ubyte row @Y) clobbers(Y) -> ubyte @ A {
|
|
; ---- get the character in the screen matrix at the given location
|
|
%asm {{
|
|
pha
|
|
tya
|
|
asl a
|
|
tay
|
|
lda setchr._screenrows+1,y
|
|
sta _mod+2
|
|
pla
|
|
clc
|
|
adc setchr._screenrows,y
|
|
sta _mod+1
|
|
bcc _mod
|
|
inc _mod+2
|
|
_mod lda $ffff ; modified
|
|
rts
|
|
}}
|
|
}
|
|
|
|
sub setclr (ubyte col, ubyte row, ubyte color) {
|
|
; --- dummy function on PET
|
|
}
|
|
|
|
|
|
sub setcc (ubyte col, ubyte row, ubyte character, ubyte charcolor) {
|
|
; ---- set char at the given position on the screen. charcolor is ignored on PET
|
|
%asm {{
|
|
lda row
|
|
asl a
|
|
tay
|
|
lda setchr._screenrows+1,y
|
|
sta _charmod+2
|
|
lda setchr._screenrows,y
|
|
clc
|
|
adc col
|
|
sta _charmod+1
|
|
bcc +
|
|
inc _charmod+2
|
|
+ lda character
|
|
_charmod sta $ffff ; modified
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub plot (ubyte col @ Y, ubyte row @ X) {
|
|
%asm {{
|
|
jsr home
|
|
cpy #0
|
|
beq +
|
|
- lda #17
|
|
jsr chrout
|
|
dey
|
|
bne -
|
|
+ cpx #0
|
|
beq +
|
|
- lda #29
|
|
jsr chrout
|
|
dex
|
|
bne -
|
|
+ rts
|
|
}}
|
|
}
|
|
|
|
asmsub width() clobbers(X,Y) -> ubyte @A {
|
|
; -- returns the text screen width (number of columns)
|
|
%asm {{
|
|
lda $d5
|
|
clc
|
|
adc #1
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub height() clobbers(X, Y) -> ubyte @A {
|
|
; -- returns the text screen height (number of rows)
|
|
%asm {{
|
|
lda #25
|
|
rts
|
|
}}
|
|
}
|
|
|
|
asmsub waitkey() -> ubyte @A {
|
|
%asm {{
|
|
- jsr cbm.GETIN
|
|
beq -
|
|
rts
|
|
}}
|
|
}
|
|
}
|